Another Question About Components
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Hello,
I am aware that the advantages of using components have been discussed many times already - like anything that has to be repeated, even twice, should be made a component, etc.
I get that part, but what I am having trouble understanding is the "right" way of repeating them.
Do they necessarily have to be of the same size and shape? For instance, if we have some sort of cage structure with many tubular elements, we could practically use only one component that could be rotated, scaled up and down and so on. I guess it could be done, but I don´t know if it´s worth it.
Because texturing such components could be a problem - the same texture would appear all stretched and unnatural on components that have been resized.
Any clarifications are very much appreciated! -
I think it all depends on how u need them to be ,if u paint them with a normal paint,no texture, u can go with them like u said,stretching,scaling,moving,rotating(acting from outside).But if u applied texture on them,that will look very bad,depending on the manipulation u do on them.
It's all about the model/scene u have. IMOCheers!
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If you make a 'cube' component and then scale it along an axis - say a steel I-column stretched along its it 'Z' [blue] then you can scale to snap of if you make its axial size 'one unit' entering the size with a unit suffix e.g. 5m will make it 5m long, so it is a powerful way of working.
However, as you spotted, if you are making say timber columns or beams you have spotted the problem in that the textures stretches - a work around for this is to have a few made with textures mapped along the grain etc but made in a range of sizes say 1-500mm, 500-1000mm, 1000-2000mm, 200-4000mm etc and you can scale one of those to some size within that range knowing that when the grain texture does distort it won't be too ugly ! -
Thanks for the info, guys!
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