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New Material Methods! (With bugs :( )

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  • D Offline
    Dan Rathbun
    last edited by 15 Jan 2011, 22:44

    @thomthom said:

    entity.erase! ... πŸ˜’ πŸ˜„

    (1) that's not a Ruby method.. it's a Google written method (that doesn't really follow convention.)

    (2) It uses the **!** ("in place",) suffix to denote the operation is immediate against the receiver... BUT it is actually just an alias for Sketchup::Entities#erase_entities(receiver)
    πŸ€“
    .. yes there are bound to be variances ... likely caused by human error.

    I'm not here much anymore.

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    • T Offline
      thomthom
      last edited by 17 Jan 2011, 15:21

      Cursed! Materials.remove is bugged! http://forums.sketchucation.com/viewtopic.php?f=180&t=34217&p=301158#p301158

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • T Online
        TIG Moderator
        last edited by 17 Jan 2011, 15:44

        So material.remove doesn't exist BUT is in the API docs ???
        Then materials.remove(material) exists but doesn't work as expected !!!

        What is going on ???

        At least my 'clunky' old material.delete works... and it reverts all objects that were using that material to have 'nil'! [but it does have to traverse all model.entities and definition.entities too to achieve it !]

        TIG

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        • T Offline
          thomthom
          last edited by 17 Jan 2011, 15:47

          @tig said:

          So material.remove doesn't exist BUT is in the API docs ???

          Yes - the docs where wrong.

          @tig said:

          At least my 'clunky' old material.delete works... and it reverts all objects that were using that material to have 'nil'! [but it does have to traverse all model.entities and definition.entities too to achieve it !]

          Yea. When using Materials.remove you still need to iterate the whole model, but at least one doesn't ahve to create temp groups and use purge.
          Too bad this method is bugged when it finally appeared.

          But material.name= seem to work fine. Which is very good as one doesn't need to clone a new variant of the material.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            jhauswirth
            last edited by 20 Jan 2011, 14:54

            @tig said:

            Then materials.remove(material) exists but doesn't work as expected !!!

            What is going on ???

            It is working as intended. It would all make sense if you guys could see how the Ruby API is implemented in SU.
            The Ruby API is a very thin wrapper around our C++ code. So in this case we have a CMaterialManager class
            in SU and the Ruby Materials class wraps CMaterialManager. When you get Materials from the model you get the
            Ruby wrapper around CMaterialManager. CMaterialManager knows nothing about the model. Its just
            a std::vector<CMaterial*> CMaterialVec; and all Materials.remove does is call
            CMaterialManager.RemoveMaterial(CMaterial*), which just removes the given material from the CMaterialVec.
            What everyone is asking for is probably a new method in model called model.remove_material (you guys can start
            another thread on what it should be called). This new method would live in model because
            model owns Materials and the entities that are assigned the materials. So model has all the info
            needed to implement what you are asking for. Sorry for messing this up, I sneaked these new methods
            in right before release which didn't get properly reviewed by the beta group because there were no
            release notes made for the new methods.

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            • T Offline
              thomthom
              last edited by 20 Jan 2011, 15:33

              @jhauswirth said:

              It is working as intended. It would all make sense if you guys could see how the Ruby API is implemented in SU.
              The Ruby API is a very thin wrapper around our C++ code.

              In this case I think it might have been too thin. I can't think of a case where you want to remove a material just from the manager and not the model entities. As it is now it needs to be clearly documented that it orphans the material and the developer that uses it needs to takes care of removing it from the model. Because once it's been orphaned one can't locate it in the material collection.

              @jhauswirth said:

              What everyone is asking for is probably a new method in model called model.remove_material (you guys can start
              another thread on what it should be called). This new method would live in model because
              model owns Materials and the entities that are assigned the materials. So model has all the info
              needed to implement what you are asking for.

              But wouldn't that be inconsistent Pages.erase ? Pages internally contain a reference to it's owner Model via .parent. Couldn't materials.remove also do this? Just seems more neater organized that way. And it's where I'd be starting to look if I was looking for such a method.

              @jhauswirth said:

              Sorry for messing this up, I sneaked these new methods
              in right before release which didn't get properly reviewed by the beta group because there were no
              release notes made for the new methods.

              These method has been high on the request list, so it's good to see it. But yes, would have been good if they had gone through at least one round of testing.
              The Material.name= appear to work as expected though. It's just this Materials.remove which has potential for causing issues. But at least it allows us to remove materials from the list without purging and creating temp geometry etc. I already made a wrapper for the function that remove the material from the entities before removing it from the material manager, but I wonder if it would have been faster if done natively from SU instead of via the Ruby API?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                thomthom
                last edited by 24 Jan 2011, 11:39

                @dan rathbun said:

                @thomthom said:

                But there is no knowing of which other plugins has done this.

                Dont say there is no way, just because you don't know how (..YET,) ... remember Ruby is cool! Ruby will find a way, or allow a way through it's immaculate dynamistic glory.
                β˜€

                .method_added http://stackoverflow.com/questions/175655/how-to-find-where-a-ruby-method-is-defined-at-runtime

                I'm thinking I could make a debugging monitoring class that loads first and monitors the base Ruby and SketchUp classes and modules for extensions.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by 24 Jan 2011, 16:10

                  tattletale. πŸ˜†

                  I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                  Hi

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                  • T Offline
                    thomthom
                    last edited by 24 Jan 2011, 16:15

                    @jim said:

                    I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                    Yes, a debug tool, that's what I intended. "Monitor" because one couldn't just get the load path for any method. Need to hook into at the beginning before anything else.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • D Offline
                      Dan Rathbun
                      last edited by 24 Jan 2011, 23:11

                      @unknownuser said:

                      I'm thinking I could make a debugging monitoring class that loads first and monitors the base Ruby and SketchUp classes and modules for extensions.

                      I also.. have a couple of methods proto'd out. I was thinking they need to be in a common namespace. How about: SKX::Dev ??

                      @jim said:

                      tattletale.

                      Yep.. I didn't want to "publish" the method publically, as there can be only one "monitor", or they'd be fighting each other to override it.

                      @unknownuser said:

                      "Monitor" because one couldn't just get the load path for any method. Need to hook into at the beginning before anything else.

                      @jim said:

                      I'm not sure you need to "monitor", but an as-needed check of the files in plugins would be sufficient.

                      Much more efficient to 'hook in at the beginning' that way you can detect when a rbs file does an override. Ruby can tell you the file and line number without having to parse actual files. (Even Kernel.set_trace_function can do it.)
                      One issue however is that "the method" will report ALL methods created once monitoring begins, so definately some filtering will be needed to ignore methods added to custom classes and modules. Otherwise you'll flood $stdout or the logging object (file, hash etc.)

                      I'm not here much anymore.

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