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Sketchup and filleting geometry for rendering

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  • M Offline
    markgmajewski
    last edited by 23 Feb 2010, 14:26

    Hello All,

    I have been using SU for over a year now and recently downloaded the newly released trial version of Vray for SU OS X. I've run into a bit of a snag however when I go to render my models.

    Up to this point, the models have looked relatively good exporting them as .jpg's with SU's default exporter (textures w/ edges). Using the photo-realistic rendering engine has somewhat exposed my models' simplicity with not having filleted edges--the end result ends up looking a tad flat. Coming from other programs using Vray, I usually put fillets on all my edges to pick up some nice highlights. I have used some of the fillet ruby scripts and they work OK, but it seems that SU is not really built to handle a 'click the edge and add a .02"-.05" round.'

    I know that a lot of you out there use photo-realistic rendering engines--do you have any solutions for me or tricks to "fake" this look?

    Thanks in advance,

    -Mark

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    • D Offline
      dedmin
      last edited by 23 Feb 2010, 14:37

      We need something like this:
      http://blog.rhino3d.com/2008/08/edge-softening-updated-rhino-labs.html

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      • R Offline
        remus
        last edited by 23 Feb 2010, 19:27

        Have you tried fred06's roundcorner script? its the dogs balls when it comes to filleting scripts in SU.

        http://remusrendering.wordpress.com/

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        • M Offline
          markgmajewski
          last edited by 24 Feb 2010, 21:41

          Thanks Remus!

          Installed it and tried it out. WOW--this works unbelievably well.

          THANK YOU fred06.

          -Mark

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