A vase
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 I was trying out a newly downloaded set of plugins (EEby...) and, combining it with roundcorners-plugin, made this vase... just wanted to show you guys 
 rendered in Artlantis, no post-pro
  
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 It looks pretty good, I mean the round corners.  
 Just thought it you could show some view with the caustics or vase's shadows.
 And also about the enviroment, could you do one with an HDRIs? 
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 I could, but not in Artlantis. Will do tomorrow  
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 @unknownuser said: I could, but not in Artlantis. Will do tomorrow  I was playing around with some friends 3.0 and somehow didn't get use to some of the settings so I thought maybe you can shed some light.  
 Anyway I think you're doing great with renderings. Keep posting! 
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 That is a very nice vase Martha. 
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 a close up please!! we cant see how much work you have put into the model at this range. all the details are lost. those tools are wonderful aren't they! I have no idea whatsoever how TIG makes these plugins! 
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 Nice vase    
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 Hi Pyroluna, That vase looks really nice! 
 could you post a wire?
 Have you done the shape in just one step?
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 Hi I'm back  Thanks for all the nice comments Thanks for all the nice comments So, mr D-Space.... you want to see a HDRI-lighted image with caustics?? 
 Here it is:
  
 Now as far as I know, Artlantis can't do either, so I rendered with Mental Ray for Maya. Helluvajob. 'scuse my frenchSo here's the wireframe... 
  
 In the middle, the final shape.
 On the left, a section cut.
 On the right: this is the shape I used to construct.- The four (or actually five, but I welded the bottom two) curves making up the nearest side of the cheesewedge were the starting point for an 'Extrude Edges by Rails' operation.
- The result rotated+copied, circle drawn on top, push-pulled. Bottom part mirrored to the top.
- Then copied, and scaled a bit in red&green, reversed faces. Then the outer shell extended downwards a bit further than the inner shell; the inner shell was push-pulled downwards just enough to use a maximum radius for 'round corners' to work without self-intersecting. The outer shell has a smaller radius at the bottom.
 
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 @unknownuser said: Hi I'm back  Thanks for all the nice comments Thanks for all the nice comments So, mr D-Space.... you want to see a HDRI-lighted image with caustics?? 
 Here it is:Cool!  
 Thanks for the insight! 
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 Very nice! 
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 Lovely work !!!  
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