I could use some help with this chair...
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Hello Anastasie,
I tried to model your chair in 3 different modeling software. It seems that high poly models that come into SU in original dimensions, wont work as expected. SU is great but cant handle that high geometry. so either you enter it scaled up and bring it to regular dimensions inside SU or you import your model in your scene of your rendering engine (if you render it) as an obj file or 3ds. But there is always the choise to model it inside SU as already posted in a very easy way.CAntonis
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Hi Adoni,
Thanks to you too for taking time to have a look.I'm not sure I'm getting what you're suggesting about the scale of the component. When I imported the chair into SU as a 3ds file, it was like two metres high, so i resized it to the specified height (75 cm). Maybe that was a wrong thing to do, which created the problem?
I know I have to learn how to model stuff inside SU. I can do basic stuff, like easy tables, I even did a Charles Ghost stool by Kartell (no mean feat for me )
But I can't get round to doing organic forms suh as chairs and armchairs yet... It would be great to see a series of video tuts about modelling furniture on the forum. But then I know it takes a tremendous amount of time and energy to get up a series of tutorials like this...Thanks again, Anastassis
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I run into this issue a lot. Here are some tips.
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enlarge the model in another program. typically the reason this happens is because the small poly's are just too small for SU's importer and it just gets rid of them. If you scale the model up by say x100 in 3ds Max or another program and then bring it in, you'll solve most if not all of this.
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try different formats. If you can open it up in 3ds max try exporting as different formats. I've had good luck with .dae and .obj (you'll need a special plugin for 3ds Max to export the former and a special plugin for SU to import the later). Afterwards, you may want to run a cleanup ruby and soften the edges.
You COULD remodel the chair, but I wouldn't go that route unless you have to. In the long run, you'll be better off finding a solution to the problem rather than having to model everything in SU when there are many great 3d models out there which can save time and look great.
-Brodie
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This will stay in dropbox until 2moro
http://dl.dropbox.com/u/3207490/Untitled.skp
It's 11mb even though its mirrored
Explode overnight
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@unknownuser said:
You COULD remodel the chair, but I wouldn't go that route unless you have to. In the long run, you'll be better off finding a solution to the problem rather than having to model everything in SU when there are many great 3d models out there which can save time and look great.
I couldn't agree more Brodie. I can't imagine having to model each sofa or armchair I specify in a rendering... I'd be interested to know how fellow interior designers using sketchup cope with the issue. For me it's an unnending, and often hectic, race to find models of existing, for-sale furniture. That said, I'm well aware there are sites that sell models, and I'm also well aware that a good model has a price, but it's not always cost effective to resort to buying a sofa model for, say, 30 euros...
@unknownuser said:
you'll need a special plugin for 3ds Max to export the former and a special plugin for SU to import the later
Any idea where I could find those plugins?
@Rich Am I right in guessing you modelled the chair from scratch instead of mending the problematic areas?
In that case, I must say a big thank you, but I feel very reluctant to use the model. Because I need it for work, I can't conceive using for (potential) profit what you made out of good intention, putting time and energy (and a lot of patience with exploding it ) The only way I could use it would be to buy it from you, but I'm afraid this isn't an option at he moment.Well, I decided to render the dining room using the bad chairs (if I don't manage to resolve it in the meantime) and then try to camouflage the black patches that come out in the rendering in Photoshop. Clients must show some understanding after all!...
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I didn't model it. Just used rhino to tweak and exported to 3ds then imported to SU.
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Thanks again for the fuss Rich...
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@anstvam said:
Any idea where I could find those plugins?
The .DAE plugin for 3ds Max comes from this thread where John Bacus is promoting the use of collada. May be an interesting read for you http://forums.sketchucation.com/viewtopic.php?f=15&t=32481&start=15
Collada export plugin for 3ds Max
http://www.opencollada.org/download.htmlThere are several OBJ importers. I don't know what all the names and differences are (I don't find the search feature here very good sadly which makes things a bit more difficult) but here's at least one of them
http://forums.sketchucation.com/viewtopic.php?t=20584-Brodie
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Rich, did you remove the file? I wanted to try a new plugin on that chair (reducer).
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No, is the link not working?
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It was my internet settings, thanks.
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Reduced.
cannot talk too much about the process or plugin right now, but can say it works great.
311kb.
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Impressive Pete. Will we be hearing about this soon?
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If you are familiar with Subdivide and Smooth plugin then this is v2. It was demo'd at Basecamp by Whaat. I was blown away. No confirmed release yet but I've asked Santa to work his magic.
The poly reduce feature is incredible and perfect for your needs.
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Are there any Basecamp videos of this being featured? I'd be interested in watching...
And of course I can't wait for the poly reduce feature... -
Unfortunately this time only the keynote presentation (announcing SU was recorded.
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There was also a Google Earth presentation nearby when Dale showed SDS2. So that drew some attention also. Not sure if that was recorded? Would loved to have seen it!
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Is that the Google earth presentation with the History layer?, I heard it gathered a huge crowd.
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That's the one. They needed to move venues to handle the crowd control. Oh well maybe next time
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