How would you do this?
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I'm trying to make a hose along a path. One way to do it is to make the shape, multiply it, and then use bend tools to bend it how I want. But that's very tedious and difficult to do accurately and some geometry starts disappearing. What would be ideal is a "lathe along path" or something, but is there any other way? One of the "-by rails" plugins? Component stringer?

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Does the tube must be "spiraled" or just "cylindric" as the little module shown?
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No twist necessary; in fact preferably not.
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This was done quickly with Component Stringer.
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That's pretty darn good Ben. I'm hoping for something more contiguous like the hose I bent at the top, I'll be rendering it and want it to look good. Maybe intersecting and using your method will do, but that would mean a lot of cleanup work.
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I'm sure you can achieve what you want with a little work, I only threw that together.
If you make the component just like you want and move the axis to the centre of the component it will follow whatever line you want.
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Looks good. Will give it a shot.
EDIT: Unfortunately I have some tight turns that cause the component ends to leave gaps, if I extend the component to close the gap it protrudes beyond the component wall. Dang.
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Maybe FredoScale could Bend a straight section well enough?
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You could "make Unique" the ones with gaps and just tweak them a bit, rotate the end to fit the gap.
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Thanks for the suggestions everyone. I've mostly given up for now, there's just too much cleanup work involved in stringing components, so I've settled for just a tube along path. Ideally a lathe along path would be great, but it simply doesn't exist for SU.
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If you use components and make a pipe, then bend it using Fredoscale Radial bender you have no cleanup.
The components fit together and adjust themselves for the curves.
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Have you tried shape bender on it? That should do the trick, though it might take a lot of processing time. And you might have to scale it up if it is creating a lot of small faces.
Chris
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ShapeBender:

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