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[WIP][$] Vertex Edit

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  • X Offline
    xrok1
    last edited by 12 Apr 2010, 16:26

    @thomthom said:

    @xrok1 said:

    this is getting very exiting, any idea when we'll get our first taste?

    Depends on cosmic variables. Such as the Sun. And beer. And BBQ. πŸ˜‰

    by looks of your picture you don't get much sun. 🀣 but lots of beer! πŸ˜‰

    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

    http://www.Twilightrender.com try it!

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    • T Offline
      thomthom
      last edited by 12 Apr 2010, 16:28

      There some truth to that... πŸ˜’

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • C Offline
        chrisjk
        last edited by 12 Apr 2010, 16:39

        Thom,
        It's looking great and will definitely be on my "Buy" list!

        My feature request should be pretty simple?? Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.

        I am a plugin junkie and "hunt the plugin" gets very tiring!

        Chris

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        • T Offline
          thomthom
          last edited by 12 Apr 2010, 17:03

          @chrisjk said:

          Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.!

          Ah yes - not Vertex Edit specific, but I do have something planned for this as well. Though VE is at the top of my priority list I'm working on a update to my TT_Lib where I'll let the user control how they want to arrange the menus if the plugins that register the menus via TT_Lib. I'll be updating my plugin to use that once that system is in place.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            the.pjt
            last edited by 13 Apr 2010, 15:03

            just vertexes ? it could be extended by segment and faces ... inn't it ?

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            • X Offline
              xrok1
              last edited by 13 Apr 2010, 15:14

              @the.pjt said:

              just vertexes ? it could be extended by segment and faces ... inn't it ?

              once you control the vertex the others will follow. πŸ€“
              edge = 2 vertex
              face = 3 or more vertex
              you get the idea, and knowing thomas's selection toys i'm sure he'll through a couple selection filters tricks in here like select verts by face...
              right thom?

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • T Offline
                thomthom
                last edited by 13 Apr 2010, 15:18

                Sketchup already have tools for Edges and Faces.

                Are you maybe referring to the soft selection?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • D Offline
                  DIEGO-RODRIGUEZ
                  last edited by 16 Apr 2010, 18:04

                  ooooo πŸ˜„ thom excellent tool. I am eager to buy the plugins.
                  please post another video with advances of plugins.

                  As for cost?
                  when livera its first version?

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                  • X Offline
                    xrok1
                    last edited by 16 Apr 2010, 18:53

                    go Thomas!

                    http://www.animationbuddy.com/Animation/Sports/Cheerleaders/Cartoon_cheerleader.gif

                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • X Offline
                      xrok1
                      last edited by 21 Apr 2010, 18:54

                      hope you keep some of the wikii tools function in mind with your gizmo. πŸ˜‰
                      http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • T Offline
                        thomthom
                        last edited by 21 Apr 2010, 19:28

                        @xrok1 said:

                        hope you keep some of the wikii tools function in mind with your gizmo. πŸ˜‰
                        http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

                        You're referring to the editing gizmos, right?
                        I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
                        Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
                        Core basic features first. Then cool enhancements added progressively.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • X Offline
                          xrok1
                          last edited by 21 Apr 2010, 19:45

                          @unknownuser said:

                          You're referring to the editing gizmos, right?

                          YES! πŸ˜„

                          @unknownuser said:

                          I might just keep the plainer versions first.

                          whatever gets it our hands soonest. πŸ˜„ πŸŽ‰

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • B Offline
                            boofredlay
                            last edited by 21 Apr 2010, 19:51

                            I am looking forward to this one Thomas.

                            http://www.coroflot.com/boofredlay

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                            • J Offline
                              JClements
                              last edited by 21 Apr 2010, 20:36

                              As far as locking the edges, isn't that the Soap Skin plugin does?

                              John | Illustrator | Beaverton, Oregon

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                              • C Offline
                                Chris Fullmer
                                last edited by 21 Apr 2010, 22:01

                                Yes, soapskin does that. but it does not give a fine enough control like a soft selection tool (vertex edit) can. So soapskin is great for that, and this tool will be even greater if it va provide that too!

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • J Offline
                                  JClements
                                  last edited by 21 Apr 2010, 22:12

                                  Hi Chris:

                                  I've been wishing for this type option for the sandbox smooth for a LONG time. What everyone describes in this thread is exactly the problems I have had (and hated) ... I just figured I must be the only one whom it "bugs". Be nice to be able to smooth along any user defined axis as well.

                                  J

                                  John | Illustrator | Beaverton, Oregon

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                                  • A Offline
                                    alz
                                    last edited by 24 Apr 2010, 05:15

                                    Wow -- very cool thomthom!

                                    Here's a few ideas (which might've been mentioned already):

                                    • include the sandbox "Flip Edge" in your toolset

                                    • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                                    • Then have a vertex XYZ min/max limit:

                                    It's like you're slowly pushing crazy piece of clay into a glass wall.

                                    For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                                    • Now have a way to quickly capture a XYZ limit based on whatever vertex is under the cursor (or selected) -- like an "eyedropper" tool for position info.

                                    • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

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                                    • T Offline
                                      thomthom
                                      last edited by 24 Apr 2010, 10:06

                                      @alz said:

                                      • include the sandbox "Flip Edge" in your toolset

                                      Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                                      @alz said:

                                      • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                                      Soft-Selection is that the vertices within the given radius are also affected by your transformations. The effect with the distance from the selection. Currently the falloff is only linear - but in time I want to allow for a user defined non-linear decay - like you see in 3dsMax.

                                      @alz said:

                                      • Then have a vertex XYZ min/max limit:

                                      It's like you're slowly pushing crazy piece of clay into a glass wall.

                                      For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                                      I've had something similar in mind. I wanted to let the user choose some geometry that acts as contraints - so if you where to move vertices towards that surface they'd not move beyond the Contraint Geometry.

                                      @alz said:

                                      • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

                                      That's accomplished by the scale tool.

                                      Thanks for all these suggestions. πŸ‘

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by 24 Apr 2010, 18:58

                                        How soon for the Beta release? I could of used this plugin today!

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • D Offline
                                          DIEGO-RODRIGUEZ
                                          last edited by 24 Apr 2010, 21:57

                                          thomthom, when you publish a video with the progress of the new plugins.?

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