[Plugin] Rotate 90 around [X, Y, Z] axis
-
@philem said:
@watkins said:
Dear Philip,
I noticed something similar when I first tried the script. I created a cube and used the script, and nothing "apparently" happened. The cube is a nice, 4-fold axially symmetric object and looks the same when rotated 90 degrees. Try something with a feature, like a notch, to make your object asymmetric about its Z-axis.
Kind regards,
BobI didn't realise that fact about Bryce..but still no joy,
I still can't get it to work, I have drawn an object with a notch and a cut out etc. just to be sure,(attached) I even made sure the Z axis went though the part but still can't get it to work. I have even removed the plugin, restarted Sketchup, closed it down, copied the plugin back in again still no luck..
But the command does show up on the context menu? That's odd.
-
I have a new version ready that rotates around any of the three axes. I tried to edit my original posts to replace the ruby file, but I only succeeded in deleting the old. What's the protocol here? CB.
-
..time we had floating shorcuts!
-
@daiku said:
I have a new version ready that rotates around any of the three axes. I tried to edit my original posts to replace the ruby file, but I only succeeded in deleting the old. What's the protocol here? CB.
Thanx! will try the shortcut thing tomorrow ^^ [too late now
-
whoops double post, sorry for that [as mentioned below it is late ]
-
daiku: dont reinvent the wheel, extend it
here is my old 2004 script for start
-
I downloaded the latest version of this ruby and it worked.
thanks mate.. -
@unknownuser said:
daiku: dont reinvent the wheel, extend it
here is my old 2004 script for startYes, that would have been better. I was not aware of this script. This seems to be a recurring theme. What we really need is a central repository that includes detailed descriptions of what each script does, along with detailed usage instructions. There are several collections around, including on this forum, but nothing that does a complete job. I realize this would be a huge undertaking for someone, but whoever steps up would certainly earn "hero" status in our community.
-
Many thanks for this simple, yet very useful plugin... exactly what I was looking for when creating some configurations of modular components.
What I think would be really keen is to be able to call this script as one is placing a component from the component browser. Any ideas on how to make that work?
Tor
-
Not sure what you mean. Do you want to rotate EVERY time you place it? Just re-create the component with the correct orientation to the local axes. CB.
-
Well, what I was hoping for is to select a component from the component browser to place into the model, then as it is moving with the mouse at the insertion point, rotate it, so that it's in the correct orientation. Kind of a building block assembly system. And, sometimes a component would need to be rotated, sometimes not.
Obviously, I can put the component "down", rotate, then move it, but was just hoping to simplify that process in the creation of numerous modular assemblies.
But it seems that the component being placed is not actually selected, per se, so no shortcut key works on it.
Tor
-
Thank u
-
Is there a plugin out there that will do this to multiple components at the same time? Or one that will rotate each around it's own z axis simultaneously?
-
@earthmover said:
Is there a plugin out there that will do this to multiple components at the same time? Or one that will rotate each around it's own z axis simultaneously?
Easy change. Updated file at the top of the thread. CB.
-
That was fast. Thanks a ton!!
-
@jim said:
@hfm said:
okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?
Tried to edit it myself but my knowledge of ruby is lacking
[did get the 15 degrees to work though ]I always wanted to make a rotator that is sensitive to the view. For example, it would rotate the selection around the axis that is closest to the axis from the camera to the target. If you wanted ro rotate around the Z, you could select the entities, go to Top view and press the shortcut. If you wanted to rotate around the Y axis, select the entities, go to the Front view and use the same shortcut.
What do you think?
My idea is that, having to change the view would take away the advantage of having the rotator sensitive to the view
I have another suggestion: Rot90.rb rotate the component around (ent.bounds.center); would it be possible to rotate around the origin instead, as you did in your mover2.rb plugin?
-
@hfm said:
okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?
Tried to edit it myself but my knowledge of ruby is lacking
[did get the 15 degrees to work though ]I don't know much about ruby either, but here is a simplified version of the plugin:
rotate around the component origin instead of center
only around z axis and 90 degrees
no context menu, a line in the plugin menu instead (so you can add a keyboard shortcut (pop up menu, window>preferences>shortcutrequire 'sketchup.rb' ## ## Rotate selected component instance 90 degrees around Z axis ## ## Copyright (c) 2010 Clark Bremer (aka daiku) ## Northern Lights Timber Framing ## clarkb@northernlightstimberframing.com ## ## 05/02/12; rotation autour de l'origine du composant, axe z seulement, acces menu deroulant ou raccourci clavier ## 9/10/2010; Multiple Groups/Comps ## 5/17/08; All 3 axes. Input from Matt666 ## 4/24/08; Use center as rotation point instead of CI origin. Also works on groups now. ## # Add a menu item to launch our plugin. UI.menu("PlugIns").add_item("rotation90z") { rotate90z } # ----------------------------------------------------------------------------- def selected_comps_and_groups mm = Sketchup.active_model ss = mm.selection return nil if ss.empty? ss.each do |cc| return nil if not ((cc.instance_of? Sketchup;;ComponentInstance) or (cc.instance_of? Sketchup;;Group)) end ss end #def rotate90(sel, axis) def rotate90z sel = selected_comps_and_groups # axis == "z" rv = Geom;;Vector3d.new(0,0,1) # rv = Geom;;Vector3d.new(0,0,1) if axis == "z" # rv = Geom;;Vector3d.new(0,1,0) if axis == "y" # rv = Geom;;Vector3d.new(1,0,0) if axis == "x" ra = 90.degrees #rt = Geom;;Transformation.rotation(rp, rv, ra) #autour du centre de la boite enveloppe sel.each do |ent| # rp = Geom;;Point3d.new(ent.bounds.center) #rotation point rp = Geom;;Point3d.new(ent.transformation.origin) ent.transform!(Geom;;Transformation.rotation(rp, rv, ra)) end end #if( not file_loaded?("rot90.rb") ) # UI.add_context_menu_handler do |menu| # if menu == nil then # UI.messagebox("Error setting context menu handler") # else # if (sel = selected_comps_and_groups) # sbm = menu.add_submenu("Rotate 90") # sbm.add_item("Around Red") {rotate90 sel, "x"} # sbm.add_item("Around Green") {rotate90 sel, "y"} # sbm.add_item("Around Blue") {rotate90 sel, "z"} # end # end # # end #end #file_loaded("rot90.rb")
-
@glro said:
@hfm said:
okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?
Tried to edit it myself but my knowledge of ruby is lacking
[did get the 15 degrees to work though ]I don't know much about ruby either, but here is a simplified version of the plugin:
rotate around the component origin instead of center
only around z axis and 90 degrees
no context menu, a line in the plugin menu instead (so you can add a keyboard shortcut (pop up menu, window>preferences>shortcutrequire 'sketchup.rb' > ## > ## Rotate selected component instance 90 degrees around Z axis > ## > ## Copyright (c) 2010 Clark Bremer (aka daiku) > ## Northern Lights Timber Framing > ## clarkb@northernlightstimberframing.com > ## > ## 05/02/12; rotation autour de l'origine du composant, axe z seulement, acces menu deroulant ou raccourci clavier > ## 9/10/2010; Multiple Groups/Comps > ## 5/17/08; All 3 axes. Input from Matt666 > ## 4/24/08; Use center as rotation point instead of CI origin. Also works on groups now. > ## > > # Add a menu item to launch our plugin. > UI.menu("PlugIns").add_item("rotation90z") { rotate90z } > # ----------------------------------------------------------------------------- > > > def selected_comps_and_groups > mm = Sketchup.active_model > ss = mm.selection > return nil if ss.empty? > ss.each do |cc| > return nil if not ((cc.instance_of? Sketchup;;ComponentInstance) or (cc.instance_of? Sketchup;;Group)) > end > ss > end > > #def rotate90(sel, axis) > def rotate90z > sel = selected_comps_and_groups > # axis == "z" > rv = Geom;;Vector3d.new(0,0,1) > # rv = Geom;;Vector3d.new(0,0,1) if axis == "z" > # rv = Geom;;Vector3d.new(0,1,0) if axis == "y" > # rv = Geom;;Vector3d.new(1,0,0) if axis == "x" > ra = 90.degrees > #rt = Geom;;Transformation.rotation(rp, rv, ra) #autour du centre de la boite enveloppe > sel.each do |ent| > # rp = Geom;;Point3d.new(ent.bounds.center) #rotation point > rp = Geom;;Point3d.new(ent.transformation.origin) > ent.transform!(Geom;;Transformation.rotation(rp, rv, ra)) > end > end > > > > #if( not file_loaded?("rot90.rb") ) > # UI.add_context_menu_handler do |menu| > # if menu == nil then > # UI.messagebox("Error setting context menu handler") > # else > # if (sel = selected_comps_and_groups) > # sbm = menu.add_submenu("Rotate 90") > # sbm.add_item("Around Red") {rotate90 sel, "x"} > # sbm.add_item("Around Green") {rotate90 sel, "y"} > # sbm.add_item("Around Blue") {rotate90 sel, "z"} > # end > # end > # > # end > #end > > > #file_loaded("rot90.rb")
How do I use this plugin I put the file in plugins and there is nothing in plugins dropdown and nothing when I right click.
-
Great plugin when mapped to a shortcut. Thanks Clark!
FYI everybody, Clark just headed up a local meetup about ruby programming.
-
Sorry, does anyone know hot to use this very useful plugin in SketchUp2016? I tried just putting it with other rb files in rooth folder, but it didn't work. Help please!
Advertisement