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    Adding photo textures to buildings from tight angles...

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    • leedeeteeL Offline
      leedeetee
      last edited by

      Many thanks for your reply, excellent, as always Gaieus.

      When you talk about pixel sizes and cloning etc, are you referring to processing the image in Photoshop (or similar?), this makes sense. πŸ˜„

      When you say: Then later you can combine these parts into one, single image. Do you mean this happens in SU?

      Sorry for silly questions.

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      • GaieusG Offline
        Gaieus
        last edited by

        @leedeetee said:

        When you talk about pixel sizes and cloning etc, are you referring to processing the image in Photoshop (or similar?), this makes sense. πŸ˜„

        Yes, exactly. The procedure should go like this:

        1. position your image (don't worry about it being ridiculously skewed at this phase on screen)
        2. right click the textured face > make unique - this will crop away everything that is not needed and your texture will also be "straightened"
        3. now right click > Texture > edit texture image - now it will open in your default image editor (or any custom editor you set in window > Preferences > Applications).
          Whatever changes you make in this image editor, will be instantly reflected in SU (and on the face) when you save it in the image editor. Quite handy as you need not export images and then reload them as in SU 6 and prior.

        @leedeetee said:

        When you say: Then later you can combine these parts into one, single image. Do you mean this happens in SU?

        Yes - and it also makes this new, combined image in a way that it makes every of them unique (with the advantages listed above) AND combines them in a single image (now nicely cropped). It also gives you the option to delete the dividing edges so if you divided your faΓ§ade due to the problems you described in your first post, it will eventually solve these problems.
        It only works when the faces the differenttexture images are applied on toucheach other and are co-planar. When you have two or more differentimages applied on such faces, select the faces > right click > Combine textures...

        Of course, you should position the neighbouring pieces as nicely as possible but if there is a little seam when combined, no problem; edit the new, combined texture as per above and get rid of the seam...

        Gai...

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        • leedeeteeL Offline
          leedeetee
          last edited by

          Gaieus,

          Thanks ever so much for your thorough reply AGAIN. I really appreciate it, you've made it all very clear and easy to follow. Thanks!

          I was out at 9am taking a few photos (where I could!) and where the snow wasn't too bad so have now got the weekend to just have a little play. πŸ˜„

          Also, just one more question if I may. When modelling buildings, how do you photo texture parts of the building which are totally unaccessible?! Or do you just do the best you can by 'borrowing' parts of the building which you CAN see? I assume this is the way to go but unsure what Google will make of it. AM i right in thinkign that I should avoid using SU's materials at all costs?

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          • GaieusG Offline
            Gaieus
            last edited by

            Best is not to use SU materials and simple colours. Google tends to reject such models - so yes, cheat! πŸ˜„

            You can always use some plain plastering "borrowed" from other parts of the building or such. But I think that since you are modelling pubs, the owners should realize their own interests in helping you with going to the back yards and taking a couple of shots. After all, this is their free promotion on GE!
            πŸ˜‰

            Gai...

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            • leedeeteeL Offline
              leedeetee
              last edited by

              @gaieus said:

              But I think that since you are modelling pubs, the owners should realize their own interests in helping you with going to the back yards and taking a couple of shots. After all, this is their free promotion on GE!
              πŸ˜‰

              πŸ˜›

              Great idea! You may be on to something there .... !

              I'll let you know when my first model is complete!

              P.s. Always wondered, what does your username mean?!

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              • GaieusG Offline
                Gaieus
                last edited by

                It's just a common name (mor exactly a bit modified version) in Latin; Gaius > Gaieus.

                Gai...

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @gaieus said:

                  It's just a common name (more exactly a bit modified version) in Latin; Gaius > Gaieus.

                  Which means "One Who Rejoices"... πŸ˜„

                  TIG

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Just look at my avatar, TIG
                    Or the original it was made form:
                    http://www.gaieus.hu
                    πŸ˜‰

                    Gai...

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      "Gaius Nimium"
                      Is what you should be... "One Who Rejoices Too Much" 🀣

                      TIG

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                      • leedeeteeL Offline
                        leedeetee
                        last edited by

                        @tig said:

                        "Gaius Nimium"
                        Is what you should be... "One Who Rejoices Too Much" 🀣

                        🀣

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