Roman basilica - WIP
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@pichuneke said:
By the way, you have to visit this guy. I am his number one fan.
http://sketchup.google.com/3dwarehouse/search?uq=13768710844291476073&scoring=m
He does a model in just one week. I enjoy rendering for fun his models with kerkythea, this is my last one based on his Trajan's Forum.
Thanks for the hint!
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Wish I had a job of modelling ancient building like this.
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Yesterday I visited the excavation site again and we finalised some pending details. They are about half an hour to model and then comes texturing (and rendering of course - I am very excited). There are some more "WIP images" here.
Note that they are indeed WIP - mostly for testing reasons and such (therefore I didn't even post them here).
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@thomthom said:
Wish I had a job of modelling ancient building like this.
Yes, it must be fascinating work. Some of the detailing on that City Engine, Rome Reborn project is quite stunning. It's hard to believe that this is the detailing on a procedural temple.
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I am still working on this one. Here is another "WIP" render (Twilight)
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Some of you may know that there is a similar (well, not too similar but at least example) of these lateRoman basilicas in Trier. So I decided to make a comparison between this and that.
[flash=480,385:3ua27h08]http://www.youtube.com/v/YBF6rJIhTnQ&hl=en_US&fs=1&[/flash:3ua27h08]
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Excellent stuff, i meant to reply to your Facebook post but absent mindedness prevailed
Anyway thanks for sharing, looks like a labour of love
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It was actually easier to match the two buildings than I first thought. I only had to fiddle with the watermark overly of the Trier basilica for a couple of minutes so I am quite happy with the result within this short time.
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Nice work, Gaieus.
Can't wait to see the finished model.
Take care,
_KN
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Playing around with section cut views (used TIG's SectionCut face and Whaat's Zorro2 to "really" cut my model - in fact twice so that I can show the plan in full but the building cut into half above).
Here is another one in Parallel projection but I forgot to set the animation setting to "has animated objects" and that southern wall "remained" in the next scene, too, although in native SU I turned off that layer. I will update the post with another render (cooking/antialiasing ATM) with the view I really wanted.
Both rendered in Twilight Render with Easy High+ settings, something like 81 sun radius (to wash the shadows a bit) "batch rendered" in animation mode.And without that silly, southern wall
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Great to see some updates and they look fantastic. Is this it for the Roman Basilica? Or am i mistaken?
For some reason i think i read somewhere it was finished? More internals....please
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Well, some internals or interiors?
These were first tweaked in Twilight but then exported to Kerkythea and final tweaks and render was made there.
As I wrote in the first post, it was excavated in 2008 and 2009 in the very centre (used to be forumof the Roman town) of my home town. It was indeed finished but of course, by now we only have the ruins that are not too much more than the foundations plus about a metre of the walls.
Here is another short video.
[flash=480,385:3c90mn80]http://www.youtube.com/v/QxiFQtdR344&hl=en_US&fs=1&[/flash:3c90mn80]
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Gai, What really blows me away is the scale of these early buildings. Some of the rendered chandeliers(?) images from front to back are done in a way that I am not accustom to seeing. Is the image out of SU. or your choice of renderer?
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Well, I did "tune up" field of view in a bit unnatural amount for the interiors just to see as much as possible. Certainly the exteriors do not need this dramatic FOV but indeed the size of the building is impressive. And the one in trier is even bigger (much taller and longer - the width is only about 3 metres wider).
Here are some exterior views (the "surroundings" will be modelled later within a much bigger project). For these, render settings were first started in Twilight then exported to Kerkythea (it can handle big amount of geometry easier while Twilight is limited to SU poly count handling and I am planning to use Kerkythea's instancing brush for some entourage later).
Maybe the specularity of the walls is a bit strong in this shot:
And finally a shot in Parallel projection (this is pure Twilight output) for some architects we are writing an article for on a Hungarian site:
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Wow, those doors are something else. Door seems limited to humans, do you know what they were labeled in Latin? Thanks for the preview.
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I'd love to be working on reconstructing old buildings like this.
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@honoluludesktop said:
...do you know what they were labeled in Latin?
Door (or rather a gate) is porta in Latin. For smaller doors/entrances they also used ostium or ianua (I guess this is where the name of the god "Ianus" comes from).
@thomthom said:
I'd love to be working on reconstructing old buildings like this.
I also love it, Thom, you can imagine!
But I do not wish such a "picky" client as this archaeologist I am currently working with to anyone.
I cannot tell details yet but it seems that the Museum want a reconstruction of all the Roman, all the Medieval and all the Ottoman eras of the town. Also the Roman cemetery will be done and it seems that I will have work (and income of course) for about a whole year from now.
I cannot even undertake the rendering part so am planning to get the models (exteriors) rendered in Vue (guess who I would like to do this part).
Animations, stills and interactive panorama virtual tours etc. -
Do archaeologists often to the modelling and viz work themselves? Or is it sent of to "hired hit-men"?
Whenever I change jobs I will have to look for archaeology related work.
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Will you be posting the progress of this big project then?
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@thomthom said:
Do archaeologists often to the modelling and viz work themselves?
Not really. I know a couple of them but generally they hire somebody. This is where I come into the picture as I am also an archaeologist and they tend to "trust" me much better than a "lay" outsider. Eventually I certainly model what they want (when there are alternatives) but at least I can come up with different solutions and ideas.
@thomthom said:
Will you be posting the progress of this big project then?
I guess... Maybe it would be boring however...
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