Bug or Bad Practices?
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I took a component from a SU model and brought it into a new SU. Since it was from a circular array, and I'd picked one slightly off angle, I adjusted what I thought were the component axes. As a result, my model shows one set of axes, but views are skewed by the adjustment angle.
I worked through it. I took the finished model and imported scenes into Layout. Now I have this problem, worse on some views than on others:
I import a scene. After adjusting it for scale, I click out of model edit to size and place it. When I click out, I lose sight of the model in that window. I click in and can't find the model anywhere— though it might be lost at extreme or extreme magnification or reduction, I can't tell. To get it back, I have to click Scene again. It returns to the original view, slightly off axis again and at the wrong scale. Repeat as necessary, nothing changes.
In all windows, I have to click on "Full Size" twice to get it to apply-- otherwise it defers to "Current View".
Here is the Layout file. Thanks for any insight you can share.
Jim
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Jim,
I played with this some and I think what you have to do is reset your axis in your SU model.
Then orient your scene(s) to positive axis (blue/Z) coordinates.I suspect that when you choose a scale in LO it somehow orients (expects) the view to be a positive/parallel(blue/Z)projection position.
Just a hunch,
Charlie
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Charlie—
I'm not sure what you mean. I get this all the time in LO. I usually draw starting with a front or top view, above the red-green axes. Most of my scenes are looking roughly from the red or green direction. Is that what you mean by blue positive?
Another bug: Scaling often takes two tries. For instance, when going to 1":1' it often hits 1/2":1' first, and I have to select 1":1' again. And no, I'm not missing.
Jim
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When you change the scale and you say it misses, what scale does it go to?
And on the disappearing from view, we fixed a bug in LO 3 that if you had a negative camera height in perspective and switched to orthographic, unlike SketchUp which switched the camera to a positive height, LayOut would leave at a negative height. This resulted in some models flipping when switching to Ortho.
So are you LayOut 2.1 or 3.0? Are you also switching to Ortho first before setting scale with Auto rendering off? Make sure Auto rendering is on when you try this and do it in two steps: first, switch to Ortho (render) then set scale (render again). Does that help?
b
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Often the scale goes one off of what I want— like if I'm going to 1':1" I get 1":1/2". Sometimes it's different but I don't know if it goes to 1/2" all the time, I'll have to take note. I am very careful not to miss the scale I'm shooting for.
When the view jumps it goes a bunch to the side and a bit vertical. Often the object is completely out of view so it's a bit hard to tell exactly what wentg on, but I'd say it's typical for the object to shift left 4-5x as much as it moves down [wish I could remember if there is a pattern to what views but its a mix of perspectives and front views as best as I recall]. Often it is accompanied by a shift to a smaller scale and I imagine the shrinking is part of it. Again, I'll have to take note of patterns.
It happens often enough that it's a real pain. Perhaps 10% of the time, perhaps more. Maybe half of the documents. Sometimes more than once on a view. I get things lined up and adjusted, then go out of it and bam, it's all gone.
Best,
Jim
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I import a scene. After adjusting it for scale, I click out of model edit to size and place it.
Are you in model edit mode when you're setting the scale and see the problem?
Do you see the problem when setting the scale when not in model edit mode? -
@jim57 said:
Often the scale goes one off of what I want—
This happens with me, too, with other menu options in LayOut. I would say maybe 10% of the time I'm selecting something from a list, and it executes the item directly below what I think I'm choosing. I'm not 100% sure if it's me letting the mouse slip at the last second before clicking, but I don't have this issue on other applications (I spend 95% of my working day in front of a computer).
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Ah, OK, so it's not a camera jumping issue as much as a wrong scale issue, but the pulldown selects a wrong (off by 1 in the list) value? Are you seeing this on Mac or PC? Have you added custom scales? It seems like you're getting this enough that I should be able to reproduce it.
I usually set the scale first, in ortho, so "Preserve Scale on Resize" gets checked. That way, I can line things up without having to go in edit mode.
If that's not clear, respond back.
b
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I have a couple problems.
Camera Jumping—
Often when I go from view edit mode the camera view jumps significantly, so I can no longer see the relevant part of the model if I see any at all.
Scale Selects Improperly—
Often when I set a scale in an orthogonal view the scale does not select the number I click on. It's not possible to set scale if the view is not orthogonal. I don't know if matters if it's in view edit mode or not when this happens, but I remember times when it was not.
Best,
Jim
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