How do you turn free rotating off?
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When you start up a drawing and rotate around your camera doesn't "roll" unless you hold Cntrl and then everything get's crazy. That's fine. But lately when I've been downloading models from the warehouse and I open them, as I rotate, it acts as if I'm holding down Cntrl and 'freely rotating.' Anyone else have this issue? Any ideas on how to fix it, short of copying the object into a new file?
-brodie
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sounds like the downloaded models might have the axes in an odd position?
is the solid dark blue axis pointing up?
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Just a guess but I'm thinking what you are seeing is due to the way the imported model was made with it laying on its back. Test this by choosing a standard view such as the top view. Are you looking at the top of the model? If not, when you try to orbit and look at the thing as if it was correctly oriented, the camera will appear to do strange things.
I see this frequently in models of furniture where the person who drew it, drew it so its back is on the ground plane. Trying to look at the thing as if it is standing up correctly seems to make the camera behave strangely.
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Haza! Quite right! It was indeed laying on it's back (i've been looking at windows). Thanks!
-Brodie
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That's one of the common problems with stuff you get off the 3DWH. It's a fairly easy fix to rotate the component to the proper orientation. If it is something you'll be using again in the future, I would correct the component axes so they are aligned properly. Then just save the component in a local collection. That way, when you bring the component into your model, it'll come in with the proper orientation.
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Note that if a window was uploaded into a warehouse as a component to be loaded directly into SU (i.e. not a model to open) AND is to cut a hole, it is natural that it is lying on its "back" - with the blue axis pointing up from its front.
The reason is that hole cutting (more exactly gluing) components glue on their red/green plane and the blue therefore is perpendicular to that plane.
Just make a quick test; draw a wall face, make a window component on it that is glued to the face then right click > Save as... Now open that file and do not get terrified that your window in lying on its back. However go to Model info > File and see that all the info you entered as a component is there.
This is always a problem with WH models however. You never know if they are supposed to show their best performance when downloading them OR when loading them into SU directly from the component browser or the get models button.
If you make a nice window component but do not upload the component itself but the whole SU file and then access it from the component browser, the window will not glue and cut because it is nested inside the file you uploaded. You first need to explode this parent component to get to your window.
If you upload the component only, you get these weird issues when opening the file directly and not loading into the model.
This (nesting or not OR component or a simple face only) is also an issue with face me components. Therefore I always put additional info on HOW to load it - like here you need to explode first if loading into a file:
http://sketchup.google.com/3dwarehouse/details?mid=3df72c0a4f7104a3ffe3705437c1b39c
or on the contrary; load it directly (or save first and then import):
http://sketchup.google.com/3dwarehouse/details?mid=c8f19e66f87dc2ccc19773ea4151b25b -
Good point Csaba. I wasn't thinking about components that are designed to glue to surfaces. If there's no surface, they'll lay on the ground plane.
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