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Scifi Sketchup Modeling

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  • G Offline
    GoldenFrog
    last edited by 6 Jan 2011, 00:44

    @liam887 said:

    About three quarters done on the model now...

    Wow, liam, great work again. Just so fun to stare at it for long periods of time...

    Remember, great minds think alike, and fools never differ.

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    • L Offline
      liam887
      last edited by 6 Jan 2011, 19:55

      @artysmedia said:

      i like little cities ๐Ÿ˜„


      slum.jpg

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • K Offline
        ken28875
        last edited by 6 Jan 2011, 20:11

        Hey Liam,

        I have not been in the forum lately...got busy with other stuff.

        Pretty nice ship.

        I like the Gentic slum too. Somehow it looks like a cardboard model...hey, that's why it's a "slum"... ๐Ÿ˜‰

        I did not know you work for a game company. You also mentioned you're in school. What are you studying btw?

        Best,

        _KN

        My interview with Sketchupartists.org:
        http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
        My interview with ASGVIS/V-Ray:
        http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
        Sketchup for Fantasy Art:
        http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
        Sketchup for Sci-Fi Art:
        http://forums.sketchucation.com/viewtopic.php?f=81&t=27030

        Follow Your Dreams.

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        • L Offline
          liam887
          last edited by 6 Jan 2011, 21:10

          @ken28875 said:

          Hey Liam,

          I have not been in the forum lately...got busy with other stuff.

          Pretty nice ship.

          I like the Gentic slum too. Somehow it looks like a cardboard model...hey, that's why it's a "slum"... ๐Ÿ˜‰

          I did not know you work for a game company. You also mentioned you're in school. What are you studying btw?

          Best,

          _KN

          Yeah the slum was done in a few hours as an internal concept just to get the team thinking about some level ideas and layouts. I have worked on many mods and such usually just contributing concept art or low poly game ready models but I have ben working for an xbox live indie game developer for the last year or so. Its unpaid for now the whole team is made up of volunteers from around the world probably around 20 of us but everybody is a pro they already have one game out you can buy and we are aiming for march for the next release (screenshots below).

          Im still in University studying graphic design but its a means to an end really as I dont want to go into GD when I graduate but its good to have a degree I guess. I would feel I would miss out if I didnt get into debt with loans like all my friends have also ๐Ÿ˜‰

          I love digital painting and concept art I guess thats where I am headed maybe and sketchup does help further that when I paint over models very quickly. I added a digital paint I finished last year of the USS Kelvin from the new Star Trek film I had to scale it down to fit the max image size of the forum but you can still see it pretty well:


          ss2.jpg


          ss3.jpg


          ss4.jpg


          ussk.jpg

          VISIT MY ONLINE GALLERY
          http://www.robotsvdinosaurs.com/

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          • D Offline
            dolphus
            last edited by 7 Jan 2011, 04:53

            Cool.. what can i say...fantastic ๐Ÿ‘

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            • L Offline
              liam887
              last edited by 24 Jan 2011, 23:35

              @dolphus said:

              Cool.. what can i say...fantastic ๐Ÿ‘

              Thanks!

              Heave a reading week in Uni so worked a bit more on my Avatar model, if you didnt look closley you would not see any improvements but there are many, mostly just bolts and latches and minor details. Also worked on the cockpit doors a lot so now when the door is closed it is not 'one' with the hull there is a gap of about half an inch wide and half an inch deep so it is more defined when rendering.


              render1A.jpg


              render2A.jpg


              render3A.jpg


              render4A.jpg


              render5A.jpg


              render6A.jpg


              rotor.jpg

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • L Offline
                liam887
                last edited by 26 Jan 2011, 05:50

                Almost finished work on the models save the minor details (not including the interiors) cant believe its taken 13 months but they are looking nice at last!
                Here are the two most refined versions. The Aerospatiale SA-2 Samson on the left from the movie Avatar and on the right my own SA-H2 COmbat Search and Rescue variant designed by myself. Both made in sketchup with many many many revisions over the last year.

                The combat search and rescue model differs in that it only has one mounted door gun, a winch, fuel tanks instead of pylon mounted ordnance such as quad missile launchers seen on the SA-2 two sets of of opening rear cargo doors, no wire cutters on the rotor hubs and a in flight refueling boom.

                Pretty happy with how they have turned out and much better than I would ever have expected when I started over a year ago, amazing the tips and tricks you can pick up in such a time span.

                However next comes the hardest part, the dreaded paneling ๐Ÿ˜• fingers crossed on that sketchup doesn't like tiny geometry I have already scaled up the aircraft to something like 40 feet high so I can work on it!


                combatv.jpg


                dual.jpg

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • G Offline
                  GoldenFrog
                  last edited by 26 Jan 2011, 15:34

                  @liam887 said:

                  However next comes the hardest part, the dreaded paneling

                  I wish you luck mate. I hate paneling, personally ๐Ÿ˜›

                  Remember, great minds think alike, and fools never differ.

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                  • L Offline
                    liam887
                    last edited by 26 Jan 2011, 16:43

                    It is a pain and a sow and tricky process but if you model it, it gives such a better result than achieving the same thing through textures. Anyway had some time between real work to do a wide shot and label it. Its a bit small and you cant really read the writing but you can see a full size version here: http://liam887.files.wordpress.com/2011/01/full-shot2.jpg


                    full shot scaled.jpg

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by 26 Jan 2011, 17:00

                      Very inspiring modeling and I also really dig the texturing work... I enjoyed your tutorial as well! โ˜€

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • L Offline
                        liam887
                        last edited by 27 Jan 2011, 02:57

                        @unknownuser said:

                        @liam887 said:

                        However next comes the hardest part, the dreaded paneling

                        I wish you luck mate. I hate paneling, personally ๐Ÿ˜›

                        Its a slow but rewarding process, here is a non render of it so far. Took a side profile shot of the model in SU then in photoshop drew out some panels then made that a texture in photoshop and intersected the lines with the model. Takes forever but getting there...


                        panels show.jpg


                        linnn.jpg


                        lines for su.jpg

                        VISIT MY ONLINE GALLERY
                        http://www.robotsvdinosaurs.com/

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                        • boofredlayB Offline
                          boofredlay
                          last edited by 27 Jan 2011, 04:11

                          Killer work as usual Liam. ๐Ÿ‘

                          http://www.coroflot.com/boofredlay

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                          • S Offline
                            stonebreaker
                            last edited by 8 Feb 2011, 21:12

                            Really nice work. ๐Ÿ‘ How do you make the organic shape of the model?

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                            • KrisidiousK Offline
                              Krisidious
                              last edited by 8 Feb 2011, 21:26

                              this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • L Offline
                                liam887
                                last edited by 8 Feb 2011, 21:34

                                @stonebreaker said:

                                Really nice work. ๐Ÿ‘ How do you make the organic shape of the model?

                                Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
                                This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.

                                @krisidious said:

                                this should be inserted into Microsoft Flight, Lock-on Flaming Cliffs 2 or X-Plane... would love to fly it.

                                Already on it, have somebody working on it for me, or me for them? anyway hopefully have a fully working model within the year for FSX.

                                VISIT MY ONLINE GALLERY
                                http://www.robotsvdinosaurs.com/

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                                • S Offline
                                  stonebreaker
                                  last edited by 8 Feb 2011, 21:48

                                  @liam887 said:

                                  Making orthos in Photoshop and then making the rough shape using them in either sketchup with a few plugins or in 3ds max and import into SU to be worked on.
                                  This shape is much smoother than usual luckily I have been able to use the new Artisan plugin for subdivision and smoothing.

                                  Thanks! I want it too ๐Ÿ˜ฎ

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                                  • L Offline
                                    liam887
                                    last edited by 8 Feb 2011, 22:13

                                    Well keep your eyes and ears about the forum I am sure more details will be released soon.


                                    reverse.jpg

                                    VISIT MY ONLINE GALLERY
                                    http://www.robotsvdinosaurs.com/

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                                    • L Offline
                                      liam887
                                      last edited by 9 Feb 2011, 18:42

                                      Have to take a break from personal projects for a few weeks now have to many live briefs to finish. Here is one I need to get boxed off asap, its a city for a video game so far I just have the plans and will have to build upon that.


                                      city plan.jpg

                                      VISIT MY ONLINE GALLERY
                                      http://www.robotsvdinosaurs.com/

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                                      • S Offline
                                        SketchUpNoobie
                                        last edited by 9 Feb 2011, 19:40

                                        Ooh. Looking forward to seeing this one. ๐Ÿ˜‰

                                        --

                                        SketchUpNoobie: the complete noob in all things SketchUp.

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                                        • L Offline
                                          liam887
                                          last edited by 9 Feb 2011, 20:01

                                          So am I, cant wait for it to be in the game and blow it up! Just edited a space elevator I made for fun a few years ago and started working on the city blocks skyscrapers etc. They dont look detailed and they are not but its going in a game so it cant be too huge, the textures will make short work of it im sure and make it look great! Plus the model wil be absolutely huge!


                                          space city2.jpg

                                          VISIT MY ONLINE GALLERY
                                          http://www.robotsvdinosaurs.com/

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