sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchUP 8

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    345 Posts 101 Posters 57.6k Views 101 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      notareal
      last edited by

      @jbacus said:

      @unknownuser said:

      @unknownuser said:

      What benefit do you hope to gain from a 64-bit version of SketchUp? This is really the question that needs to be discussed.

      Speed (particularly with plugin routines) and the ability to carry higher poly counts without considerable slowing. SU can't handle more than 1 high poly tree or car for architectural renderings.

      64-bit processing will have no benefit to managing higher poly counts without considerably slowing. Performance in this area depends either on the capability of your GPU, or the clock speed of your CPU. Memory is not the bottleneck for these kinds of operations.

      john
      .

      From my experience, if you compare some well build 32-bit and 64-bit apps, that do load plenty of polygons to memory, there usually is no considerable slowdown, if poly count is the same. Increase poly count and then in some point 32-bit program will fail as it does runs out of memory and 64-bit will go on. Is it better to have a failed app or one that works in any scenario (even tiny bit slower)?

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

      1 Reply Last reply Reply Quote 0
      • N Offline
        notareal
        last edited by

        @thomthom said:

        But I'm curious if SketchUp can be made LargeAddressAware, which would mean under 64bit OS it could address 4GB ram instead of 2. And it's just a compiler flag - pretty much free - without the overhead of 64bit processing.
        http://msdn.microsoft.com/en-us/library/ee418798%28VS.85%29.aspx#The__LARGEADDRESSAWARE_flag

        Wouldn't give you as much memory available as 64bit - but 4GB is a whole lot better than 2GB.

        A good point, better than nothing.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

        1 Reply Last reply Reply Quote 0
        • R Offline
          rickgraham
          last edited by

          @jbacus said:

          I think if you were a part of our beta program, you'd find that we are similarly responsive there.

          Hey, I have volunteered to be on your beta team several times via various groups (this one and the Google SketchUp one). My email address has not changed since then. And I do understand the NDA process completely and know the level of communication changes from the beta room to the open forums. I also know, that you cannot please everyone at the same time.

          Rick

          1 Reply Last reply Reply Quote 0
          • jbacusJ Offline
            jbacus
            last edited by

            @d12dozr said:

            John,
            I should have been more clear, I meant rendering with a plugin inside Sketchup. I use Twilight, I understand Vray and other render programs have similar trouble. Depending on model size, trouble can start at 2000 px.

            Thanks for replying.

            Photorealistic rendering operations surely benefit from 64-bit processing. Rendering plugins do not have to execute rendering operations inside SketchUp's 32-bit environment, and can be built to run in their own 64-bit environment outside of the main SketchUp process. I think many of the more popular ones are already doing this.

            john
            .

            "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

            John Bacus
            jbacus@sketchup.com

            1 Reply Last reply Reply Quote 0
            • jbacusJ Offline
              jbacus
              last edited by

              @unknownuser said:

              Personally I think a better fix, at least in the case of exporting images, would be to have the ability to determine the thickness of SU's linework. I find personally that because a line is always 1 pixel thick I end up having to export very large images even if (especially if) I don't need that much resolution. I'll end up exporting a very large image and then reducing the image size in photoshop. Other than this reason, I'm not sure why someone might need a SU image to export at more than 4,000 pixels (between poly counts being limited and texture resolution limits I can't imagine what benefit you'd get).

              You should try rendering images in LayOut instead of SketchUp. Layout gives you the ability to change the line weight of the drawing prior to export so that you don't have the problem you're describing.

              john
              .

              "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

              John Bacus
              jbacus@sketchup.com

              1 Reply Last reply Reply Quote 0
              • jbacusJ Offline
                jbacus
                last edited by

                @d12dozr said:

                John,
                I should have been more clear, I meant rendering with a plugin inside Sketchup. I use Twilight, I understand Vray and other render programs have similar trouble. Depending on model size, trouble can start at 2000 px.

                Thanks for replying.

                It is certainly the case that photorealistic rendering benefits from a 64-bit environment and access to loads and loads of memory. Rendering plugins for SketchUp can be built either to run their rendering processes inside SketchUp's 32-bit environment or outside it in their own separate 64-bit environment. You might check you favorites to see how they work.

                john
                .

                "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                John Bacus
                jbacus@sketchup.com

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  😲 John has entered an infinite loop? /me files a bug report on d12dozr's post. πŸ˜†

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    good morning John... bright and early and already answering the onslaught. I must say I commend your attention to the users questions and statements.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

                    1 Reply Last reply Reply Quote 0
                    • jbacusJ Offline
                      jbacus
                      last edited by

                      @thiago luz said:

                      John, a SIMPLE work I decided to use a bank that was a model of BB Italia ... the sketchup only took 18 HOURS to explode the bank ...

                      If it took 18 hours to explode your model, then it doesn't seem to me that it was very simple! 'Explode' operations are a good example of the sort of computation that benefits from a single fast processor core (not from multicore or from 64-bit).

                      john
                      .

                      "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                      John Bacus
                      jbacus@sketchup.com

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        penumbradesign
                        last edited by

                        john,

                        thanks for taking the time to answer these. I am very appreciative of your support.

                        1 Reply Last reply Reply Quote 0
                        • jbacusJ Offline
                          jbacus
                          last edited by

                          @cadmunkey said:

                          @jbacus said:

                          @cadmunkey said:

                          Jeez.. no 64 bit version in 2010? C'mon Google you've dropped the ball! You beta testers couldnt persuade them?

                          What benefit do you hope to gain from a 64-bit version of SketchUp? This is really this question that needs to be discussed.

                          john
                          .

                          John I hope you are joking. Obviously more memory space and the ability to render out complex models.

                          I think I've already answered the question about rendering large models. Rendering engines, which do benefit from 64-bit processing, can be run today in their own 64-bit environment.

                          Performance is clearly important to all our users, but "64-bit" isn't really the technology that I'd bring to bear to improve SketchUp's performance next.

                          john
                          .

                          "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                          John Bacus
                          jbacus@sketchup.com

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @jbacus said:

                            If it took 18 hours to explode your model, then it doesn't seem to me that it was very simple! 'Explode' operations are a good example of the sort of computation that benefits from a single fast processor core (not from multicore or from 64-bit).

                            Explode is notorious slow though. So is adding entities when there is existing entities. If you do an iteration it'll take longer as it progresses. I'm guessing it's related to how SU merge entities together - which is why Explode slows down? (Say you have a 50K faces in a terrain.)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @jbacus said:

                              Performance is clearly important to all our users, but "64-bit" isn't really the technology that I'd bring to bear to improve SketchUp's performance next.

                              But could LargeAddressAware be an option? I'm using VfSU and it's not a studio render but it won't be for a long time.

                              Now, I'm not expecting that SU should address design issues by third parties, but since from teh description of it, LargeAddresAware is a compilation flag - it's pretty much free, then would this not be a nice boost?

                              Sorry for nag on this very topic, but I'm really curious if it'd be possible for SU. I've heard of people that's hacked the SU executable to enable this flag and was able to run it without any reported issues.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • jbacusJ Offline
                                jbacus
                                last edited by

                                @thomthom said:

                                Kindof is... SU was designed as a sketching application. By the sound of it, more render apps are moving to studio solutions - to escape the 32bit limitation of SU.

                                Using Ruby, it is possible to access an engine running outside SketchUp's process while still maintaining UI inside the SketchUp application. It is not necessary to switch to a full 'studio' solution. There are several examples of rendering engines that do this successfully on the market today.

                                I'm not familiar with the "LargeAddressAware" flag in Visual Studio, but wouldn't expect it to be a panacea. Since this is a holiday weekend in the US, I'm not going to bother Tyler with this until Tuesday.

                                john
                                .

                                "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                                John Bacus
                                jbacus@sketchup.com

                                1 Reply Last reply Reply Quote 0
                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  @jbacus said:

                                  I think I've already answered the question about rendering large models. Rendering engines, which do benefit from 64-bit processing, can be run today in their own 64-bit environment.

                                  Performance is clearly important to all our users, but "64-bit" isn't really the technology that I'd bring to bear to improve SketchUp's performance next.

                                  john
                                  .

                                  If it is like you say so be it, but we still havent got the improvements to make SU work as we need, 64bit or not.
                                  I think a lot of our "rage" is very much caused by Googles lack of communication with the community about these issues back when v7 was released and we voiced our concern that these issues weren't adressed in that release. We also filled that wishlist with our needs so I think you had all the time to come back to us for more information what we meant and didnt have to wait until now for that.
                                  I think I can speak for a lot of people here, that we really though this time we would see some progress with these things.

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @jbacus said:

                                    I'm not familiar with the "LargeAddressAware" flag in Visual Studio, but wouldn't expect it to be a panacea. Since this is a holiday weekend in the US, I'm not going to bother Tyler with this until Tuesday.

                                    Oh no - no need rush with this right this second. It would just be nice if it could be looked into. It would have the benefit of not having to refit to 64bit system, or the performance hit of 64bit. As the MSDN article says:

                                    @unknownuser said:

                                    It is a good practice to specify large-address-aware when building 32-bit applications, by using the linker flag /LARGEADDRESSAWARE, even if the application is not intended for a 64-bit platform, because of the advantages that are gained at no cost.

                                    Though, the caveat is:

                                    @unknownuser said:

                                    However, developers must be careful that pointer assumptions are not made, such as assuming that the high-bit is never set in a 32-bit pointer. In general, enabling the /LARGEADDRESSAWARE flag is a good practice.

                                    So, from what I gather here is, that as long as SU doesn't make assumptions about the high-bit in it's pointers then this would mean 2 GB extra at virtually no labour at all. It'd be a nice bone to throw out there for all the cries for more memory. πŸ˜‰

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • jbacusJ Offline
                                      jbacus
                                      last edited by

                                      @rv1974 said:

                                      "No one will need more than 637 kb of memory for a personal computer." -Bill Gates, 1981
                                      "64-bit processing will have no benefit" -John Bacus. 2010(sic!)
                                      πŸ˜„

                                      Be polite. I'm making a more complex point than you're giving me credit for making.

                                      john
                                      .

                                      "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                                      John Bacus
                                      jbacus@sketchup.com

                                      1 Reply Last reply Reply Quote 0
                                      • jbacusJ Offline
                                        jbacus
                                        last edited by

                                        @pixero said:

                                        We also filled that wishlist with our needs so I think you had all the time to come back to us for more information what we meant and didnt have to wait until now for that.

                                        I think we got all the information we needed. I've been pretty transparent about the Product Ideas series, and have answered many of the posts there over the last few months– either right in the series (see "Answered Questions") or in the official SketchUp Help Forums. And as I've said elsewhere in this thread, I think we knocked off a respectable number of the top requests in SU8.

                                        If the pressing issues that you feel we should have addressed in SU8 didn't rise to the top of the voting in our series last fall, it could be that they are simply not as important to everyone as you think they should be. We had over 12,000 votes by the end of the series, so I think we got a pretty good sample. You can review the final series to see where your ideas fell if you like: 2009 SketchUp Product Ideas

                                        Don't let your feelings about how this went last time prevent you from participating this time. We've already got over 2000 votes on 120 topics, and we're less than a week into the voting. Head over to the 2010 SketchUp Questions and Ideas Series and make your voice heard.

                                        john
                                        .

                                        "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                                        John Bacus
                                        jbacus@sketchup.com

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          onesimo
                                          last edited by

                                          my extracted plugins are all working but i can not see them on the plugins folder..

                                          anyone knows how to be able to see them? i want to delete some installed plugins.

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @onesimo said:

                                            my extracted plugins are all working but i can not see them on the plugins folder..

                                            anyone knows how to be able to see them? i want to delete some installed plugins.

                                            It'd be better if you asked this question in a separate thread.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 13 / 18
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement