FM Textures not showing
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When i make a model with loft by path for instance and i texture it with a nice texture, then something strange happens.
When i export my modell to kerkythea the texture gets a FM for his name and after rendering there is no texture to see. Can anyone tell me what is the problem, or do i something stupid
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Have you got the texture on the back of the surface ?
It won't show up as rear-materials aren't imported/rendered
View it in MonoChrome Mode [with a strongly contrasting back_material in the Style] to see it.
If so you can use one of my tools to fix it - 'Fix Reverse Face Materials' - http://forums.sketchucation.com/viewtopic.php?p=264134#p264134 -
TIG,
Why is it then that this problem only occurs when i use PIPE ALONG PATH or LOFT by Spline etc etc
I have attached a file where the front is made by myself, and the back is made with pipe along path.
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It is also strange that the texture witch filename (example) giraffe is, after exporting to Kerkythea the name FM_Giraffe gets.
Why is there the FM, and how do i get rid of it.
My texture is good on the front face and not on the backface
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Henk
Without the file and more info I'm not sure what the problem is, let alone a solution...
Does the texture apply properly 'by hand'.
PipeAlongPath does little more than a FollowMe along a path, using a circular face... so making the exact same 'pipe' with the tool OR entirely 'by hand' should make a surface that will take the material the same way??
Are you using a 'projected' material ?I assume the 'FM_' perhaps means 'Front_Material'_ ?
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TIG,
After your info i tested a lot, and i have the solution.
When i make the pipe along path, i must reverse faces, but i forget before that to explode the group. Then the faces are not reversing.So it works now i have learned another lesson today.
And FM in Kerkythea means Face Me.But without your answer i would still searching for an answer, so i would like say to you is my thanks.
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