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    [Plugin] OBJexporter v3.0 20130131

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    • U Offline
      User2012
      last edited by

      Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

      A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

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      • TIGT Offline
        TIG Moderator
        last edited by

        @user2012 said:

        Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

        A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

        Look at this http://forums.sketchucation.com/viewtopic.php?p=264134#p264134 ............

        TIG

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        • U Offline
          User2012
          last edited by

          Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menutext in the plugin is horrible - but it works 😍

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          • TIGT Offline
            TIG Moderator
            last edited by

            @user2012 said:

            Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menu-text in the plugin is horrible - but it works 😍

            The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
            It is 'free' so do your bit to improve it... 😐

            TIG

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            • U Offline
              User2012
              last edited by

              @tig said:

              The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
              It is 'free' so do your bit to improve it... 😐

              So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?


              FixReversedFaceMaterialsDE.zip

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              • TIGT Offline
                TIG Moderator
                last edited by

                @user2012 said:

                @tig said:

                The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
                It is 'free' so do your bit to improve it... 😐

                So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?

                I add it there and also include it in any future updates...

                TIG

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                • F Offline
                  Foun10Head-X
                  last edited by

                  Thanks TIG for this plug-in.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                    The Image class method extensions now only load if they haven't been defined already...

                    TIG

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                    • B Offline
                      Buzzzzy
                      last edited by

                      I am having some trouble getting this plug-in to show up in the file menu. I placed it in the Plugins folder, but it still won’t show up.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I'm assuming you get no error messages with it ?

                        If it's still not there under the File menu as 'OBJexporter'... then if you are on Vista it might appear that you have added it to the ../Plugins/ folder but the .rb file has actually been moved into a 'Compatibility Files' folder to 'protect you' πŸ˜’

                        If so you need to fix your right-click Preferences > Security and reset 'access rights' to be 'full' for both the Plugins folder, and any files or subfolders in it... πŸ€“

                        TIG

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                        • J Offline
                          Jabberwock xeno
                          last edited by

                          Hey, i'm new here.

                          I just exporeted something, but how do I access it?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @jabberwock xeno said:

                            Hey, i'm new here.
                            I just exported something, but how do I access it?

                            Look in the Model's folder.
                            There will be the Model.SKP file [and perhaps Model.SKB backup file].
                            After running the OBJexporter you should also have a Model.OBJ file and a Model.MTL.
                            The OBJ file defines the geometry and its matching MTL file defines the materials.
                            If there are 'textures' used by any materials then the required image files are put into a subfolder named 'Model_Textures'.
                            If you now import the OBJ file into an application it will automatically look for the material MTL file in the same folder as the OBJ... and if there are any images needed by the MTL file that looks in the 'Model_Textures' subfolder that is with the two files... So if you move the files you must ensure that they and the subfolder are all kept together in the same relationship - if you are sending them to someone else zip them in the same relationship too.

                            TIG

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                            • K Offline
                              krash88
                              last edited by

                              Just wondering if anyone else has had a problem like mine. When I use your OBJ exporter and then open it in another app, none of the geometry is connected. For instance, after loading in Ultimate Unwrap 3D all triangles are individual and not welded. After imported into Sculptris all modifications affect individual faces only. I hope I explained that well enough πŸ˜„

                              http://i109.photobucket.com/albums/n65/krash88/cush3D.jpg

                              Model

                              http://i109.photobucket.com/albums/n65/krash88/cushSUobj.jpg

                              SU Pro OBJ in Ultimate Unwrap 3D - Box UV map

                              http://i109.photobucket.com/albums/n65/krash88/cushTIGobj.jpg

                              TIG's OBJ in Ultimate Unwrap 3D - Box UV map

                              Any insight as to what I may be doing wrong?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                I'm not sure I fully understand...
                                I does export faces as triangles - irrespective of their original form.
                                It doesn't 'weld' faces rather export separate faces, but each face's UV-mapping should be respected - unless the texture has been 'skewed'... πŸ˜•

                                TIG

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                                • J Offline
                                  Jim
                                  last edited by

                                  The exporter is not re-using vertices, instead creating new entries for each face regardless if they are already in the vertex list.

                                  (That's more of an assumption since I haven't looked at the code.)

                                  Hi

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                                  • K Offline
                                    krash88
                                    last edited by

                                    I was hoping to edit the exported OBJ in Sculptris mainly. I just figured that Ultimate Unwrap 3D would give a better example. Here's what I get when smoothing faces in Sculptris...

                                    http://i109.photobucket.com/albums/n65/krash88/cushSCLPT.jpg

                                    Since the faces aren't welded, they 'break' when editing. Would it be possible to export with welded faces?

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                                    • K Offline
                                      krash88
                                      last edited by

                                      Ok, I just remembered that Whaat's UV Tools exports to OBJ and all is good!

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        This is v1.2 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                        Distorted textures are exported as distorted 'unique texture' files and re-UV-mapped - just like the Pro OBJ-exporter.

                                        TIG

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                          I recommend you upgrade - it fixes a glitch with some distorted textures 'flipping'.
                                          Materials and textures that are applied within and on to Groups or Instances are now properly defined and UV-mapped.

                                          TIG

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                                          • A Offline
                                            agamemnus
                                            last edited by

                                            Your object exporter is better than Google's.

                                            My ship model, with completely exploded pieces and 8 materials: Sketchup exports 35 groups making 35 materials in my program. Yours works correctly and exports 8 groups making 8 materials.

                                            Just 3 (edit:4) items:

                                            • No dialog to set the name/directory or progress bar when it does so makes it a bit involved when I need the name to be different from the sketchup file name.
                                            • Your exporter rotates the object 90 degrees on the .. Y axis, I think.
                                            • I think for proper usage anything with a " " in the filename needs to be converted to "_".
                                            • Wellllllllllll ok, some things may not export properly. I'll pm you a link for a model that does not.
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