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    New Material Methods! (With bugs :( )

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @thomthom said:

      And why would the delete method be part of Materials instead of Material ?

      Because self.kill is suicidal, socially unacceptable, and often religiously repugnant.

      Seriously, an object does not often dispose of itself, especially when it's a member of a collection. The collection class has a method(s) to dispose of one (or more,) of it's members. Ie Array instance methods: .shift, .pop, .slice etc....

      I'm not here much anymore.

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      • thomthomT Offline
        thomthom
        last edited by

        entity.erase! ... πŸ˜’ πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @thomthom said:

          entity.erase! ... πŸ˜’ πŸ˜„

          (1) that's not a Ruby method.. it's a Google written method (that doesn't really follow convention.)

          (2) It uses the **!** ("in place",) suffix to denote the operation is immediate against the receiver... BUT it is actually just an alias for Sketchup::Entities#erase_entities(receiver)
          πŸ€“
          .. yes there are bound to be variances ... likely caused by human error.

          I'm not here much anymore.

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          • thomthomT Offline
            thomthom
            last edited by

            Cursed! Materials.remove is bugged! http://forums.sketchucation.com/viewtopic.php?f=180&t=34217&p=301158#p301158

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              So material.remove doesn't exist BUT is in the API docs ???
              Then materials.remove(material) exists but doesn't work as expected !!!

              What is going on ???

              At least my 'clunky' old material.delete works... and it reverts all objects that were using that material to have 'nil'! [but it does have to traverse all model.entities and definition.entities too to achieve it !]

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @tig said:

                So material.remove doesn't exist BUT is in the API docs ???

                Yes - the docs where wrong.

                @tig said:

                At least my 'clunky' old material.delete works... and it reverts all objects that were using that material to have 'nil'! [but it does have to traverse all model.entities and definition.entities too to achieve it !]

                Yea. When using Materials.remove you still need to iterate the whole model, but at least one doesn't ahve to create temp groups and use purge.
                Too bad this method is bugged when it finally appeared.

                But material.name= seem to work fine. Which is very good as one doesn't need to clone a new variant of the material.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  jhauswirth
                  last edited by

                  @tig said:

                  Then materials.remove(material) exists but doesn't work as expected !!!

                  What is going on ???

                  It is working as intended. It would all make sense if you guys could see how the Ruby API is implemented in SU.
                  The Ruby API is a very thin wrapper around our C++ code. So in this case we have a CMaterialManager class
                  in SU and the Ruby Materials class wraps CMaterialManager. When you get Materials from the model you get the
                  Ruby wrapper around CMaterialManager. CMaterialManager knows nothing about the model. Its just
                  a std::vector<CMaterial*> CMaterialVec; and all Materials.remove does is call
                  CMaterialManager.RemoveMaterial(CMaterial*), which just removes the given material from the CMaterialVec.
                  What everyone is asking for is probably a new method in model called model.remove_material (you guys can start
                  another thread on what it should be called). This new method would live in model because
                  model owns Materials and the entities that are assigned the materials. So model has all the info
                  needed to implement what you are asking for. Sorry for messing this up, I sneaked these new methods
                  in right before release which didn't get properly reviewed by the beta group because there were no
                  release notes made for the new methods.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @jhauswirth said:

                    It is working as intended. It would all make sense if you guys could see how the Ruby API is implemented in SU.
                    The Ruby API is a very thin wrapper around our C++ code.

                    In this case I think it might have been too thin. I can't think of a case where you want to remove a material just from the manager and not the model entities. As it is now it needs to be clearly documented that it orphans the material and the developer that uses it needs to takes care of removing it from the model. Because once it's been orphaned one can't locate it in the material collection.

                    @jhauswirth said:

                    What everyone is asking for is probably a new method in model called model.remove_material (you guys can start
                    another thread on what it should be called). This new method would live in model because
                    model owns Materials and the entities that are assigned the materials. So model has all the info
                    needed to implement what you are asking for.

                    But wouldn't that be inconsistent Pages.erase ? Pages internally contain a reference to it's owner Model via .parent. Couldn't materials.remove also do this? Just seems more neater organized that way. And it's where I'd be starting to look if I was looking for such a method.

                    @jhauswirth said:

                    Sorry for messing this up, I sneaked these new methods
                    in right before release which didn't get properly reviewed by the beta group because there were no
                    release notes made for the new methods.

                    These method has been high on the request list, so it's good to see it. But yes, would have been good if they had gone through at least one round of testing.
                    The Material.name= appear to work as expected though. It's just this Materials.remove which has potential for causing issues. But at least it allows us to remove materials from the list without purging and creating temp geometry etc. I already made a wrapper for the function that remove the material from the entities before removing it from the material manager, but I wonder if it would have been faster if done natively from SU instead of via the Ruby API?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @dan rathbun said:

                      @thomthom said:

                      But there is no knowing of which other plugins has done this.

                      Dont say there is no way, just because you don't know how (..YET,) ... remember Ruby is cool! Ruby will find a way, or allow a way through it's immaculate dynamistic glory.
                      β˜€

                      .method_added http://stackoverflow.com/questions/175655/how-to-find-where-a-ruby-method-is-defined-at-runtime

                      I'm thinking I could make a debugging monitoring class that loads first and monitors the base Ruby and SketchUp classes and modules for extensions.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by

                        tattletale. πŸ˜†

                        I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @jim said:

                          I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                          Yes, a debug tool, that's what I intended. "Monitor" because one couldn't just get the load path for any method. Need to hook into at the beginning before anything else.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @unknownuser said:

                            I'm thinking I could make a debugging monitoring class that loads first and monitors the base Ruby and SketchUp classes and modules for extensions.

                            I also.. have a couple of methods proto'd out. I was thinking they need to be in a common namespace. How about: SKX::Dev ??

                            @jim said:

                            tattletale.

                            Yep.. I didn't want to "publish" the method publically, as there can be only one "monitor", or they'd be fighting each other to override it.

                            @unknownuser said:

                            "Monitor" because one couldn't just get the load path for any method. Need to hook into at the beginning before anything else.

                            @jim said:

                            I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                            Much more efficient to 'hook in at the beginning' that way you can detect when a rbs file does an override. Ruby can tell you the file and line number without having to parse actual files. (Even Kernel.set_trace_function can do it.)
                            One issue however is that "the method" will report ALL methods created once monitoring begins, so definately some filtering will be needed to ignore methods added to custom classes and modules. Otherwise you'll flood $stdout or the logging object (file, hash etc.)

                            I'm not here much anymore.

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