sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Advice on taking this one step further.

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    30 Posts 8 Posters 4.3k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Time to go studio, like Thea, Kerky or Maxwell.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • A Offline
        AndriyG81
        last edited by

        @pieterv said:

        Hey Andriy,

        I have had a look at your website and I think you have made some amzing structures. The physical model in wood you have made must have been not an easy one. I am planning to make a physical model in wood too.

        Did you use Artlantis as a plugin in Sketchup or did you export your sketchup file to a full program? If so, did you experience a lot of problems with this? (with compenents and so on)

        Thank you. That physical model was a lot of fun.
        As far as Artlantis go, you can ether open a native skp file in Artlantis, or export an Artlantis file with sketchup plug-in. Results are very similar. Transition usually very good. I never had any issues. While Artlantis is far from the best render engine, but it always been my favorite when time is of essence. Also it feels like fresh air, to finally spin your model with ease, once you export it there 😉

        Solo's advice is also great. All those render engines are amazin and should allow you to push your model farther. Plus Kerky is free

        http://andriyg.com

        1 Reply Last reply Reply Quote 0
        • daleD Offline
          dale
          last edited by

          Yes the merge function in either Kerky or Thea would allow you to pull separate pieces of the model together in the renderer. I think you will find this aoftware will have no problems handling the files.

          Just monkeying around....like Monsanto

          1 Reply Last reply Reply Quote 0
          • pietervP Offline
            pieterv
            last edited by

            Artlantis is definitly worth a try then. I don't understand very well why you guys make the difference between Kerky en Thea. I thought it was one program "Kerkythea". Isn't it?

            This is my website:
            Citypixels - 3d Visualisatie Architectuur

            1 Reply Last reply Reply Quote 0
            • daleD Offline
              dale
              last edited by

              Although Kerkythea, and Thea have the same developer in common (Giannis), they are actually totally different engines. Kerkythea is also free, while Thea is not, although it is available still for the beta price until I believe the 21 of this month, (which is an incredible deal for this software).

              Just monkeying around....like Monsanto

              1 Reply Last reply Reply Quote 0
              • pietervP Offline
                pieterv
                last edited by

                And which one of those would be the best/ most intuitive? Kerky, Thea or Maxwell?

                This is my website:
                Citypixels - 3d Visualisatie Architectuur

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  I'm gonna say Thea and Maxwell are about the same on learning curve, Kerky is more complicated, Thea is faster at rendering unbiased and also has biased render options.
                  Then price, Thea is 20% the price of Maxwell.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • daleD Offline
                    dale
                    last edited by

                    I have no experience with Maxwell. But I agree with Pete on Thea. Kerkythea is great, but Thea is awesome.

                    Just monkeying around....like Monsanto

                    1 Reply Last reply Reply Quote 0
                    • pietervP Offline
                      pieterv
                      last edited by

                      Ok, thanks. Would it make a difference for those renderers if your computer is running a 64-bit version of Windows and has more then 4GB of RAM?

                      This is my website:
                      Citypixels - 3d Visualisatie Architectuur

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        AndriyG81
                        last edited by

                        yep, most render engines now days have 64 bit versions, and it does make a difference.

                        http://andriyg.com

                        1 Reply Last reply Reply Quote 0
                        • brodieB Offline
                          brodie
                          last edited by

                          I've used Kerky for a short time and have been using Maxwell for a couple years now. From my experience the learning curve was pretty similar. In general unbiased engines tend to have an easier learning curve than biased renderers. I really like Maxwell, but I have nothing bad to say about Kerky and Thea seems to be great as well.

                          -Brodie

                          steelblue http://www.steelbluellc.com

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            If you are planning to render extremely large images, I would suggest to go 64 bit and invest into some more RAM (RAM is pretty cheap actually).

                            As far as I remember, Kerky does not have a 64 bit version (only as an internal Beta) although can handle billions of polygons but Thea does. And Thea can do region rendering (i.e. you can split your final image into smaller portions and finally put those together) which means that the size will only depend on your patience.
                            Also the SU-to-Thea exporter plugin will soon (before the February 21 release date) be able to do object export (i.e. export based not only material but groups/components) so you can build your models at any complexity level (even in separate files) in SU and then merge the whole thing in Thea.

                            I do not know Maxwell (nor many of the other dozens of engines) so cannot advise on that (those).

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • daleD Offline
                              dale
                              last edited by

                              There is a discussion on new features coming up in Thea over on the Thea forum. It looks like a future upgrade will incorporate Motiva Colimo. An application that allows for the alteration of colors, textures and lighting in post pro from a single scene using raytraced reflections, refractions, so not just graphical like photoshop. This also sounds like it would give a backward compatabilty with SketchUp
                              http://www.motivacg.com/colimo_en.php
                              This sounds amazing, and makes Thea even more inviting.


                              Screen shot 2011-02-12 at 8.15.49 AM.png

                              Just monkeying around....like Monsanto

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                notareal
                                last edited by

                                @pieterv said:

                                Artlantis is definitly worth a try then. I don't understand very well why you guys make the difference between Kerky en Thea. I thought it was one program "Kerkythea". Isn't it?

                                Kerkythea is a free render. Thea Render is a commercial renderer from the same developer. They have different engines, material systems, UI... basically only what's similar is that they share same philosophical approach - biased and unbiased engine in one studio. Thea Render can import Kerkythea scenes, not other way around.

                                Anyhow, in this case, Thea Render will be much more useful, it does have a 64-Bit studio and region rendering (these are not available it kerkythea), so only limiting factor is available RAM. And even RAM is not a great factor, as you always can render scene in parts using region render.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                1 Reply Last reply Reply Quote 0
                                • pietervP Offline
                                  pieterv
                                  last edited by

                                  Hey Guys,

                                  Thanks a lot for the replies. I'm going to give them a try but I'll probably go for Thea in the end. Region rendering sounds very promising. Also, the Motiva Colima application looks very cool and promising. Something more "What you see is what you get." Could be very handy.

                                  This is my website:
                                  Citypixels - 3d Visualisatie Architectuur

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    notareal
                                    last edited by

                                    Motiva Colimo is pretty unique. Certainly worth to look on and if you need to jump on "larger" modeller in some point, 3DS Max to Thea Render exporter is made by Motiva. 😉

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                    1 Reply Last reply Reply Quote 0
                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      @gaieus said:

                                      If you are planning to render extremely large images, I would suggest to go 64 bit and invest into some more RAM (RAM is pretty cheap actually).

                                      As far as I remember, Kerky does not have a 64 bit version (only as an internal Beta) although can handle billions of polygons but Thea does. And Thea can do region rendering (i.e. you can split your final image into smaller portions and finally put those together) which means that the size will only depend on your patience.
                                      Also the SU-to-Thea exporter plugin will soon (before the February 21 release date) be able to do object export (i.e. export based not only material but groups/components) so you can build your models at any complexity level (even in separate files) in SU and then merge the whole thing in Thea.

                                      I do not know Maxwell (nor many of the other dozens of engines) so cannot advise on that (those).

                                      Maxwell works pretty much the same way. You can do region renders. Export various parts and merge them in Maxwell Studio, etc. Maxwell has a Right-Click menu that allows you to Export by Selection which seems to be sort of like what I think you're suggesting Thea is getting into.

                                      -Brodie

                                      steelblue http://www.steelbluellc.com

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Ah, OK, thanks. So I do not know much about Maxwell.
                                        😄

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • brodieB Offline
                                          brodie
                                          last edited by

                                          Keep in mind that with Motiva Colimo, that unless it's changed since the last time I looked at it, it requires more renders to be done, which if you're using an unbiased renderer can be prohibitive.

                                          You have to know up front which objects you may want to change later on. Then what it does is renders out your normal scene as well as a separate pass for each object you select where that object is a black diffuse material. So if you decide you want to be able to change a light and 2 objects, you'll end up having to do 4 renders all. In my experience, it's hard to justify that time when you can typically get very similar results via photoshop in a small fraction of the time. (It's a cool program and may have it's uses, particularly for biased renderers or in special cases where clients are deciding colors, I just doubt its applicability for general use with unbiased renderers)

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

                                          1 Reply Last reply Reply Quote 0
                                          • V Offline
                                            Victor.Feliz
                                            last edited by

                                            @unknownuser said:

                                            Keep in mind that with Motiva Colimo, that unless it's changed since the last time I looked at it, it requires more renders to be done, which if you're using an unbiased renderer can be prohibitive.

                                            ...

                                            -Brodie

                                            This is the main change, you only need to render once if you use Thea Render, the limit of changeable objects is fixed by the amount of memory on your GPU but it has almost no time penalty over a regular render.

                                            Anyway there will be released a working demo at the same time as the comercial version.

                                            Regards, Víctor.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement