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    SDS2 doodles

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    • soloS Offline
      solo
      last edited by

      It all comes down to what you need or want to create, all of these were made with the help of SDS or Artisan, thanks to Dale I have a toolset that enables me to bypass many modeling restrictions in Sketchup.

      http://img135.imageshack.us/img135/8439/cartoons1.png

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        This isn't an SDS2 model but it also started as box modeling. Its the classic and more precise method in digital sculpting. Topology is the armature and the essence of 3d sculpting anyway. If SDS2 isn't enough then learn blender and buy zbrush or 3dcoat. I used all these for this one. And a whole year to learn how to use them. Some days for this one. SDS2 isn't for this kind of work. SU isn't at all. You need millions of faces to bake them in displacements and normal maps. A particle system for fur. A great UV editor for this shirt, blender is really great here. Lets be reasonable. Lets have fun. SDS2 is a mini organic modeler but it works perfectly and its stable. Just remember. How many poly SU can handle on a single mesh?


        th.jpg

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        • chippwaltersC Offline
          chippwalters
          last edited by

          @solo said:

          It all comes down to what you need or want to create, all of these were made with the help of SDS or Artisan, thanks to Dale I have a toolset that enables me to bypass many modeling restrictions in Sketchup.

          http://img135.imageshack.us/img135/8439/cartoons1.png

          Holy smokes! Haven't see that yet. For Pete's sake, that's GREAT!

          And, it points to a very interesting part of this new plugin workflow-- namely the SCULPT part. My Lightcycle deals mostly with Artisan's SubDivide tools and how they are used. Certainly Artisan's SubD is better and more robust than SubdivideAndSmooth, but there's a whole other palette of tools available, which allow for true organic scupturing, like in SOLO's picture. Something that up to now was not broadly available. Very impressive.

          Currently working with Cross-Reality technologies

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          • pilouP Offline
            pilou
            last edited by

            Yes that is a perversion 😄
            But can be very useful for single slime design objects 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              @pilou
              Maybe more than this, the most important is that Artisan opens the door to SU users to learn what topology means, maybe its time for google to start thinking about the limits of SU.

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              • pilouP Offline
                pilou
                last edited by

                Yes : limits are numbers of polygones 😉

                Just discover this that show a real mix between organic and mechanical forms by a ZBrush Master Scott Spencer
                (15 free videos) + file included ☀

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • daleD Offline
                  dale
                  last edited by

                  @honoluludesktop said:

                  Hmmmm........Not enough to convince me. Any SDS begins with a cubic volume then results in a model. This is OK for most, but the SDS would have to look into Michelangelo's mind to see his vision. Or, Michelangelo would have to have the ability to form the cubic volume that would result in his vision.

                  No need to debate this situation, genius requires a different kind of tool. At least when it comes to carving marble. Most SDSs would be OK for me.

                  Honolulu
                  I think in essence Michelangelo did start with a cubic volume, it was a block of marble. And although we would have had to have a lot more knowledge about him than we do, I wonder when he walked up to the volume that contained "David" if he actually envisioned it, or if the material, and it's limitations guided him to arrive at the final work.
                  I'm not so sure that a similar subtractive method could not be applied to this new tool, or if in actuality that is what we are doing in a pared down manner. Blocking out the desired form, and working with finer tools to arrive at the end result, all the while working with the inherent limitations (of the medium)
                  I think Michelangelo also had another tool on his side, even aside from his genius, and one that the 21st Century is reluctant to give us. Time
                  Cheers

                  Just monkeying around....like Monsanto

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    honoluludesktop, dale, chippwalters, solo, liam887, stinkie, I hope I didn't forget anyone, thanks for your comments on my thread. The good and the bad ones. 🤣

                    @honoluludesktop, You mentioned michelangelo, you haven't convince me either if you understand what precision means for an artist. See this Dürer's drawings here.
                    I posted so many decimated versions of digital sculpts on this forum, please, precision may have a quite different meaning for me. Especially when I try to have some fun.


                    durer-head-as-an-assembly-of-geometrical-planes-fig_5.jpg

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                    • daleD Offline
                      dale
                      last edited by

                      michalis
                      In my above ramblings I forgot to mention how inspirational your work has been. I can't wait to see how far you push the Artisan boundary.

                      Just monkeying around....like Monsanto

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        @dale
                        This Dürer's way is what we have to follow before going for subdivisions and more sculpting. Construction of faces, the armature of digital sculpting.
                        My problem here is SU, Please, give me a tool to disable snapping. Move parallel to camera view, move respects symmetry, this is what we need for sculpting. SU became useless for me just because of this!
                        Issues like the above is what I would like to discuss here, not what artisan does because what it really does (IMO) is to indicate the limits of SU.

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                        • daleD Offline
                          dale
                          last edited by

                          michalis
                          Have the Ruby Gurus had a shot at disabling snapping? Or does the API not allow programmers to change core processes. (probably a dumb question from a non-programmer)

                          Just monkeying around....like Monsanto

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              Wow, Guess I must have offended all the fine artist judging by the responses to my post. Sorry fellow geniuses.>_<

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                @michaliszissiou said:

                                Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.

                                I think what you mean to say is "I can't make it work for projects I want to complete, otherwise." I have no problem making Artisan and SketchUp do what I need it to do.

                                Currently working with Cross-Reality technologies

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by

                                    @michaliszissiou said:

                                    I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.

                                    Agreed.

                                    Currently working with Cross-Reality technologies

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      I keep reading the thread's title as "SDS2 noodles". Yummy...

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        i am salivating with this artisan.

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • A Offline
                                          andretbms
                                          last edited by

                                          Awesome work! I never figured out how to use SDS1 properly, maybe I'll give it another shot when this second comes out hehe
                                          Any ideas of how much will the plugin cost?

                                          André Thomé Barbosa
                                          Architecture and Product Ilustrator.

                                          Be sure to check my channel, plenty of SketchUp modelling videos and some tutorials.
                                          http://www.youtube.com/andretbms

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            @andretbms said:

                                            Any ideas of how much will the plugin cost?

                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=34868

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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