Octane Renderer, baby!
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@solo said:
LOL, but I get the Euro to $ exchange... we are even.
LOL ain't that the truth!! I'm really excited about this software. Hopefully it can handle some polys. Realtime unbiased that can run fast on my laptop is a perfect solution for me. Time will tell though.
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http://www.refractivesoftware.com/index.html
GPU based interactive unbiased renderer. The video gives a good idea of what its all about.
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You're a little late, remus...
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How embarrassing
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Too slow, young man!
http://forums.sketchucation.com/viewtopic.php?f=80&t=25051
Edit: same, apparently, goes for me.
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I believe it will, see this render:
Rendered with displacement, 3 million+ polygons
I heard that the developer is ex Luxrender/Indigo btw.
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hm... at my office they just gave me a new computer -with an ATI card... my old had an Quadro FX 3500,...
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Thomas, do you have a second PCIe slot? if yes get yourself a second card, run you machine with ATI card and renderer with Nvidea card.
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@thomthom said:
hm... at my office they just gave me a new computer -with an ATI card... my old had an Quadro FX 3500,...
There seems to be a efforts to make Lux render port to OpenCL (nice timing comparing to this commercial product of radiance (former Lux render leader)). I bet there will be other low cost GPU renders available soon.
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http://en.wikipedia.org/wiki/CUDA <- is that list up to date?
My old Geforce 8800 GT is on that list - but I don't see the Quadro FX 3500 of my older work computer... -
Ahhh, but it was Remus' birthday yesterday so his reactions may not be a quick a normal
PS: this comment was referring to the topic that Remus started elsewhere. I'll leave it.
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Looks like we are at the threshold of a new era in rendering, it's about time the awesome power of the GPU got involved.
I believe one needs the Cuda sdk in order for this to work, which may make it a little tricky with Mac's correct?
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GeForce 8600M GT in the MacBook Pro, so okay I imagine.
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All are going this way
For Rhino
http://www.seac02.it/
http://www.virtualshape.com/index.php?option=com_content&view=article&id=19&Itemid=18&lang=enFor TurboCAD
http://www.redway3d.com/news/news300909.php -
Thomthom, here is an updated list:
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Maybe this can enlight you
and this
[flash=560,340:21tzl5jt]http://www.youtube.com/v/ZrJeYFxpUyQ&hl=fr_FR&fs=1[/flash:21tzl5jt] -
Don't Jamie and Adam have great jobs!
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Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?
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@honoluludesktop said:
Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?
GPU ram is one of the limiting factors at the moment as generally the scene has to fit in GPU's memory. Don't know how well GPU renders can use "bucket rendering" at the moment. Tesla cards are supposed to have enough memory, but with the cost. Anyway move in the 64-bit system is a good idea, as even with SU you can create scenes that do max out the memory of 32-bit OS, when you start rendering them.
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Not too shabby either: http://www.randomcontrol.com/arion
Rendering's gonna change fo sho, dawgz! Seriously, though.
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