sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Geom::Transformation.new( Vector3d )

    scheduled pinned locked moved Developers' Forum
    31 Posts 7 Posters 1.2k Views 7 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • TIGT Offline
      TIG Moderator
      last edited by

      Confusion piled on confusion...
      I thought I had a good handle on transformations until today... 😳
      If I'm wrong, sorry... 😞

      In any case I step back for a while until this gets sorted definitively... good luck... πŸ˜‰

      TIG

      one-reply-to-this-post last-reply-time reply quote 0
      • M Offline
        MartinRinehart
        last edited by

        @tig said:

        In any case I step back for a while until this gets sorted definitively

        That's scary! I'm ready to write Chapter 15 (xform matrix, applied) and as stands, going to say that all these are absolute and you need this somewhat kludgy method to translate by vector:

        
        def translate( *args ) # add a translation vector to a transformation
            ...
            # code that puts two forms of args into offsets in r, g, b
            ...
            arr = trans.to_a()
            arr[12] += r; arr[13] += g; arr[14] += b
            return Geom;;Transformation.new( arr )
            
        end # of translate()
        
        

        I'm not happy with this as you can rotate and scale without poking values into the transformation matrix.

        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

        one-reply-to-this-post last-reply-time reply quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I have notlooked into this yet. I wanted to play with this topic extensively last night, but did not get a chance. Maybe today I will have a chance.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          one-reply-to-this-post last-reply-time reply quote 0
          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I think Chris Thompson nailed it when he noted that .move! is actually equal to the .transformation = method, not the .transform! method. So the docs are wrong on that. That is why it moves to a given point, and it resets the scale and rotation - exactly how .transformation = does because it entirely resets the object's transformation object.

            So far I think all your observations are accurate Martin. .move is moving to a specific point (again, because it is reseting the objects transformation) and none of the Transformation.new (pt) or (vec) or translate(vec) are going to move an object to a specific point, but rather move by a vector. But that is because of the transform! method. It is merely multiplying the objects existing transformation by the new supplied one. So first moving the object to 0,0,0 then transforming (as in TIG's example) is the way to get to a specific point. Or you could determine the vector from your object's current origin to the desired point and transform by that vector in a single transformation.

            There would need to be a .translate_existing_transformationmethod implemented to make it work to move an object to a given point by only specifying a point and providing an existing transformation object.

            All in all, this is interesting. I had not noticed there was no way to move an existing transformation to a specified point using the existing methods. I've always done it the way I noted, by finding the vecftor that I want to move to, then move by that vector. It would be a nice new method for them to add. Feature request?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            one-reply-to-this-post last-reply-time reply quote 0
            • thomthomT Offline
              thomthom
              last edited by

              So the .move! is pretty if you want to preserve rotation and scaling..?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              one-reply-to-this-post last-reply-time reply quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                @thomthom said:

                So the .move! is pretty if you want to preserve rotation and scaling..?

                is pretty...? Did you skip a word, "useless"?

                You can still use the .move! method and preserve scaling and rotation. Like this works:

                my_comp = Sketchup.active_model.selection[0] t1 = my_comp.transformation.to_a pt = [10,10,10] #This is a desired xyz coordinate location. t1[12] = pt[0] t1[13] = pt[1] t1[14] = pt[2] t1 = Geom::Transformation.new( t1 ) my_comp.move! t1

                It just requires that you first get the original transformation from the group, then change the xyz position of that transformation manually, then use the .move! method. At least that is what I am finding.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                one-reply-to-this-post last-reply-time reply quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @chris fullmer said:

                  is pretty...? Did you skip a word, "useless"?

                  😳 uuuh... it was the forum gnome... ...you know, them little naughty devils!

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  one-reply-to-this-post last-reply-time reply quote 0
                  • M Offline
                    MartinRinehart
                    last edited by

                    move!(xform) and its cousin transform!(xform) take the location from the new xform, but they multiply the 3x3 rotation/scale matrices of the old and new xforms.

                    SketchTalk examples (sel = model.selection[0], o = sel.transformation.origin):
                    q sel, o, 'rg', 180 # rotate selection 180 degrees
                    q sel, o, 'rg', 1, 180 # animated: 1 degree, 180 times

                    The make_normal() method returns [0,0,1] if called with 'rg'. draw() invalidates the view. This is the code that SketchTalk calls for q ... commands:

                    
                    def qrotate( *args ) # ( comp, pt, plane_or_normal, angle[, ntimes] )
                    =begin
                    Qrotate component around axis set by pt plus plane_or_normal, by angle degrees.
                    
                    "comp" is any ComponentInstance. 
                    "pt" is an [r,g,b] array. 
                    "plane_or_normal" is "rg", "gb", "rb" or another [r,g,b] array. 
                    =end
                    
                        if args.length == 5
                            ntimes = args.pop()
                            id = UI.start_timer( 1.0/$sketch_talk_fps, true ) {
                                qrotate( args[0], args[1], args[2], args[3] )
                                ntimes -= 1
                                UI.stop_timer( id ) if ntimes == 0
                            }
                            return
                        end
                        
                        comp = args[0]
                    
                        unless comp.is_a?( Sketchup;;ComponentInstance )
                            UI.messagebox( 
                                'Qrotate; first argument must be a Sketchup;;ComponentInstance' )
                            return
                        end
                    
                        normal = make_normal( args[2] )
                        angle = args[3] * $radians_per_degree
                        
                        trans = Geom;;Transformation.rotation( args[1], normal, angle )
                        comp.transform!( trans )
                        draw()
                    
                    end # of qrotate()
                    
                    

                    There is a warning box in the text that looks like this:warning.jpg

                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                    one-reply-to-this-post last-reply-time reply quote 0
                    • M Offline
                      MartinRinehart
                      last edited by

                      If you use any of the three methods for creating a new, absolute location ( xform.new( Point3d ), xform.new( Vector3d ), xform.translation( Vector3d ) the 3x3 portion of the returned xform is the identity matrix. When comp.move!() (or transform!()) is called, the existing rotation/scaling is nicely preserved.

                      Please be very careful about agreeing with me as I am disagreeing with TIG. The smart money is almost always on TIG.

                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                      one-reply-to-this-post last-reply-time reply quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @martinrinehart said:

                        If you use any of the three methods for creating a new, absolute location ( xform.new( Point3d ), xform.new( Vector3d ), xform.translation( Vector3d ) the 3x3 portion of the returned xform is the identity matrix. When comp.move!() (or transform!()) is called, the existing rotation/scaling is nicely preserved.
                        Please be very careful about agreeing with me as I am disagreeing with TIG. The smart money is almost always on TIG.

                        Oh no it isn't πŸ˜„
                        I am getting totally bamboozled by this transformation stuff - which I thought I understood quite well - till last week !
                        It doesn't matter who's right and who's wrong - let's just get the definitive answer and the right/simplest way to do what we want... β˜€

                        TIG

                        one-reply-to-this-post last-reply-time reply quote 0
                        • M Offline
                          MartinRinehart
                          last edited by

                          TIG, as always, was right. If you transform!() the translation is relative to the current location.

                          I was right, too. If you move!() the translation is to the specified point (or to origin + vec, if you specify a vector, which comes out to the same thing).

                          The doc, which says the two are the same, is dead wrong. (Or the doc is right and the code is wrong. We'll never know.)

                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                          one-reply-to-this-post last-reply-time reply quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @martinrinehart said:

                            TIG, as always, was right. If you transform!() the translation is relative to the current location.

                            I was right, too. If you move!() the translation is to the specified point (or to origin + vec, if you specify a vector, which comes out to the same thing).

                            The doc, which says the two are the same, is dead wrong. (Or the doc is right and the code is wrong. We'll never know.)

                            A relief to know that neither of us was going mad πŸ˜„
                            I'd never use move! anyway - unless in an animation...

                            TIG

                            one-reply-to-this-post last-reply-time reply quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • first-post
                              last-post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement