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    SketchUp is not a NURBS modeler because...

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    • thomthomT Offline
      thomthom
      last edited by

      @pixero said:

      I've worked a lot with Nurbs in Maya and they are good for some things and polygons are better for some.
      What is needed if ever someone makes a nurbs/spline patch ruby is that it keeps the editing capabilities all the time. Meaning it makes it possible to change the "subdivision" to polys even after editing and just crank it up when its time to render.

      Something like this:
      Experimental Prototype

      ๐Ÿ˜‰

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        Wow... a picture really is worth a thousand words. I can't wait to try that plugin ๐Ÿ˜ฒ

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • pilouP Offline
          pilou
          last edited by

          In these moments Scripts' conceptors are out burst! ๐Ÿ˜ฒ ๐Ÿ˜Ž
          Users can't follow the flux ๐Ÿ’š

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • thomthomT Offline
            thomthom
            last edited by

            And the plus side of these patches are that they are easy to UV map. ๐Ÿ˜‰

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • daleD Offline
              dale
              last edited by

              UV mapping ๐Ÿ˜ฎ Please go on ๐Ÿ‘

              Just monkeying around....like Monsanto

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              • thomthomT Offline
                thomthom
                last edited by

                Patches generate regular geometry which is much easier to map as you know the full structure of the mesh.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • PixeroP Offline
                  Pixero
                  last edited by

                  @thomthom said:

                  Something like this:
                  ๐Ÿ˜‰

                  ๐Ÿ‘ ๐Ÿ˜„ Absolutly!

                  Is it Nurbs or splines or what?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Bezier patch.
                    I was thinking that if you could assemble a Bezier surface of Quad and Tri patches you can shape most things.
                    Currently it has the 16 control points, but I kind of want a simpler one, with just the corner control points with handles. But I guess there can be use for both...

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      3D Nurbs are possible in SU in theory, but requires to interface the script with a C library in order to get decent performance for preview and edition. That's of course possible, but a long work, especially for merging two nurbs surfaces.

                      Indeed, it would help if the SU team would fix the bug which prevents surfaces to be drawn in any other color than gray or black (as you can see in Curviloft).

                      Note that Nurbs would not always answer the problems of the real world when you wish to have given contours, with strict dimensions. Most 3D modelers use numerous techniques to manage this, not just Nurbs.

                      I may one day do something with Nurbs, but I am also exploring alternate techniques that may give acceptable results in some frequent situations. For instance, I am playing with surface generation from contours (not necessary horizontal), as shown on the picture below. This is not based on Nurbs, but I think it will give a more realistic shape when modelling a terrain.

                      Toposhaper.jpg

                      Fredo


                      Topo Gradient 2.skp

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @unknownuser said:

                        3D Nurbs are possible in SU in theory, but requires to interface the script with a C library in order to get decent performance for preview and edition.

                        You mean deforming it live? Is the calculation that expensive? If it's just applying the transforming that consumes time I don't think moving to C will do much.

                        For Vertex Tools I wrote the soft selection code in C. What I found took a lot of time was casting the Ruby values to C data types - so much in face that doing a prepass of converting the whole 3d point data set first before processing it gained a great amount of speed.

                        I'm currently working on a Bezier Surface system where you add quad and tri patches together. At the moment it all in experimental stage - but as it matures I might port some of it to C if I find a lot of the calculation to be very consuming. Though often I find the bottleneck to be SU's methods of adding geometry.

                        And I'm also trying to get to grips with B-Splines - I've never worked much with them. But when I read about Bezier curves I often see them mentioned - that they can be more intuitive to control?

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          Maybe this can interest you ๐Ÿ˜‰

                          http://www.tomdukich.com/bez ee ay logo.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            @Pilou:
                            Look out. The Phonetians might put a bounty on your head for besmirching their prophet. ๐Ÿ’š

                            I take the slow, deliberate approach in my aimless wandering.

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Mitcorb ๐Ÿ’š

                              P Bezier was a funny guy! ๐Ÿ˜Ž

                              Very very interesting site!! ๐Ÿ˜Ž (I have crossed Ergun AKleman for Topmod: French version ๐Ÿ˜‰
                              Site of Topmod is now on "Stand by" ๐Ÿ˜ฎ
                              you can just load the prog! โ˜€
                              A very special but absolutly terrific program!
                              Here the last version of TopMod ๐Ÿ˜‰
                              Here computer aided caricature ๐Ÿ˜‰
                              P Bezier By Ergun Akleman

                              http://www.viz.tamu.edu/faculty/ergun/artworks/morphing/graphics/images/bezier-toon.jpg

                              By me with Topmod ๐Ÿ˜‰

                              http://forums.polyloop.net/imagehosting/19646f79a19764f7.jpg

                              http://forums.polyloop.net/imagehosting/1964703b3c059111.jpg

                              http://forums.polyloop.net/imagehosting/196470a02db9646b.jpg

                              http://forums.polyloop.net/imagehosting/196470a02dba7dfd.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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