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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • A Offline
    ashscott
    last edited by 23 Jan 2011, 06:26

    Ok, but will that give a 'clean' export of animated objects to an AVI? Sounds like it just gives me scenes....within which SU's exporter still wont recognize animated objects.....

    Thanks for the reponse

    Just some stuff I do with Sketchup.

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    • A Offline
      ashscott
      last edited by 23 Jan 2011, 11:25

      I get the gist of your keyframe tool now, very clever, currently exporting the animation, will give an update.

      I'm surprised there isn't a simple ruby exporter based (perhaps) on add_frame_change_observer that would allow you to export an image stream of exactly what is seen in SU......Google Earth has this kind of functionality; in fact it appears to be the most robust hi res export option in Google Earth.....

      Excuse me if this is a poor suggestion as I don't understand ruby well.

      Just some stuff I do with Sketchup.

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      • A Offline
        ashscott
        last edited by 23 Jan 2011, 13:45

        So if I am going to use keyframes animation the whole animation needs to be done with the plugin.....

        It looks like a nice bit of gear but I have three models in sequence which will be edited together to make a movie and all the models have been prepared with proper_animation.rb

        Looks like I will have to use fraps (high res screen capture) for this one.

        Thanks for your help.

        Just some stuff I do with Sketchup.

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        • A Offline
          ashscott
          last edited by 31 Jan 2011, 06:08

          Anyone else noticed that object transitions cease to work after 25 scenes?

          Just some stuff I do with Sketchup.

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          • A Offline
            ashscott
            last edited by 2 Feb 2011, 13:05

            Morisdov,

            not sure if you know, although I'm sure you do, but the longer a scene transition is the further "out of sync" the animation easing settings become. That is, if the scene transition time is set to a longer period (say 10 seconds), in proper animation, then the default animation easing settings (0.3 - whatever that means!) will cause the transition to occur too quickly (IE the object will animate in 6 seconds and sit idle for 4). Yet if the object's transition time is very short - say 0.5 seconds - the animation easing settings will often need to be increased to stop the object animating too slowly and 'jumping' to position at the end of the scene.

            This is all supposing that the goal is to get objects to animate for the whole scene transition time and no more resulting in the smoothest animation possible.

            It appears, after many hours using your wonderful plugin, that the correlation between the animation easing requirement and the scene transition time setting is linear. But I haven't tested that theory. If the correlation is linear then it would be easy to have the animation easing settings automatically set themselves in relation to the scene transition time that the user selects.....

            Perhaps this is all hogwash but it seemed logical to me so thought I would contribute it if it will help this wonderful plugin become even better.

            Have created a very large animation (have used 5 different models with 25 scenes in each as there appears to be issues after scene 25) and am very grateful for your work. Please keep it up.

            Regards

            Ash

            Just some stuff I do with Sketchup.

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            • F Offline
              Fletch
              last edited by 3 Feb 2011, 07:21

              Morisdov, just wanted to let you know, we just put this vid. up on youtube - keep up the great work. ๐Ÿ‘
              http://www.youtube.com/watch?v=JKLp1q4b3YU
              [youtube]JKLp1q4b3YU[/youtube] <-- how to embed youtube video?

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • G Offline
                Gaieus
                last edited by 3 Feb 2011, 07:49

                @fletch said:

                how to embed youtube video?
                YouTube - Twilight Render SketchUp Animation - Building Progress
                [flash=480,385:232rymld]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:232rymld]

                [url=http://www.youtube.com/watch?v=JKLp1q4b3YU]YouTube - Twilight Render SketchUp Animation - Building Progress[/url]
                [flash=480,385]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash]
                

                Gai...

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                • A Offline
                  ashscott
                  last edited by 5 Feb 2011, 08:40

                  Fletch,

                  Thats awesome! Very nice work

                  If it's useful to anyone, turning off Vsync on your graphics card improves the 'smoothness' of animations recorded with fraps.

                  This isn't a problem if you use rendering software that exports to image stream......A render tool called 'Twilight' comes to mind. ๐Ÿ˜‰

                  Just some stuff I do with Sketchup.

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                  • O Offline
                    otb designworks
                    last edited by 11 Feb 2011, 20:43

                    I am experiencing a SU crash every time I open a file and attempt to get a previously set position.

                    Almost always on the first attempt and, rarely, on the second attempt. I have never been able to get 3 positions without a crash.

                    It doesn't matter if I attempt to get a position for a single component or different ones.

                    Mac 10.5.8 and SU 8

                    I am attaching one of Google's crash logs, if that helps.


                    EFF94107-F3E1-42A2-A8A7-EFB34A8829FE.dmp.zip

                    Cheers, Chuck

                    OTB Designworks is on Youtube

                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                    • L Offline
                      lampliter
                      last edited by 16 Feb 2011, 18:15

                      I just used this plugin for the first time. It is the coolest thing since su.However I had a huge problem. It seems the objects disappear in the animation. It occured to me the objects only render as long as they are with in the thickness of the geometry itself. So I put some stationary geometry out side the paramerters of my animation and everything works fine. I just wanted to share this incase someone else has the same problem. Sorry if this is already well known, but I couldn`t find a fix other than this. Thanks again for the plugin.

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                      • V Offline
                        vodip
                        last edited by 22 Feb 2011, 16:25

                        Is large number of scenes (say 75+) viewable and adjustable using the "scenes transition times" and "scenes delay times"?
                        It seems only display whatever the screen can accommodate. anyone has similar experience and has solution to it?

                        thanks

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                        • M Offline
                          morisdov
                          last edited by 27 Feb 2011, 07:12

                          Hello Chuck and other mac users,

                          I believe there is a mac specific problem, only on the newsketchup version 8 M1 release,
                          I dont have access to a mac machine. Chucks crush dump does not provide insight to resolve this.

                          Whoever can assist in resolving this, if you open the "ruby console" on the "window" menu - and send me all the messagesdisplayed there, just beforesketchup crushes, afterthe first get position and beforethe second attempt crushes sketchup - this is the only way to get a clue, where is the problem.

                          Thank you, Moris

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                          • D Offline
                            driven
                            last edited by 27 Feb 2011, 14:27

                            Hi Moris and Chuck...

                            I just did a quick test with the sample plugins on mac 10.5.8 + su v8.1 and all seems fine

                            Sun Feb 27 13;54;49 +0000 2011
                            SketchUp Version; 8.0.4810
                            -----
                            Console messages are going to /tmp/ruby_trace.txt
                            -----
                            key = Units
                            value = 0.0
                            "Prepared animated arrays 3"
                            "Plugins - Started Proper Animation Scenes Observer 0"
                            "Prepared animated arrays 3"
                            "Plugins - Stopped Proper Animation Scenes Observer 0"
                            "Prepared animated arrays 3"
                            "Plugins - Started Proper Animation Scenes Observer 1"
                            "Prepared animated arrays 3"
                            "Plugins - Stopped Proper Animation Scenes Observer 1"
                            "Plugins - Stopped Proper Animation Pages Observer true"
                            "Prepared animated arrays 3"
                            "Plugins - Started Proper Animation Scenes Observer 2"
                            "Prepared animated arrays 3"
                            
                            

                            and

                            ----
                            SketchUpUndo0.log
                            
                            ----
                            File New
                            Tool(SelectionTool)
                            Start(Move)Commit(1264)
                            Start(Move)Commit(1265)
                            Start(Move)Commit(1266)
                            Start(Move)Commit(1267)
                            Start(Move)Commit(1268)
                            Start(Move)Commit(1269)
                            Start(Move)Commit(1270)
                            Start(Move)Commit(1271)
                            Start(Move)Commit(1272)
                            Start(Move)Commit(1273)
                            Start(Move)Commit(1274)
                            Start(Move)Commit(1275)
                            Start(Move)Commit(1276)
                            Start(Move)Commit(1277)
                            Start(Move)Commit(1278)
                            Start(Move)Commit(1279)
                            
                            

                            etc....
                            so Chuck, if you want to PM me a problem example, I'll run some test's...

                            I do get some clipping plane issues if I stop the animation and paint a face, close then restart.
                            It goes back to normal, if I stop and restart the observer however.
                            I'll try it on one of my large animations later

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • M Offline
                              museummaker
                              last edited by 1 Mar 2011, 01:04

                              This is a very useful Ruby. THANK YOU for the time and effort to create it. I currently have use for it but am having a little difficulty.

                              I have drawn a stage with several sets of trusses, there are different light fixtures mounted to it that I am attempting to rotate and animate.

                              I have mastered setting the axis properly for rotation and I can get a small set to rotate together. The problem I seem to be having is with nested and mirrored components and groups.

                              I have seen it mentioned to explode things to get it to work-- my question is down to what level? Like bombed apart and completely un-grouped?
                              My rigging is
                              The truss is a component (doesn't move) then there are several fixtures each with a component of a Yoke (pivots) and light (Pivots). (going to pivot on 2 axis) All the parts that move together have a unique component name to accommodate changes in the component.

                              https://lh4.googleusercontent.com/_Mbz1E6DAT2U/TWxFxWS2blI/AAAAAAAAE7U/_4R2Hnakovw/s912/lightplan.JPG

                              I am banging my head on this one and I am sure it is something simple.

                              Thanks for any advice.

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                              • O Offline
                                otb designworks
                                last edited by 3 Mar 2011, 16:13

                                I have conducted some more testing and the results are very peculiar.

                                I can not get SU to crash if the Ruby Console window is open. I can Get Positions with no problem, but, when I close the window, SU will crash every time, usually within the first few Get Positions; I have managed to get at most 4 actions before crashing.

                                I am attaching the highly simplistic model for others to play with.

                                I hope we can figure this out because I would love to be using this plugin.

                                Thanks, Chuck


                                30311_PA_test.skp

                                Cheers, Chuck

                                OTB Designworks is on Youtube

                                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                • D Offline
                                  driven
                                  last edited by 3 Mar 2011, 23:11

                                  you didn't have any scenes?
                                  this works on 10.5.8
                                  log showing what's happening

                                  Hi Chuck,

                                  I still loose edges during the animation, but no crashes,

                                  At first, I could only add up to 3 extra moves before crash, then I realised there were no scenes, and your transitions times in model prefs was 8 secs...

                                  Moris,
                                  So, is it meant to generate the scenes? I added each scene manually then switched to my next hash and refreshed in the PA dialog box.

                                  which also needs to show_modal for mac's, I'd tweak it myself but it's encrypted..

                                  cheers

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • O Offline
                                    otb designworks
                                    last edited by 4 Mar 2011, 14:19

                                    Thanks John, for your further investigations.

                                    I, too, am using 10.5.8

                                    I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

                                    Looking forward to a solution!

                                    Cheers, Chuck

                                    OTB Designworks is on Youtube

                                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                    • D Offline
                                      driven
                                      last edited by 4 Mar 2011, 14:52

                                      chuck, other then adding the scenes, I didn't use it's dialog for anything...
                                      I guess I should of turned all or off most the update items list, here's a pic
                                      Scroll down to see empty dialog

                                      that way you can move around as much as you want, and commit at the end, or leave open...

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • D Offline
                                        driven
                                        last edited by 4 Mar 2011, 15:10

                                        @unknownuser said:

                                        (1)Thanks John, for your further investigations.

                                        (2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

                                        (3) Looking forward to a solution!

                                        I should have been more polite in my reply...
                                        1 my pleasure
                                        2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
                                        3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)

                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • M Offline
                                          MartinK
                                          last edited by 4 Mar 2011, 20:17

                                          Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.

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