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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • R Offline
    rickymon
    last edited by 13 Dec 2010, 00:03

    I solved the proper animation export issue by using another free RB plugin:
    SmoothStepAnim.rb (Smooth Step Animation)

    This plugin has its own export window and it recognizes all Properanimation modifications
    AND it helps you to get smooth scenes transitions just in case u dont like the native scenes transitions from SU.

    utube test here
    http://www.youtube.com/watch?v=UL6tnTvphAE

    Regards

    Note: U can always use Twilight too...!
    Images compiled using Sony Vegas 8

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    • F Offline
      Funerall
      last edited by 6 Jan 2011, 12:18

      Twilight does fine with animated scenes. I'm using it too. After rendering images, than I combine them with VirtualDub. Works great but takes long ๐Ÿ˜„

      But I have some problems with Proper Animation 1.08B. I'm doing everything as I should (I think), but while moving objects with scenes, linear objects become unlinear ๐Ÿ˜„ I mean some part of the object disappears and then returns back. While rendering the same thing happens. Will there be any final version of 1.08B or a new version?

      Thanks again for the wonderful plug-in Morisdov...

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      • A Offline
        ashscott
        last edited by 20 Jan 2011, 05:13

        Can anyone explain why the traditional exporter won't recognize the proper animation moving objects?

        I'm having to export through twilight as smoothstep forces me to cut out small pauses in the animation that need to be there. However, leaving my machine for 8 hours to render an animation only to come back and find that something has been mis-interpreted or I haven't set up properly is a bit of a pain.

        Just some stuff I do with Sketchup.

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        • J Offline
          Jim
          last edited by 21 Jan 2011, 13:16

          @ashscott said:

          Can anyone explain why the traditional exporter won't recognize the proper animation moving objects?

          Exporting the object animations is just not something SketchUp does natively.

          You could try the Key Frame plugin - it currently costs $19 but has a 10-day trial. It can export the animation to Scenes which can them be exported using SketchUp's built-in export options, or allow anyone to view the animation in SketchUp.

          Link Preview Image
          Regular Polygon

          Ruby Plugins for SketchUp

          favicon

          (regularpolygon.blogspot.com)

          Hi

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          • A Offline
            ashscott
            last edited by 23 Jan 2011, 06:26

            Ok, but will that give a 'clean' export of animated objects to an AVI? Sounds like it just gives me scenes....within which SU's exporter still wont recognize animated objects.....

            Thanks for the reponse

            Just some stuff I do with Sketchup.

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            • A Offline
              ashscott
              last edited by 23 Jan 2011, 11:25

              I get the gist of your keyframe tool now, very clever, currently exporting the animation, will give an update.

              I'm surprised there isn't a simple ruby exporter based (perhaps) on add_frame_change_observer that would allow you to export an image stream of exactly what is seen in SU......Google Earth has this kind of functionality; in fact it appears to be the most robust hi res export option in Google Earth.....

              Excuse me if this is a poor suggestion as I don't understand ruby well.

              Just some stuff I do with Sketchup.

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              • A Offline
                ashscott
                last edited by 23 Jan 2011, 13:45

                So if I am going to use keyframes animation the whole animation needs to be done with the plugin.....

                It looks like a nice bit of gear but I have three models in sequence which will be edited together to make a movie and all the models have been prepared with proper_animation.rb

                Looks like I will have to use fraps (high res screen capture) for this one.

                Thanks for your help.

                Just some stuff I do with Sketchup.

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                • A Offline
                  ashscott
                  last edited by 31 Jan 2011, 06:08

                  Anyone else noticed that object transitions cease to work after 25 scenes?

                  Just some stuff I do with Sketchup.

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                  • A Offline
                    ashscott
                    last edited by 2 Feb 2011, 13:05

                    Morisdov,

                    not sure if you know, although I'm sure you do, but the longer a scene transition is the further "out of sync" the animation easing settings become. That is, if the scene transition time is set to a longer period (say 10 seconds), in proper animation, then the default animation easing settings (0.3 - whatever that means!) will cause the transition to occur too quickly (IE the object will animate in 6 seconds and sit idle for 4). Yet if the object's transition time is very short - say 0.5 seconds - the animation easing settings will often need to be increased to stop the object animating too slowly and 'jumping' to position at the end of the scene.

                    This is all supposing that the goal is to get objects to animate for the whole scene transition time and no more resulting in the smoothest animation possible.

                    It appears, after many hours using your wonderful plugin, that the correlation between the animation easing requirement and the scene transition time setting is linear. But I haven't tested that theory. If the correlation is linear then it would be easy to have the animation easing settings automatically set themselves in relation to the scene transition time that the user selects.....

                    Perhaps this is all hogwash but it seemed logical to me so thought I would contribute it if it will help this wonderful plugin become even better.

                    Have created a very large animation (have used 5 different models with 25 scenes in each as there appears to be issues after scene 25) and am very grateful for your work. Please keep it up.

                    Regards

                    Ash

                    Just some stuff I do with Sketchup.

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                    • F Offline
                      Fletch
                      last edited by 3 Feb 2011, 07:21

                      Morisdov, just wanted to let you know, we just put this vid. up on youtube - keep up the great work. ๐Ÿ‘
                      http://www.youtube.com/watch?v=JKLp1q4b3YU
                      [youtube]JKLp1q4b3YU[/youtube] <-- how to embed youtube video?

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                      • GaieusG Offline
                        Gaieus
                        last edited by 3 Feb 2011, 07:49

                        @fletch said:

                        how to embed youtube video?
                        YouTube - Twilight Render SketchUp Animation - Building Progress
                        [flash=480,385:232rymld]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash:232rymld]

                        [url=http://www.youtube.com/watch?v=JKLp1q4b3YU]YouTube - Twilight Render SketchUp Animation - Building Progress[/url]
                        [flash=480,385]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash]
                        

                        Gai...

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                        • A Offline
                          ashscott
                          last edited by 5 Feb 2011, 08:40

                          Fletch,

                          Thats awesome! Very nice work

                          If it's useful to anyone, turning off Vsync on your graphics card improves the 'smoothness' of animations recorded with fraps.

                          This isn't a problem if you use rendering software that exports to image stream......A render tool called 'Twilight' comes to mind. ๐Ÿ˜‰

                          Just some stuff I do with Sketchup.

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                          • O Offline
                            otb designworks
                            last edited by 11 Feb 2011, 20:43

                            I am experiencing a SU crash every time I open a file and attempt to get a previously set position.

                            Almost always on the first attempt and, rarely, on the second attempt. I have never been able to get 3 positions without a crash.

                            It doesn't matter if I attempt to get a position for a single component or different ones.

                            Mac 10.5.8 and SU 8

                            I am attaching one of Google's crash logs, if that helps.


                            EFF94107-F3E1-42A2-A8A7-EFB34A8829FE.dmp.zip

                            Cheers, Chuck

                            OTB Designworks is on Youtube

                            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                            • L Offline
                              lampliter
                              last edited by 16 Feb 2011, 18:15

                              I just used this plugin for the first time. It is the coolest thing since su.However I had a huge problem. It seems the objects disappear in the animation. It occured to me the objects only render as long as they are with in the thickness of the geometry itself. So I put some stationary geometry out side the paramerters of my animation and everything works fine. I just wanted to share this incase someone else has the same problem. Sorry if this is already well known, but I couldn`t find a fix other than this. Thanks again for the plugin.

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                              • V Offline
                                vodip
                                last edited by 22 Feb 2011, 16:25

                                Is large number of scenes (say 75+) viewable and adjustable using the "scenes transition times" and "scenes delay times"?
                                It seems only display whatever the screen can accommodate. anyone has similar experience and has solution to it?

                                thanks

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                                • M Offline
                                  morisdov
                                  last edited by 27 Feb 2011, 07:12

                                  Hello Chuck and other mac users,

                                  I believe there is a mac specific problem, only on the newsketchup version 8 M1 release,
                                  I dont have access to a mac machine. Chucks crush dump does not provide insight to resolve this.

                                  Whoever can assist in resolving this, if you open the "ruby console" on the "window" menu - and send me all the messagesdisplayed there, just beforesketchup crushes, afterthe first get position and beforethe second attempt crushes sketchup - this is the only way to get a clue, where is the problem.

                                  Thank you, Moris

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                                  • D Offline
                                    driven
                                    last edited by 27 Feb 2011, 14:27

                                    Hi Moris and Chuck...

                                    I just did a quick test with the sample plugins on mac 10.5.8 + su v8.1 and all seems fine

                                    Sun Feb 27 13;54;49 +0000 2011
                                    SketchUp Version; 8.0.4810
                                    -----
                                    Console messages are going to /tmp/ruby_trace.txt
                                    -----
                                    key = Units
                                    value = 0.0
                                    "Prepared animated arrays 3"
                                    "Plugins - Started Proper Animation Scenes Observer 0"
                                    "Prepared animated arrays 3"
                                    "Plugins - Stopped Proper Animation Scenes Observer 0"
                                    "Prepared animated arrays 3"
                                    "Plugins - Started Proper Animation Scenes Observer 1"
                                    "Prepared animated arrays 3"
                                    "Plugins - Stopped Proper Animation Scenes Observer 1"
                                    "Plugins - Stopped Proper Animation Pages Observer true"
                                    "Prepared animated arrays 3"
                                    "Plugins - Started Proper Animation Scenes Observer 2"
                                    "Prepared animated arrays 3"
                                    
                                    

                                    and

                                    ----
                                    SketchUpUndo0.log
                                    
                                    ----
                                    File New
                                    Tool(SelectionTool)
                                    Start(Move)Commit(1264)
                                    Start(Move)Commit(1265)
                                    Start(Move)Commit(1266)
                                    Start(Move)Commit(1267)
                                    Start(Move)Commit(1268)
                                    Start(Move)Commit(1269)
                                    Start(Move)Commit(1270)
                                    Start(Move)Commit(1271)
                                    Start(Move)Commit(1272)
                                    Start(Move)Commit(1273)
                                    Start(Move)Commit(1274)
                                    Start(Move)Commit(1275)
                                    Start(Move)Commit(1276)
                                    Start(Move)Commit(1277)
                                    Start(Move)Commit(1278)
                                    Start(Move)Commit(1279)
                                    
                                    

                                    etc....
                                    so Chuck, if you want to PM me a problem example, I'll run some test's...

                                    I do get some clipping plane issues if I stop the animation and paint a face, close then restart.
                                    It goes back to normal, if I stop and restart the observer however.
                                    I'll try it on one of my large animations later

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • M Offline
                                      museummaker
                                      last edited by 1 Mar 2011, 01:04

                                      This is a very useful Ruby. THANK YOU for the time and effort to create it. I currently have use for it but am having a little difficulty.

                                      I have drawn a stage with several sets of trusses, there are different light fixtures mounted to it that I am attempting to rotate and animate.

                                      I have mastered setting the axis properly for rotation and I can get a small set to rotate together. The problem I seem to be having is with nested and mirrored components and groups.

                                      I have seen it mentioned to explode things to get it to work-- my question is down to what level? Like bombed apart and completely un-grouped?
                                      My rigging is
                                      The truss is a component (doesn't move) then there are several fixtures each with a component of a Yoke (pivots) and light (Pivots). (going to pivot on 2 axis) All the parts that move together have a unique component name to accommodate changes in the component.

                                      https://lh4.googleusercontent.com/_Mbz1E6DAT2U/TWxFxWS2blI/AAAAAAAAE7U/_4R2Hnakovw/s912/lightplan.JPG

                                      I am banging my head on this one and I am sure it is something simple.

                                      Thanks for any advice.

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                                      • O Offline
                                        otb designworks
                                        last edited by 3 Mar 2011, 16:13

                                        I have conducted some more testing and the results are very peculiar.

                                        I can not get SU to crash if the Ruby Console window is open. I can Get Positions with no problem, but, when I close the window, SU will crash every time, usually within the first few Get Positions; I have managed to get at most 4 actions before crashing.

                                        I am attaching the highly simplistic model for others to play with.

                                        I hope we can figure this out because I would love to be using this plugin.

                                        Thanks, Chuck


                                        30311_PA_test.skp

                                        Cheers, Chuck

                                        OTB Designworks is on Youtube

                                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                        • D Offline
                                          driven
                                          last edited by 3 Mar 2011, 23:11

                                          you didn't have any scenes?
                                          this works on 10.5.8
                                          log showing what's happening

                                          Hi Chuck,

                                          I still loose edges during the animation, but no crashes,

                                          At first, I could only add up to 3 extra moves before crash, then I realised there were no scenes, and your transitions times in model prefs was 8 secs...

                                          Moris,
                                          So, is it meant to generate the scenes? I added each scene manually then switched to my next hash and refreshed in the PA dialog box.

                                          which also needs to show_modal for mac's, I'd tweak it myself but it's encrypted..

                                          cheers

                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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