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    • AnssiA Offline
      Anssi
      last edited by

      @pep75 said:

      It's strange and it's a bit confusing, but I think the Fermi architecture play a very important role in this. But nevertheless, the numbers, in the Sketchup test, are strange. I thought I've bought a high-end card that would blow away all those Geforce game rubbish....not.... 😳

      It does not go quite like that. Gaming cards have definitely more bang for the buck than the QuadroFX models. What you get with a Quadro is some more reliability and better drivers optimized for 3D content creation.

      I have been happy with my FX1800/i7/Win7-64 combination, also with Photoshop. Are your drivers up to date?

      I am not sure about the situation today, but some years ago Photoshop and DTP professionals used to prefer Matrox cards, and definitely they gave the best looking screen image on CRT monitors. You have to forget about SU, though - I once tested, and got a BSOD...

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • pep75P Offline
        pep75
        last edited by

        πŸ˜‰

        My drivers are up to date...and I think/know CS5 is working "crappy"...and I don't notice spectacular differences with my fx1800 card...that's why I'm wondering what I should do!

        Well....

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        • D Offline
          dsarchs
          last edited by

          This might be a little late of a response but maybe it will help someone or at least be a useful reference.

          I just built a system around an i5-2500k and an AMD HD6950. I've played with it all weekend (although not exhaustively yet or even had a chance to benchmark anything) and have had absolutely no problems with sketchup or any other program. I'm not sure if it's the processor or the GPU but performance is (subjectively) very impressive.
          From my point-of-view the ATI (now AMD) su errors are a thing of the past. If I do come across any problems after I have a chance to use it a bit more I'll let people know.

          Knowledge is a polite word for dead but not buried imagination.

          -e.e.cummings

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          • pep75P Offline
            pep75
            last edited by

            πŸ‘

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            • D Offline
              Dennis_n
              last edited by

              Alright, got my new toy!

              301 Moved Permanently

              favicon

              (www.sonystyle.com.cn)

              a really good looking thing

              it is Sony Vaio EB4
              i-5 560 2.6 Ghz turbo to 3.2 Ghz.
              RAM 4 Gb, GPU - ATI Mobility Radeonβ„’ HD5650 1Gb
              nice full keyboard and 1920x1080p screen.
              Performs nice and smooth. No issues with ATI card.
              (I did have to purchase the mate film for the screen, so I can kill the glossy effect the laptop came with. It was $50 extra - but it works rather well. Also I upgraded to 4Gb RAM right away (original system had 2Gb) + Windows 7 Ultimate (64bit) so I can change the System original language to English.

              The only serious compromise was the backlit keyboard. This model doesn't have it 😞

              Total demage $1260 (in Shanghai, here the hardware is a bit more pricey than back in US)

              However, the funny part is that on the SU hardware speed test
              (http://forums.sketchucation.com/viewtopic.php?f=72&t=20076&p=302554&hilit=speed+test#p302554)
              it performs about the same as my 5 year old Dell laptop (2.13 Ghz pentium, 4Gb, nVidia...512Mb) 60+ f/s

              but the old thing is clunky and does't have full keyboard and weighs a ton.
              Well, by this I can sort of justify the money spent.

              I guess after all the research I did and actually getting the thing it is fare to say that Vaio EB4 is the best value for the money for an architect designer. (considering that SU is your bread and butter. where PhotoShop, Gaming, video editing and Revit are supplementary)

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              • F Offline
                FIRFIRIKIS
                last edited by

                pls pls pls

                i7 2600 3.40 + 16gb + nvidia GeForce GT430 = lot of problems with textures/shadows working on my big projects.
                What is the best GPU for my sketchup-workstation? should i go for a fx series?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @firfirikis said:

                  pls pls pls

                  i7 2600 3.40 + 16gb + nvidia GeForce GT430 = lot of problems with textures/shadows working on my big projects.
                  What is the best GPU for my sketchup-workstation? should i go for a fx series?

                  Have you updated the drivers? They can often make a big difference.
                  Also, what problems? (Just so that people don't recommend hardware for something hardware can't fix.)

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • F Offline
                    FIRFIRIKIS
                    last edited by

                    yeap, the drivers are the latest ones!
                    the probs are that when i orbit the project i have the texture-lag (textures appear 2-3 secs later). You can imagine what happens with shadows ''on'''... what can i do??? will that problem be fixed with a GPU with opengl hardware?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      How large are your textures?
                      How large is your model? (number of faces and edges?)

                      The effect you see is a feature in SketchUp in order to maintain performance when orbiting, textures edges effects and shadows will be progressively turned of - eventually geometry will be displayed by their bounding box.

                      Note that edge effects takes at least as much toll on your hardware as shadows.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • F Offline
                        FIRFIRIKIS
                        last edited by

                        faces:50701
                        edges:16302
                        the size of textures? what does it means?

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          By pixels. Like extremely large texture files (thousands of pixels) can drive SU crazy when there are a lot of them and max texture size is checked.

                          The poly count does no seem to be large IF you also checked "show nested components" on the top of the statistics window.

                          Gai...

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                          • F Offline
                            FIRFIRIKIS
                            last edited by

                            ΟΟΟPS!!!
                            i ve just clicked on the nested components...
                            edges : 1.683.524
                            faces : 633.283
                            do i have to worry????!!!!
                            the texture size is the standard su texture size (su stone, su bricks, etc etc...)

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @firfirikis said:

                              ΟΟΟPS!!!
                              i ve just clicked on the nested components...
                              edges : 1.683.524
                              faces : 633.283
                              do i have to worry????!!!!
                              the texture size is the standard su texture size (su stone, su bricks, etc etc...)

                              With that kind of size you have to expect Shadows, Edge Styles, Textures and Geometry to degrade while orbiting. Save your money. Optimize your model. (Purge, erase unnecessary geometry, reduce detail you don't see.)

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • F Offline
                                FIRFIRIKIS
                                last edited by

                                did i reach the limits of su?
                                you think that there is no GPU wich can handle my job?
                                what can i do then for my presentation ???!!!

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @firfirikis said:

                                  did i reach the limits of su?

                                  You're pushing it, yes. 500K faces+ is very heavy. I have had some models like that, up to a million or two faces, but it's been either crazy experiments or interior models with lots of high poly furniture.

                                  @firfirikis said:

                                  what can i do then for my presentation ???!!!

                                  @thomthom said:

                                  Optimize your model. (Purge, erase unnecessary geometry, reduce detail you don't see.)

                                  Remove all you don't see in the model. Reduce detail unless you see it up close.
                                  If you need real time performance you must think like game modellers do.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • F Offline
                                    FIRFIRIKIS
                                    last edited by

                                    maybe i should try another gpu (if some friend can give me a quadro) to see what happens...
                                    thank u so much for your comments!

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @firfirikis said:

                                      maybe i should try another gpu (if some friend can give me a quadro) to see what happens...
                                      thank u so much for your comments!

                                      I have Quadro FX 3800 (I've had 3500, 3700) and I still see degrading with such models.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • brodieB Offline
                                        brodie
                                        last edited by

                                        I'd agree with thomthom. GPU helps some, but with sketchup it won't help much.

                                        -Brodie

                                        steelblue http://www.steelbluellc.com

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                                        • F Offline
                                          FIRFIRIKIS
                                          last edited by

                                          ok!!! but if a SU-user (like me) wants to upgrade his gpu what's your advice???
                                          someone talked about the fx1800 and the fx3800.
                                          i cannot understand the diffs of opengl support and opengl hardware... is that true that the opengl hardware of the quadros makes the difference in SU?

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                                          • brodieB Offline
                                            brodie
                                            last edited by

                                            @firfirikis said:

                                            ok!!! but if a SU-user (like me) wants to upgrade his gpu what's your advice???
                                            someone talked about the fx1800 and the fx3800.
                                            i cannot understand the diffs of opengl support and opengl hardware... is that true that the opengl hardware of the quadros makes the difference in SU?

                                            You can take a look at this website. It was a test done awhile back (within the past year or so) testing various graphics cards and how they respond within viewports. Be sure and read his conclusions at the bottom.
                                            http://www.cgarchitect.com/news/Reviews/Review076_1.asp

                                            The long and short of it is that although you can pretty well chart on a linear graph how well a graphics card is going to do in a traditional gpu test like cinebench based on it's price and how new the card is, that gets thrown out the window when it comes to viewports. With the SU viewport in particular, what difference there is between cards is very small. My conclusion is that if you use your computer for anything besides SU, you're probably best off basing your card choice on that other function. As long as you get a card that doesn't cause bugs (like ATI cards used to), then you'll be fine.

                                            As for opengl, I think the current version that most cards are supporting is like 4.x or something whereas SU only uses 1.5, as I recall. Point being, if you find a card made within the past 5 years or so, you'll be fine.

                                            -Brodie

                                            steelblue http://www.steelbluellc.com

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