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SDS2 doodles

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  • H Offline
    honoluludesktop
    last edited by 8 Feb 2011, 23:35

    Hmmmm........Not enough to convince me. Any SDS begins with a cubic volume then results in a model. This is OK for most, but the SDS would have to look into Michelangelo's mind to see his vision. Or, Michelangelo would have to have the ability to form the cubic volume that would result in his vision.

    No need to debate this situation, genius requires a different kind of tool. At least when it comes to carving marble. Most SDSs would be OK for me.

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    • S Offline
      solo
      last edited by 8 Feb 2011, 23:54

      Liam beat me to it.

      Honolulu, Artisan is not for everyone, in your day to day work you will probably not have a need for it. Another thing is that basic forms are simple to achieve but for precise or very complexed forms it will take a little playing and learning as well as a vision and understanding how to create proxy's.

      Hopefully there will be lots of tutorials to get folks up to speed quick.

      Here is one of my doodles, a loose interpretation of the light bike, I do like the smooth mesh that Artisan creates as seen by the light reflections.


      shiny bike.png

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • M Offline
        michaliszissiou
        last edited by 9 Feb 2011, 00:27

        And a podium v2 render, just for the records.


        garg3ds 2011-02-09 01193600000.jpg

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        • C Offline
          chippwalters
          last edited by 9 Feb 2011, 00:28

          @honoluludesktop said:

          Not kidding now! Regardless of the art any SDS can create, if Michelangelo, had the use of one, would he be able to created his greatest sculptures?

          While this image WAS NOT CREATED USING ARTISAN, it does show you can use box modeling (SDS) to create statues. Of course it is ALWAYS up to the artists ability when it comes to creating statues in 3D, or the real world.

          http://fc05.deviantart.net/fs24/i/2008/003/7/0/jesus_statue_by_vinodskrishnan.jpg

          Currently working with Cross-Reality technologies

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          • S Offline
            solo
            last edited by 9 Feb 2011, 00:40

            It all comes down to what you need or want to create, all of these were made with the help of SDS or Artisan, thanks to Dale I have a toolset that enables me to bypass many modeling restrictions in Sketchup.

            http://img135.imageshack.us/img135/8439/cartoons1.png

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • M Offline
              michaliszissiou
              last edited by 9 Feb 2011, 01:05

              This isn't an SDS2 model but it also started as box modeling. Its the classic and more precise method in digital sculpting. Topology is the armature and the essence of 3d sculpting anyway. If SDS2 isn't enough then learn blender and buy zbrush or 3dcoat. I used all these for this one. And a whole year to learn how to use them. Some days for this one. SDS2 isn't for this kind of work. SU isn't at all. You need millions of faces to bake them in displacements and normal maps. A particle system for fur. A great UV editor for this shirt, blender is really great here. Lets be reasonable. Lets have fun. SDS2 is a mini organic modeler but it works perfectly and its stable. Just remember. How many poly SU can handle on a single mesh?


              th.jpg

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              • C Offline
                chippwalters
                last edited by 9 Feb 2011, 01:17

                @solo said:

                It all comes down to what you need or want to create, all of these were made with the help of SDS or Artisan, thanks to Dale I have a toolset that enables me to bypass many modeling restrictions in Sketchup.

                http://img135.imageshack.us/img135/8439/cartoons1.png

                Holy smokes! Haven't see that yet. For Pete's sake, that's GREAT!

                And, it points to a very interesting part of this new plugin workflow-- namely the SCULPT part. My Lightcycle deals mostly with Artisan's SubDivide tools and how they are used. Certainly Artisan's SubD is better and more robust than SubdivideAndSmooth, but there's a whole other palette of tools available, which allow for true organic scupturing, like in SOLO's picture. Something that up to now was not broadly available. Very impressive.

                Currently working with Cross-Reality technologies

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                • P Offline
                  pilou
                  last edited by 9 Feb 2011, 01:26

                  Yes that is a perversion 😄
                  But can be very useful for single slime design objects 😎

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • M Offline
                    michaliszissiou
                    last edited by 9 Feb 2011, 01:38

                    @pilou
                    Maybe more than this, the most important is that Artisan opens the door to SU users to learn what topology means, maybe its time for google to start thinking about the limits of SU.

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                    • P Offline
                      pilou
                      last edited by 9 Feb 2011, 01:49

                      Yes : limits are numbers of polygones 😉

                      Just discover this that show a real mix between organic and mechanical forms by a ZBrush Master Scott Spencer
                      (15 free videos) + file included ☀

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • D Offline
                        dale
                        last edited by 9 Feb 2011, 16:50

                        @honoluludesktop said:

                        Hmmmm........Not enough to convince me. Any SDS begins with a cubic volume then results in a model. This is OK for most, but the SDS would have to look into Michelangelo's mind to see his vision. Or, Michelangelo would have to have the ability to form the cubic volume that would result in his vision.

                        No need to debate this situation, genius requires a different kind of tool. At least when it comes to carving marble. Most SDSs would be OK for me.

                        Honolulu
                        I think in essence Michelangelo did start with a cubic volume, it was a block of marble. And although we would have had to have a lot more knowledge about him than we do, I wonder when he walked up to the volume that contained "David" if he actually envisioned it, or if the material, and it's limitations guided him to arrive at the final work.
                        I'm not so sure that a similar subtractive method could not be applied to this new tool, or if in actuality that is what we are doing in a pared down manner. Blocking out the desired form, and working with finer tools to arrive at the end result, all the while working with the inherent limitations (of the medium)
                        I think Michelangelo also had another tool on his side, even aside from his genius, and one that the 21st Century is reluctant to give us. Time
                        Cheers

                        Just monkeying around....like Monsanto

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                        • M Offline
                          michaliszissiou
                          last edited by 9 Feb 2011, 17:54

                          honoluludesktop, dale, chippwalters, solo, liam887, stinkie, I hope I didn't forget anyone, thanks for your comments on my thread. The good and the bad ones. 🤣

                          @honoluludesktop, You mentioned michelangelo, you haven't convince me either if you understand what precision means for an artist. See this Dürer's drawings here.
                          I posted so many decimated versions of digital sculpts on this forum, please, precision may have a quite different meaning for me. Especially when I try to have some fun.


                          durer-head-as-an-assembly-of-geometrical-planes-fig_5.jpg

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                          • D Offline
                            dale
                            last edited by 9 Feb 2011, 18:11

                            michalis
                            In my above ramblings I forgot to mention how inspirational your work has been. I can't wait to see how far you push the Artisan boundary.

                            Just monkeying around....like Monsanto

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                            • M Offline
                              michaliszissiou
                              last edited by 9 Feb 2011, 21:11

                              @dale
                              This Dürer's way is what we have to follow before going for subdivisions and more sculpting. Construction of faces, the armature of digital sculpting.
                              My problem here is SU, Please, give me a tool to disable snapping. Move parallel to camera view, move respects symmetry, this is what we need for sculpting. SU became useless for me just because of this!
                              Issues like the above is what I would like to discuss here, not what artisan does because what it really does (IMO) is to indicate the limits of SU.

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                              • D Offline
                                dale
                                last edited by 9 Feb 2011, 21:27

                                michalis
                                Have the Ruby Gurus had a shot at disabling snapping? Or does the API not allow programmers to change core processes. (probably a dumb question from a non-programmer)

                                Just monkeying around....like Monsanto

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                                • M Offline
                                  michaliszissiou
                                  last edited by 9 Feb 2011, 21:56

                                  Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.

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                                  • H Offline
                                    honoluludesktop
                                    last edited by 9 Feb 2011, 22:01

                                    Wow, Guess I must have offended all the fine artist judging by the responses to my post. Sorry fellow geniuses.>_<

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                                    • C Offline
                                      chippwalters
                                      last edited by 9 Feb 2011, 22:25

                                      @michaliszissiou said:

                                      Maybe so, we must have a key for enabling disabling snapping. It can't work otherwise.

                                      I think what you mean to say is "I can't make it work for projects I want to complete, otherwise." I have no problem making Artisan and SketchUp do what I need it to do.

                                      Currently working with Cross-Reality technologies

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                                      • M Offline
                                        michaliszissiou
                                        last edited by 10 Feb 2011, 01:57

                                        I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.

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                                        • C Offline
                                          chippwalters
                                          last edited by 10 Feb 2011, 01:59

                                          @michaliszissiou said:

                                          I mean that I have a problem related with SU snapping methods. I always had. In fact when sculpting I don't need snapping at all.

                                          Agreed.

                                          Currently working with Cross-Reality technologies

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