Animated flames
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Very cool feature Adam.
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Pretty cool
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That is very nice!
You talked about this before - nice to see it in production. -
Since LightUp has the texture animation feature, I am enjoying the easy workflow when making walkthroughs with simulated video screens and monitors.
At some point at around fifty and more frames it is getting complex in Photoshop. Btw, any idea how to automate video to "film-texture"?
I also like this sort of "feedback workflow", I mean that you can make your own animated texture from LightUp`s exported image sequence movie......can't thank you enough for making LightUp, Adam!
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Amazing.
Excuse me if this question has been asked of you before, but are these qualities that you assign in light up exportable to other rendering engines? i.e animation, transparency, point and other lights and their settings?
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Wow. Looks fantastic!!!
Great work Adam!!!Daniel S
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Dale, I think the answer is no in most cases (please someone correct me If I am wrong, I am just a user). Compared to other render engines LU is unique, working very different. Although I know that many use LightUp to export to game engines.
Adam, I have not been to the LU gallery for long - some really great new renders you have there!
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Thanks Alexander, I suspected so. But it doesn't take away from the brilliance, and ease of use, of this software.
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Very nice Lightup is a truly wonderful piece of software.
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I'm impressed...
Really cool feature...
Inspiring... -
just checked out the lightup player. WOW!! best SU walkthrough software yet.
BTW, do animated textures work in the player? -
Adam: yay, finally animated textures are back in Sketchup ! almost 3 years after my proof of concept and it works great without hacks.
love LightUp player, can you make an iPad version as well ? ps. nice password on .luca files.
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@xrok1 said:
...BTW, do animated textures work in the player?
That was exactly my very first thought!
The other day I "discovered" the player and now finally (after so much time scratching my head), I really have to buy LU!
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Gaieus: LightUp Player has exactly the same features and behavior as LightUp inside SketchUp.
So, yes. Any animated Dynamic Components setup in LightUp, texture animation and color animation as well as SketchUp Scenes work inside LightUp Player. It also can run Fullscreen for presentations etc.
dale. The light rigging + shader parameters should be able to be exported from LightUp. The texture animation also but in that case there isn't other packages that support that kind of thing.
FYI The webpage for LightUp Player is here http://www.light-up.co.uk/player
Adam
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Is there any way to enable SketchUp like navigation in LightUp Player?
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@thomthom said:
Is there any way to enable SketchUp like navigation in LightUp Player?
What do you have in mind? Always interested in getting feedback.
Currently, in LU Player, you can pivot around a point (Alt/Ctrl) as well as navigate around your model. -
Ah - the pivot is nice.
Though I wish the mousewheel could be used. (or should it work? in any case - does nothing for me)One thing I struggled with when navigation was to get the camera to stop. The inertia effect keep drifting the camera further away than I want.
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Also, would there be a chance to "add speed"? (In some FPS style game engines you toggle a "running" mode with the shift key). With some bigger models this speed would be a bit slow if you want to wander all around...
And some basic localization? That short(ish) menu would not be a hard work to translate.
How about a web based viewer? (I know I ask too much and a web based viewer is something different than just add running mode and localization...)
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I find that moving about works best with arrows keys. If you want stop ineria you press arrow up and arrow down at the same time., or arrow lef and arrow right.
Also if you want to initiate running mode press arrow UP (or any arrow key) while pressing and holding scroll wheel. If you let go of the wheel it will slow down to normal speed. -
Mousewheel is currently not supported. We'll look into it.
@thomthom said:
One thing I struggled with when navigation was to get the camera to stop. The inertia effect keep drifting the camera further away than I want.
The idea behind LU Player is to capture the setup the author chose using LightUp. So if you create the content to have a camera speed of X and no inertia and using a specific Skybox, this is what you'll get in LU Player. So if you don't want inertia, then export with inertia unchecked.
@gaieus said:
Also, would there be a chance to "add speed"? (In some FPS style game engines you toggle a "running" mode with the shift key). With some bigger models this speed would be a bit slow if you want to wander all around...
Hold Shift down before pressing direction keys for 5x speed increase. Also using Scenes (right mouse click) to get to a vicinity is handy too.
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