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Google Earth terrain question

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  • W Offline
    wyatt
    last edited by 5 Nov 2010, 16:54

    I've imported several large areas of GE terrain imagery - around 2000 acres. That amount of area required 6 separate images, each with their own triangulated surfaces. Is there a fast way to simplify the overlapping terrain data, so I have one large surface instead of six small, overlapping ones? I'm tried some clean-up scripts and Terrain Reshaper, but so far nothing seems to work.

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    • C Offline
      charly2008
      last edited by 5 Nov 2010, 18:34

      Hi Wyatt,

      maybe you should use Sketchup 8. There the overlapping is more improved.

      Charly


      Sketchup 7.jpg


      Sketchup 8.jpg

      He who makes no mistakes, makes nothing

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      • W Offline
        wyatt
        last edited by 5 Nov 2010, 19:10

        I do use 8. The vertical overlap isn't the problem; the horizontal is.

        TerrainExample.jpg

        You can see in the image in the background, I have a single image and mesh. In the foreground, where the meshes overlap, I have crazy triangulation. When I run Make Contours, it interpolates contours based on all the meshes so I get 2 or 3 sets of the same contour line. I need to merge the images together and delete the overlapping geometry. Is that possible, or will I need to bring in new GE data and pay closer attention to where my overlaps are? Is there any trick to minimizing/eliminating the overlap that I don't know about?

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        • E Offline
          etroxel
          last edited by 5 Nov 2010, 20:18

          Wyatt,

          Do you have Bonzai3d or Revit? I know how you can do it in there, but not SU. I can tell you how to go through one of those programs and then bring it back into SU if that's an option.

          --evan
          http://www.getmethod.com

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          • W Offline
            wyatt
            last edited by 5 Nov 2010, 20:27

            I don't have those programs. I have Civil 3D if there's a workaround through that. But I can't imagine that there's not a way to do this in native SketchUp, or atleast with an existing ruby. Surely the SU + GE compatibility isn't limited only to small sites.

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            • R Offline
              Rich O Brien Moderator
              last edited by 5 Nov 2010, 20:33

              Kinda similar issue...

              http://forums.sketchucation.com/viewtopic.php?p=282659#p282659

              Download the free D'oh Book for SketchUp

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              • C Offline
                charly2008
                last edited by 5 Nov 2010, 21:30

                Hi

                one possibility is to intersect the tiles (I ungrouped one before intersection) and erase the overlapping on one tile or both. However, I am not clear why the front part has not been provided with contour lines.

                Charly


                2010-11-05_222639.jpg

                He who makes no mistakes, makes nothing

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                • W Offline
                  wyatt
                  last edited by 5 Nov 2010, 22:13

                  Hey Charly. Yes, that does work. I guess that type of manual clean-up is the best I can hope for. Regarding your contour question, do you have the latest version of Contour Maker? It's likely your terrain is below the axes. The previous versions didn't read elevations below that, but the update (v1.6) does.

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                  • C Offline
                    charly2008
                    last edited by 5 Nov 2010, 22:59

                    Yes wyatt, the terrain was partly below the axis. I would like to see the add location window with grid lines so you can get the pieces fit together precisely. Maybe in the next Version.

                    Charly

                    He who makes no mistakes, makes nothing

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                    • W Offline
                      wyatt
                      last edited by 6 Nov 2010, 00:18

                      Yes, grid lines would be very helpful. Thanks for the assistance with this. 😄

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                      • C Offline
                        Chris Fullmer
                        last edited by 6 Nov 2010, 01:41

                        What about Thom's cleanup plugin? Are those extra lines co-planar? Thom's plugin would remove them.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • W Offline
                          wyatt
                          last edited by 6 Nov 2010, 03:00

                          Chris, I did try that and it erased more than I wanted.

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                          • C Offline
                            Chris Fullmer
                            last edited by 6 Nov 2010, 03:42

                            Ah yes, that does make sense.

                            So I just tried it myself, and It looks like what is happening is that because you are importing such a large area, SketchUp is simplifying the terrain, which makes it not match up as nicely as it would otherwise. IF you import something with less than 5,000 terrain points, SU will not simplify it, and it ends up bringing in a very clean mesh where the edges meet up pretty nicely.

                            But in the case of large terrains, you get overlap that does not meet up smoothly because SU has simplified the terrain. No way to change that (unless there is a registry setting somewhere??).

                            Terrain re-shaper didn't help? That seems like it could be just what you need to take all those terrains and turn them into a single solid mesh that would make for much nicer countours.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • W Offline
                              wyatt
                              last edited by 6 Nov 2010, 03:48

                              That actually makes sense. So if I broke that same area into smaller imports, and did 8 or 10 instead of 6, do you think it would work better? I'll try it tomorrow and see. I was surprised Terrain Reshaper didn't work too. It cranked forever and then gave me a distorted mesh in certain areas and messed with the GE texture. I probably could have remapped the texture, but I just now thought of that. Obviously I need to play with this some more. I'll look into what you suggested and let you know if it works.

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                              • C Offline
                                Chris Fullmer
                                last edited by 6 Nov 2010, 04:04

                                Yeah, I'm not surprised the terrain texture might get messed up. I'm not sure if it really knows how to deal with it. So that could take some extra work.

                                As for the terrain, Google said that SU imports the exact same data that Google Earth has. So the terrain should match up perfectly - except in this case where it only exports up to 5,000 points and then simplifies the terrain, which messes up the connective edges, like you are seeing.

                                So importing a smaller area at a time will help, but remember it will also mean that you will have lots more geometry in your model. And there is no reliable to know just how small of an area you need to import to get below that 5,000 point limit. I had written a simple snippet of code that I've used to test how much geometry is in a terrain component, to hopefully see if it has somewhere near 5,000 vertices, I can presume that SU reached the limit and simplified it. If its under 5,000, I can presume that SU imported it at its full detailed resolution.

                                I never got around to really testing it to see if it is very accurate or not though. I could put it into a quick test script if you want,

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • G Offline
                                  Gaieus
                                  last edited by 6 Nov 2010, 07:54

                                  What would happen if you added some thickness to the terrain pieces and used solid tools in 8 pro to nicely join them? Then you can delete the bottom thickness. I guess even "Outer shell" of the free version would do it (in fact, yes, that's what should be used).

                                  Gai...

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                                  • C Offline
                                    charly2008
                                    last edited by 6 Nov 2010, 16:32

                                    Hi,

                                    I have searched for a way to cut exactly the terrain parts. I made in each group, at the exact same position, a rectangular area and have intersected with the terrain inside. Then I removed the overlap and put together the two groups again. This seems to be the easiest way. There remain though still small irregularities, which are seen but rarely.

                                    Charly


                                    1.jpg


                                    2.jpg


                                    4.jpg


                                    5.jpg


                                    3.jpg

                                    He who makes no mistakes, makes nothing

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