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    How to add entities to a nested group?

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    • TIGT Offline
      TIG Moderator
      last edited by

      Aaargh... in your sample code you 'magick' a group out of 'thin air' [groupGroup] and then you add it into a group within a nested group. IF that does exists it certainly isn't inside the 'newRootGroup' [retitled 'rootGroup'] entities as you've just created that - so it will ultimately splat - you ARE cross-threading entities.

      Please try recasting your code [ignoring names and reusing references [variables] as it's getting confusing] in a way I outlined...

      TIG

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      • D Offline
        draftomatic
        last edited by

        I think TIG gave up on me... 😳

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        • D Offline
          draftomatic
          last edited by

          @tig said:

          Aaargh...
          Please try recasting your code [ignoring names and reusing references [variables] as it's getting confusing] in a way I outlined...

          Argh indeed!

          Here it is - as simple as I can make it. This is 14 lines of code. Now tell me, what is wrong?

          The heirarchy is: model.entities -> group1 -> group2
          After the code finishes, it should be: model.entities -> group1 -> group2 -> faceGroup -> face+edges

          You can see that I'm creating these groups here, so there's no "magick!"

          ` # Testing group nesting

          model = Sketchup.active_model
          modelEntities = model.active_entities

          Create a face

          pts = []
          pts[0] = [0, 0, 0]
          pts[1] = [100, 0, 0]
          pts[2] = [100, 100, 0]
          pts[3] = [0, 100, 0]
          face = modelEntities.add_face(pts)

          Create root group

          group1 = modelEntities.add_group()

          Nest group2 inside group1

          group2 = group1.entities.add_group()

          Create group for faceGroup

          faceGroup = modelEntities.add_group(face)

          Nest in the first level

          newGroup1 = modelEntities.add_group(group1, faceGroup)
          group1.explode()

          Repeat to get it to the second level deep

          newGroup2 = newGroup1.entities.add_group(group2, faceGroup)

          group2.explode() # This crashes SketchUp`

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            You are exploding group1 though. That does seem right to me. I can't look at it right now, but I probably can try later tonight.

            Seems like you should make a group and add the face data to it. Then make a group and add the facegroup to it. Then make a new group and add the other group to that. I'm sure that is exactly what you've already tried. I'll see if I can write up a fully working sample (unless someone else beats me to it).

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D Offline
              draftomatic
              last edited by

              Thank you very much Chris. And thanks to TIG too, even though I'm pretty sure he's moved on to bigger and better threads than this =D

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              • D Offline
                draftomatic
                last edited by

                Check it out. I have all these groups (group2 - groupN), under a root group (group1). And then I have faces, which I want to group with edges (faceGroup), and place in a nested group (group2 - groupN). There could potentially be many faceGroups, as shown in the picture...

                HOWEVER... my example script 2 posts up is a simplified version of this, with only one nested group (group2), which is initially empty.

                Clear enough? πŸ˜ƒ


                su grouping bug storyboard.JPG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I'm confused by all this...
                  Why are you not creating the entities directly into the appropriate group instead of trying to move them from group to group?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • D Offline
                    draftomatic
                    last edited by

                    @thomthom said:

                    I'm confused by all this...
                    Why are you not creating the entities directly into the appropriate group instead of trying to move them from group to group?

                    Because, my "real" code gets the faces by way of the user clicking a context menu on an existing face and clicking my plugin's option. So, the face is already there, but my example script is emulating this by creating a face inside of model.entities first...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      ok...

                      What about:

                      1. user pick face
                      2. group the face ( group1)
                      3. get the definition of the group ( group1.entities.parent)
                      4. add a new instance of the group into the group you want it
                      5. erase group1

                      When you have the group instance you can use entities.add_instance to add a copy of the group.
                      It might avoid the problems if using .add_group with entities as argument and exploding.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • D Offline
                        draftomatic
                        last edited by

                        @thomthom said:

                        ok...

                        What about:

                        1. user pick face
                        2. group the face ( group1)
                        3. get the definition of the group ( group1.entities.parent)
                        4. add a new instance of the group into the group you want it
                        5. erase group1

                        When you have the group instance you can use entities.add_instance to add a copy of the group.
                        It might avoid the problems if using .add_group with entities as argument and exploding.

                        Oh... tricky. I'll try that tomorrow.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          
                          # picked_face is the face the user selected
                          # group2 is the destination group
                          group1 = picked_face.parent.entities.add_group( picked_face.all_connected )
                          group_def = group1.entities.parent
                          group2.entities.add_instance( group_def, group2.transformation.inverse * group1.transformation )
                          group1.erase!
                          
                          

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            draftomatic
                            last edited by

                            YAY! Thanks a ton thomthom, your solution works.

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