SDS2 doodles
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michalis
In my above ramblings I forgot to mention how inspirational your work has been. I can't wait to see how far you push the Artisan boundary. -
@dale
This Dürer's way is what we have to follow before going for subdivisions and more sculpting. Construction of faces, the armature of digital sculpting.
My problem here is SU, Please, give me a tool to disable snapping. Move parallel to camera view, move respects symmetry, this is what we need for sculpting. SU became useless for me just because of this!
Issues like the above is what I would like to discuss here, not what artisan does because what it really does (IMO) is to indicate the limits of SU. -
michalis
Have the Ruby Gurus had a shot at disabling snapping? Or does the API not allow programmers to change core processes. (probably a dumb question from a non-programmer) -
Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.
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Wow, Guess I must have offended all the fine artist judging by the responses to my post. Sorry fellow geniuses.>_<
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@michaliszissiou said:
Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.
I think what you mean to say is "I can't make it work for projects I want to complete, otherwise." I have no problem making Artisan and SketchUp do what I need it to do.
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I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.
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@michaliszissiou said:
I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.
Agreed.
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I keep reading the thread's title as "SDS2 noodles". Yummy...
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i am salivating with this artisan.
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Awesome work! I never figured out how to use SDS1 properly, maybe I'll give it another shot when this second comes out hehe
Any ideas of how much will the plugin cost? -
@andretbms said:
Any ideas of how much will the plugin cost?
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