urchin
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I was playing with lighting, caustics and DOF and came up with this!! Rendered over the weekend for 63 hours!!
I call it "urchin".
Few artifacts from PP but quite happy with the results.
and the depth mask looks pretty cool:
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Cool weekend & result
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Pilou, somehow I knew you would be the first to comment!
thank you
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Defintely cool!
Does the depth composite to the image? -
I used depth render as a mask.
raw render on top (depth render as mask)
blurry version of render underneath.result is sharp foreground, blurry background.
Here is the sketchup setup. spotlight behind urchin and a point light inside urchin.
and a brighter version:
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Beautiful.
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Awesome............very good.......
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cheers, fun to make! albeit useless!
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Looks great Oli! May as well have the computer rendering something over the weekend
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Very smooth, and great caustics/refraction.
Nice!
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cheers!
cadmunkey, I see the renders as little presents to look forward to on monday mornings when i get to work!
thanks escapeartist, the point light inside the 'urchin' creates most of the light for the caustics, the spotlight is just to balance the image.
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Cool, looks like something that belongs in the Matrix.
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neat Oli...I always enjoy your projects - I could see that being a massive underwater tourist hotel/mall that floats along and has rooms along the arms with awesome views of the sea Cheers!
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thnaks d12: whatever floats your boat lol
yes solo, bit sentinel-like isn't it! not intentional!
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@olishea said:
Pilou, somehow I knew you would be the first to comment!
thank you
Exactly. I almost missed this. I should be the second.
Nice work Oli -
thank you michalis. im glad you like it.
i saw your work on the blender home page by the way, nicely done
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Nicer render. What render engine did you use, Oliver?
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Guys, i must admit, your imagination is flying. Nice oli.
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ken: it is rendered with twilight. so KT engine.
thanks guys
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@unknownuser said:
Rendered over the weekend for 63 hours!!
63 hours!! I can't imagine your patience!!
I'm very new to rendering and:
@unknownuser said:
I was playing with lighting, caustics and DOF and came up with this!!
or
@unknownuser said:
I used depth render as a mask.
raw render on top (depth render as mask) blurry version of render underneath.
result is sharp foreground, blurry background.is not exactly between chinese and egyptian to me but not so far
GREAT "Urchin"! It's always a pleasure to see your last works Olishea!!
This one reminds me the inspiration of this other one I was fond of:
Where are we? [updated]
simon
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