Modelling Ruinous Walls
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Hi all,
Another question, I'm afraid.
Just wondering how you guys would be able to tell me the best way to model old ruinous walls, similar to the one below ...

I like to model old buildings and am currently modelling a huge ruin in my lunch breaks at work.... I would usually just draw a wall, push/pull to correct height, then make it 'jagged' further, but this is quite time intensive - especially for large ruined churches etc. Would there be a quicker way around this particular problem of mine?
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Something like
Grebble 2? http://forums.sketchucation.com/viewtopic.php?p=130879#p130879
You probably need to manually divide the faces a bit first, but drawing lots of intersecting lines and a little pushpulling is easy ?? -
@leedeetee said:
Hi all,
Another question, I'm afraid.
Just wondering how you guys would be able to tell me the best way to model old ruinous walls, similar to the one below ...

I like to model old buildings and am currently modelling a huge ruin in my lunch breaks at work.... I would usually just draw a wall, push/pull to correct height, then make it 'jagged' further, but this is quite time intensive - especially for large ruined churches etc. Would there be a quicker way around this particular problem of mine?
Wow! The Hull Carnegie was in worse shape then I thought! LOL! Looks like an interesting exercise Lee.
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@tig said:
Something like
Grebble 2? http://forums.sketchucation.com/viewtopic.php?p=130879#p130879
You probably need to manually divide the faces a bit first, but drawing lots of intersecting lines and a little pushpulling is easy ??Thanks TIG, thats a neat ruby, many thanks.

@jaxcoffee said:
Wow! The Hull Carnegie was in worse shape then I thought! LOL! Looks like an interesting exercise Lee.
Haha, yes, the Carnegie is old but not that old!
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Protrude by Jim Foltz is mabe more useful in this special task

because there is a divider inside
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@unknownuser said:
Protrude by Jim Foltz is mabe more useful in this special task

because there is a divider inside
Brilliant too, many thanks.

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