Sketchup and filleting geometry for rendering
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Hello All,
I have been using SU for over a year now and recently downloaded the newly released trial version of Vray for SU OS X. I've run into a bit of a snag however when I go to render my models.
Up to this point, the models have looked relatively good exporting them as .jpg's with SU's default exporter (textures w/ edges). Using the photo-realistic rendering engine has somewhat exposed my models' simplicity with not having filleted edges--the end result ends up looking a tad flat. Coming from other programs using Vray, I usually put fillets on all my edges to pick up some nice highlights. I have used some of the fillet ruby scripts and they work OK, but it seems that SU is not really built to handle a 'click the edge and add a .02"-.05" round.'
I know that a lot of you out there use photo-realistic rendering engines--do you have any solutions for me or tricks to "fake" this look?
Thanks in advance,
-Mark
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We need something like this:
http://blog.rhino3d.com/2008/08/edge-softening-updated-rhino-labs.html -
Have you tried fred06's roundcorner script? its the dogs balls when it comes to filleting scripts in SU.
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Thanks Remus!
Installed it and tried it out. WOW--this works unbelievably well.
THANK YOU fred06.
-Mark
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