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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Plugin] Dimension and Leader Text - Toggle Visibility

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    • TIGT Offline
      TIG Moderator
      last edited by

      @jclements said:

      This addresses only linear dimensions.
      I tried to guess at editing the script to add radial dimensions, but failed.
      Also would like separate menu items for Leader text and Screen text .... and possibly All text. Could someone help, please?
      Thanks

      This script is readily edited with Notepad...
      The lines that set things hidden=true or hidden=false
      e.hidden=true if e.typename=="DimensionLinear"
      and
      e.hidden=false if e.typename=="DimensionLinear"
      can be augmented OR changed...
      e.g. add lines below them to affect other 'types' of thing, so for radial dimensions try copying the lines down and changing ... e.typename=="DimensionLinear"
      to
      ... e.typename=="DimensionRadial"
      To find the typename of any entity just select one and type/copy+paste this line of text into the Ruby Console Sketchup.active_model.selection[0].typename
      It returns its typename - it is case-sensitive - so if you have highlighted a radial dim it will say DimensionRadial

      This way you can find and add/edit to switch any 'class' of entity on/off
      For example substituting "Text" affects all Text...

      To make another script to work on Text called ' textvis' simply copy this script with that new name and edit it with Notepad - find and replace all dimsvis with textvis - so that is the new command for it...
      Change strings like "Dimension Visibility Toggle" to suit - e.g. "Text Visibility Toggle"
      The lines regarding 'dimensions' can be either commented out [just add a # to the start of them] or they can be edited to read ' ... e.typename=="Text"'.
      To differentiate between leader-text and screen-text you need to test more things with [ruby:3dkzk6n1]and[/ruby:3dkzk6n1],
      e.g. [ruby:3dkzk6n1]e.hidden=true if e.typename=="Text" and e.leader_type==1[/ruby:3dkzk6n1]
      To select only Leader-Text.
      or [ruby:3dkzk6n1]...and e.leader_type!=1[/ruby:3dkzk6n1]
      To select Text that is NOT [!] Leader-Text - i.e 'on screen'...
      [It's 0 for 'None' [on screen], 1 for 'View based' [with leader], and 2 for 'Pushpin' "leader_types"]

      Hope this helps - we'll make aRuby Guru of you yet... 🤓

      TIG

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      • JClementsJ Offline
        JClements
        last edited by

        def dimsvis()

        If I copy dimsvis.rb and make two new .rb's such as dimsLinearvis.rb and dimsRadialvis.rb, then do I have to make a two new definitions such as def dimsRadialvis() and def dimsLinearvis (),respectively, and do a search and replace of the remaining "dimsvis" occurances in each script?

        John | Illustrator | Beaverton, Oregon

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        • JClementsJ Offline
          JClements
          last edited by

          These two toggle one another is wierd ways.

          I see they both have "$ dim_visible ..." entries so I'm guessing they are trespassing on another.

          How to fix?

          What does the "$" symbol do/indicate?


          Leader

          John | Illustrator | Beaverton, Oregon

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          • JClementsJ Offline
            JClements
            last edited by

            the other ruby.


            TextScreenVis.rb

            John | Illustrator | Beaverton, Oregon

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            • TIGT Offline
              TIG Moderator
              last edited by

              @jclements said:

              These two toggle one another is wierd ways.
              I see they both have "$ dim_visible ..." entries so I'm guessing they are trespassing on another.
              How to fix?
              What does the "$" symbol do/indicate?

              Change $dim_visible to $text_visible in the text version
              In fact find any text that says 'dim' in the text-version of the script and change it to read 'text' to be on the safe side.
              BUT I now see you have different 'text' togglers - then the global variables should differ between them - so use say $textLeader_visible and $textScreen_visible to separate them...
              The $ makes a 'global variable' that can be read by scripts at any time during that session - that's why you have sometimes to switch the toggle twice on start up as it isn't set the very first time.

              TIG

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              • JClementsJ Offline
                JClements
                last edited by

                TIG:

                I got them all to work now. Thanks for the handholding.
                menu

                I did notice that models with several groups and/or levels of embedded groups it can take quite a while to execute a toggle. ?Is there a way to trigger feedback via a progress bar or a "please wait" in the Task Bar?

                John | Illustrator | Beaverton, Oregon

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  To speed it up you could recast it so that it was a tool to find all Text or Dims etc and then put it onto a TEXT-LEDR, TEXT-SCRN or DIMS-LINR, DIMS-RADL etc
                  Then make a tool that toggles those layers on/off - they'll vanish/appear much quicker ?

                  TIG

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    I am not sure if I understand what you are asking and why it would be faster. Do you mean a script similar to how your move|delete Construction Objects is structured?

                    If so, then I think NOT having it in a context (right-click) menu would be better and be given choices like: context (nothing selected), context_&_recursive, or selection_recursive for each type of text object; then change toggle their visibility. Most of the timeI would not want to move text items to a specific layers because I primarily use layers to isolate equipment and structures by process or project phases and text with leaders and dimensions would need to stay on the layer of the objects they pertain too.

                    The original scripts above do their job, they are just sluggish in large models and sometimes it seems as if they are not working when they in fact are.

                    John | Illustrator | Beaverton, Oregon

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      OK
                      So to at least show progress add a 'ticker' to each def of code like this...
                      I've added lines ending with ###ADD

                      
                      def TextScreenVisOFF(ents)
                        ticker="." ###ADD
                        ents.each{|e|
                          Sketchup;;set_status_text("Processing"+ticker) ###ADD
                          e.hidden=true if e.typename=="Text"
                          TextScreenVisOFF(e.entities)if e.typename=="Group"
                          TextScreenVisOFF(e.definition.entities)if e.typename=="ComponentInstance"
                          ticker=ticker+"." ###ADD
                        }
                      end#def
                      

                      These additions will add some text to the VCB line:

                      Processing.
                      Processing..
                      Processing...
                      Processing....
                      Processing..... etc
                      as it does groups/definitions it stars again at 'Processing.'...
                      At least the VCB will be doing something to show it's processing...

                      TIG

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        TIG:

                        Worked great, thanks.

                        That was Lesson - Processing Ticker 101. Can we go to Lesson - Processing Ticker 102?

                        Can a ticker display and increment a digit, once every second (or whatever time increment)?

                        Would this be the proper way of do this: Ruby would somehow have to access the PC's "clock" (or does that function exist as a command already ?), create a variable with a value of 0 and then increase its value by a value of 1 every second, then refresh display (so the prompts don't run off the screen) and re-display it with the new value.

                        John | Illustrator | Beaverton, Oregon

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          To make a counter try this - it just counts the number of operations...
                          I've added lines ending with ###ADD

                          
                          def TextScreenVisOFF(ents)
                            ticker="1" ###ADD
                            ents.each{|e|
                              Sketchup;;set_status_text("Processing "+ticker) ###ADD
                              e.hidden=true if e.typename=="Text"
                              TextScreenVisOFF(e.entities)if e.typename=="Group"
                              TextScreenVisOFF(e.definition.entities)if e.typename=="ComponentInstance"
                              ticker=ticker.next ###ADD
                            }
                          end#def
                          

                          These additions will add some text to the VCB line:

                          Processing.
                          Processing 1
                          Processing 2
                          Processing 3
                          Processing 4 etc
                          as it does groups/definitions it stars again at 'Processing 1'...
                          At least the VCB will be doing something to show it's processing...PayPalButton

                          TIG

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                          • JClementsJ Offline
                            JClements
                            last edited by

                            Works ok. Thanks again.

                            John | Illustrator | Beaverton, Oregon

                            1 Reply Last reply Reply Quote 0
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