Model This: Sofas
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I was really happy with the method to separate my proxy before subdividing.
Then the path selection is nothing to worry about. -
That is a great technique shura.
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Wow! Some of the people on this forum are crazy good! I'm reasonably experienced 3 years, but well WOW!
What is/are SDS2, FFD and lines2cylinder? Where can I find them.
Are the images rendered in a separate renderer?
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Thanks rclub24, I'll have a look!
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are you subdividing each piece seperatly or do you make one group?
I'm still in touble with the piping...
my result looks like this:
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Sorry Jo-ke, I missed your question
Subdivision is done on each part of the shell separately. After that they match as if they have been processed in one piece.
Then you will find it easy to select the border of one of the parts to make the piping with L2C.
From your picture it looks like you need to add the piping for the backrest, too. And maybe you could try to change the bevel on the bottom sides left and right, to reduce the bulging.Eric, thank you! getting good critiques from you really means a lot.
cheers
alex -
nice work guys....and good challenge. hats off solo.
jo-ke...you know you don't need to subdivide a group? Just triple click anything and subdivide so you can make transformations directly to mesh without having the purple proxy .
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@olishea said:
nice work guys....and good challenge. hats off solo.
jo-ke...you know you don't need to subdivide a group? Just triple click anything and subdivide so you can make transformations directly to mesh without having the purple proxy .
Ah, thank you! I will try that.
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super. just mark.
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I'll wait for SDS2 and try that again
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I was just wondering how Solo got his proxy to smooth so nicely... I just bought a copy of Artisan and hoped that the algorithm had improved, but I'm stuck with the same results as the original SD&S.
I have tried to smooth this same model using a proxy similar to what Solo has a few posts above with the same results. Am I doing something wrong?
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U need to make corners like this.
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Thanks, I'll need to wait until I get back to work tomorrow to try that out. However, I have used Fredo's RoundCorner plug to bevel the same model into something a little more similar to Solo's proxy in post #6 in this thread. Still, I get something close to the same result that I posted earlier. I'm just looking for a more efficient work-flow and I'm wondering if that is indeed the final proxy or if more edges or any creases were added to obtain the final smoothed result. Thanks again!
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hi guys
can anyone do a small newbie tutorial on this?
Have just purchased artisan and would love to get my head around subd modelling in sketchup
Would be much appreciated
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@unknownuser said:
can anyone do a small newbie tutorial on this?
Please take a look in the Organic Modelling section, where some tutorials already have been posted...
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@frederik said:
@unknownuser said:
can anyone do a small newbie tutorial on this?
Please take a look in the Organic Modelling section, where some tutorials already have been posted...
Thanks. saw that earlier but there isnt much there. I suppose I will wait until some of the gurus release some tuts
cant wait!
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@ely862me said:
U need to make corners like this.
Just been reading this and wondered how to do those corner. I tried Fredo6 bevel to now avail
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Hi Walt !
I mentioned the plugin I used in the message I sent to you the other day . I said it is Round corner plugin which can be found here http://sketchucation.com/forums/viewtopic.php?t=20485 . I used the bevel function .
See attached for ideas !
Artisan example by EliseiDesign.skp
Also please visit this page http://sketchucation.com/forums/viewtopic.php?t=42938 .
Have a nice day !
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Thanks Elisei, that helped very much
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