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[Plugin] OBJexporter v3.0 20130131

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  • T Offline
    TIG Moderator
    last edited by 2 Jan 2011, 23:46

    @user2012 said:

    Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

    Error 404 (Not Found)!!1

    favicon

    (sketchup.google.com)

    A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

    Look at this http://forums.sketchucation.com/viewtopic.php?p=264134#p264134 ............

    TIG

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    • U Offline
      User2012
      last edited by 3 Jan 2011, 01:10

      Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menutext in the plugin is horrible - but it works 😍

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      • T Offline
        TIG Moderator
        last edited by 3 Jan 2011, 11:21

        @user2012 said:

        Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menu-text in the plugin is horrible - but it works 😍

        The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
        It is 'free' so do your bit to improve it... 😐

        TIG

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        • U Offline
          User2012
          last edited by 3 Jan 2011, 16:09

          @tig said:

          The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
          It is 'free' so do your bit to improve it... 😐

          So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?


          FixReversedFaceMaterialsDE.zip

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          • T Offline
            TIG Moderator
            last edited by 3 Jan 2011, 16:16

            @user2012 said:

            @tig said:

            The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
            It is 'free' so do your bit to improve it... 😐

            So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?

            I add it there and also include it in any future updates...

            TIG

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            • F Offline
              Foun10Head-X
              last edited by 4 Jan 2011, 19:45

              Thanks TIG for this plug-in.

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              • T Offline
                TIG Moderator
                last edited by 6 Jan 2011, 11:35

                Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                The Image class method extensions now only load if they haven't been defined already...

                TIG

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                • B Offline
                  Buzzzzy
                  last edited by 20 Jan 2011, 08:00

                  I am having some trouble getting this plug-in to show up in the file menu. I placed it in the Plugins folder, but it still won’t show up.

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                  • T Offline
                    TIG Moderator
                    last edited by 20 Jan 2011, 09:38

                    I'm assuming you get no error messages with it ?

                    If it's still not there under the File menu as 'OBJexporter'... then if you are on Vista it might appear that you have added it to the ../Plugins/ folder but the .rb file has actually been moved into a 'Compatibility Files' folder to 'protect you' πŸ˜’

                    If so you need to fix your right-click Preferences > Security and reset 'access rights' to be 'full' for both the Plugins folder, and any files or subfolders in it... πŸ€“

                    TIG

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                    • J Offline
                      Jabberwock xeno
                      last edited by 21 Jan 2011, 00:14

                      Hey, i'm new here.

                      I just exporeted something, but how do I access it?

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                      • T Offline
                        TIG Moderator
                        last edited by 21 Jan 2011, 09:35

                        @jabberwock xeno said:

                        Hey, i'm new here.
                        I just exported something, but how do I access it?

                        Look in the Model's folder.
                        There will be the Model.SKP file [and perhaps Model.SKB backup file].
                        After running the OBJexporter you should also have a Model.OBJ file and a Model.MTL.
                        The OBJ file defines the geometry and its matching MTL file defines the materials.
                        If there are 'textures' used by any materials then the required image files are put into a subfolder named 'Model_Textures'.
                        If you now import the OBJ file into an application it will automatically look for the material MTL file in the same folder as the OBJ... and if there are any images needed by the MTL file that looks in the 'Model_Textures' subfolder that is with the two files... So if you move the files you must ensure that they and the subfolder are all kept together in the same relationship - if you are sending them to someone else zip them in the same relationship too.

                        TIG

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                        • K Offline
                          krash88
                          last edited by 24 Jan 2011, 15:59

                          Just wondering if anyone else has had a problem like mine. When I use your OBJ exporter and then open it in another app, none of the geometry is connected. For instance, after loading in Ultimate Unwrap 3D all triangles are individual and not welded. After imported into Sculptris all modifications affect individual faces only. I hope I explained that well enough πŸ˜„

                          http://i109.photobucket.com/albums/n65/krash88/cush3D.jpg

                          Model

                          http://i109.photobucket.com/albums/n65/krash88/cushSUobj.jpg

                          SU Pro OBJ in Ultimate Unwrap 3D - Box UV map

                          http://i109.photobucket.com/albums/n65/krash88/cushTIGobj.jpg

                          TIG's OBJ in Ultimate Unwrap 3D - Box UV map

                          Any insight as to what I may be doing wrong?

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                          • T Offline
                            TIG Moderator
                            last edited by 24 Jan 2011, 16:08

                            I'm not sure I fully understand...
                            I does export faces as triangles - irrespective of their original form.
                            It doesn't 'weld' faces rather export separate faces, but each face's UV-mapping should be respected - unless the texture has been 'skewed'... πŸ˜•

                            TIG

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                            • J Offline
                              Jim
                              last edited by 24 Jan 2011, 16:12

                              The exporter is not re-using vertices, instead creating new entries for each face regardless if they are already in the vertex list.

                              (That's more of an assumption since I haven't looked at the code.)

                              Hi

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                              • K Offline
                                krash88
                                last edited by 24 Jan 2011, 16:18

                                I was hoping to edit the exported OBJ in Sculptris mainly. I just figured that Ultimate Unwrap 3D would give a better example. Here's what I get when smoothing faces in Sculptris...

                                http://i109.photobucket.com/albums/n65/krash88/cushSCLPT.jpg

                                Since the faces aren't welded, they 'break' when editing. Would it be possible to export with welded faces?

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                                • K Offline
                                  krash88
                                  last edited by 24 Jan 2011, 18:14

                                  Ok, I just remembered that Whaat's UV Tools exports to OBJ and all is good!

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 24 Feb 2011, 16:57

                                    This is v1.2 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                    Distorted textures are exported as distorted 'unique texture' files and re-UV-mapped - just like the Pro OBJ-exporter.

                                    TIG

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 25 Feb 2011, 16:37

                                      Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                      I recommend you upgrade - it fixes a glitch with some distorted textures 'flipping'.
                                      Materials and textures that are applied within and on to Groups or Instances are now properly defined and UV-mapped.

                                      TIG

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                                      • A Offline
                                        agamemnus
                                        last edited by 27 Feb 2011, 04:43

                                        Your object exporter is better than Google's.

                                        My ship model, with completely exploded pieces and 8 materials: Sketchup exports 35 groups making 35 materials in my program. Yours works correctly and exports 8 groups making 8 materials.

                                        Just 3 (edit:4) items:

                                        • No dialog to set the name/directory or progress bar when it does so makes it a bit involved when I need the name to be different from the sketchup file name.
                                        • Your exporter rotates the object 90 degrees on the .. Y axis, I think.
                                        • I think for proper usage anything with a " " in the filename needs to be converted to "_".
                                        • Wellllllllllll ok, some things may not export properly. I'll pm you a link for a model that does not.
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                                        • T Offline
                                          TIG Moderator
                                          last edited by 27 Feb 2011, 10:30

                                          @agamemnus said:

                                          Your object exporter is better than Google's.

                                          My ship model, with completely exploded pieces and 8 materials: Sketchup exports 35 groups making 35 materials in my program. Yours works correctly and exports 8 groups making 8 materials.

                                          Just 3 (edit:4) items:

                                          • No dialog to set the name/directory or progress bar when it does so makes it a bit involved when I need the name to be different from the sketchup file name.
                                          • Your exporter rotates the object 90 degrees on the .. Y axis, I think.
                                          • I think for proper usage anything with a " " in the filename needs to be converted to "_".
                                          • Wellllllllllll ok, some things may not export properly. I'll pm you a link for a model that does not.

                                          A dialog is next on the to-do-list... As are some other things like setting 'units', or 'selection only' versus 'all'.
                                          The default is to swap Y & Z axes as many apps expect that from their OBJ import. My OBJimporter even has an option to swap them back as many 3rd party OBJs are swapped like this. The swap could become an option...
                                          It's easy enough to remove the space in the file name...
                                          I've looked at the SKP you PMd me... I can see that some triangulated faces on the sides of the 3D text are 'reversed' - which is perverse since the mesh is made from one bit of face initially. Also a few of the rectangular wall panels at the front aren't getting a material assigned to them - weird... I'll investigate further to see what's up... Anything major I've missed otherwise...

                                          TIG

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