Blue Balls
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Eric, I had a break from project today, so rendered a quick one too, keeping on topic of balls.
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That's a load of balls Pete! You made a right balls of it...
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@unknownuser said:
That's a load of balls Pete!
Nice render though Pete.
Edit: Hmmm. There's no one in the reflection taking a picture or anything.
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Nice rendering Pete. You sure do have a lot of balls. Mine are 3'-9" in diameter however. How big are your balls?
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My balls are huge!!
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was wondering if the thread was deleted or something by nah, it's still there
http://forums.sketchucation.com/viewtopic.php?f=81&t=18668 -
Ok Pete, you win again
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May I ask a serious question? Why would one model his bal-, er, ornaments so large. Seriously though. I would like to know what is the advantage to having larger-than-life models. Would someone please enlighten me.
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John, I jest, I shrunk the person.
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So they are really about 2"-3" in diameter? Gotcha'.
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Actually I did draw mine over 3 feet in diameter. I wanted to have a real smooth mesh and when you draw small objects sometimes SketchUp cannot fill in the polygons. Sometimes it is better to model large then scale it down, sometimes.
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Ooooohhh K. Now I get it. Thanks.
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An unfortunate workaround in my opinion.
Units are arbitrary measures.
You could conceivably set inches at 100 times what Sketchup has it set. Same with metric. -
cool eric, tinsel looks great! i think ball would look even better with a coloured mirror finish and a night-time city hdri. merry christmas!
lots of free ones here http://www.smartibl.com/sibl/archive.html
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Eric, that tinsel is great. Maybe some "bold" material like http://www.thearender.com/forum/viewtopic.php?p=30463#p30463 could fit in scene too.
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Wow, I never knew about those textures. Thanks.
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As promised Here is the published tutorial
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Great project and very helpful tutorial!! thanks so much
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I followed your publication Boofredlay, eveythings works just fine except that the tops of my fur comes out pointy instead of square as your sample. where am I going wrong?
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Nothing if you selected "fur_instance" in the "Make by Component" field. This makes the "blades" a component. Now all you have to do is edit that component and make it look like you want. In my case I just squared off the end and made the whole blade just one face.
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