Car renders,WIPs&videos
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I have a hard time finding any info on Simlab using the same render engine as hypershot. Hypershot is a dead product anyways. It is being replaced by "Shot" which is using a different render engine than hypershot.
Scott
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Scott
I had no idea. Wierd, because I downloaded the trial version of hypershot rather recently.
Say, could 'ya check this out? http://sketchup.google.com/3dwarehouse/details?mid=d33cda09d7df70dc25ff9d2d1e4772c3
Remember, it's a WIP. Thanks.
Ely: That widebody kit makes it look really great, but I think you should add some door handles...
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Hello,
Here is a Car rendered using SimLab Composer 2.0
I thought SketchUp community will like buildings more.
But who doesn't like CARS ? -
Well, I don't have a car (and I could not even turn into our narrow street with such a car either)
But the render definitely looks cool! I only tried it on architectural models. After I collect and "organise" my "experiences", I would like to ask some questions, too.
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Eli,
Those renders are fantastic! Good job
Are the backgrounds all HDRs?
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Thanks Eli, how do you get the ground that the car sits on to match/blend so well with the backplate? Is that setup in Sketchup or in Hypershot?
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when i say backplate means all the image u see is one picture..just the model and the shadow is virtual(and i am rotating and positioning the car to look like it s from there--at least i try ); the hdri makes the shadow and the reflections on the car
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For preview what you can do, is to change the render settings
Select a small width and height for the output image; click render to preview and to know the location of the car. I agree that this is a workaround.Next version should allow you to see the HDR and the back plate without the need to make a quick render.
Regarding the car you are right, I just asked the person who created it, I was under the impression it was a sketchup model but it is not.
So here is a sketchup car rendered using SimLab Composer
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Thanks for the explanation, Eli
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Some more shots with hypershot
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Ely, that last one looks friggin awesome.
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Thanks Pete! I think that one is the best of all my renders ..
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I love the last one. But the second one had the trees with sunlight on them (I assume) but it rather looked like an explosion.
Oh, and could you plz put door handles?
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Oh! Do excuse me, you DID put door handles.
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Eli, fantastic set of renderings! Stick with hypershot bro!
Cheers,
Stefan -
Wow, the last 2 renders on the last page look really good!
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Heh! Thank you guys Well ,yeah , hypershot seems very easy to use!!
A wheel.(rim inspired from Fireblade Concept car http://www.egmcartech.com/wp-content/uploads/2008/03/2008_fireblade_concept_noah_images_3.jpg ).
The lateral of the tire is bumped in hypershot . It looks a bit low poly but when it ll be on the car u wont see that anymore.
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Very nice, but not the nicest of your renders. What method do you use to make cars?
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I'm sorry ,but,haven't u seen this thread ..it's all I know about making cars:pictures,videos,links,notes,answers and additional comments..now,how can u ask what method I use?
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No, I only recently started following it. What I meant was, How do you make the 350Z? I thought--Correct me if I'm wrong--your method couldnt be used to make real cars from blueprints.
Are you using another method for the 350Z, or can your normal method be used for real cars?
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