Final streetscape - sketchup, twilight, photoshop
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Nice work Oli
Are these houses or flats? Either way, it's a funky housing design that'll look great when developed.
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council houses. or association housing....whatever you wanna call it. the form and materiality takes influence from the industrial context-saw tooth roof mills etc, north lights (oldham, greater manchester, uk).
i think it'll really improve the lives of the people who live there
this is what St Mary's estate looks like at the moment (neighbouring estate).
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and wtf man
@unknownuser said:"Oh, it not personal, but I absolutely abhor gabion baskets in any way, shape or form."
this isn't even constructive... personal taste means nothing in this game. what would you suggest?.....a big brick wall? gabions were chosen for visual lightness and the fact that plants can grow from them further softening their appearance. gabion material is reclaimed too so its a great choice IMO -
I love the architecture and I love the render.
The thing that really stands out to me and in a good way, is just how good the road looks!
Is that and image you have used Oli? -
im so glad somebody finally noticed!! I spent a lot of time getting the road right! I adapted a texture from cg textures.com. its as close to a typical british road as I could make! I made a bumpmap for it too and applied a rough stone template in twilight. I got the curb texture from this forum and projected it over the curb.
I made most of the textures so if you would like any (including bumps) let me know and I will post them. Got higher res version of road texture too if you want it.
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I would love the road texture and bump Oli.
Also the kerb if possible too.Thanks
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Road texture would be quite nice to have.
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PM me your email guys and I'll send it to you. its too large and its not worth reducing.
i'll post a photobucket version in meantime here:
dylan you can use the kerb texture itself as a bump map in the twilight bump channel.
here is kerb texture:
http://forums.sketchucation.com/viewtopic.php?f=40&t=22057&p=194908&hilit=side+walk#p194908
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here are material settings (to rough stone template)
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@olishea said:
and wtf man
@unknownuser said:"Oh, it not personal, but I absolutely abhor gabion baskets in any way, shape or form."
this isn't even constructive... personal taste means nothing in this game. what would you suggest?.....a big brick wall? gabions were chosen for visual lightness and the fact that plants can grow from them further softening their appearance. gabion material is reclaimed too so its a great choice IMOSorry, but it is from personal (mis) use here in the states. The wires in gabions have a tendency to break and then you have these nice pointy wires that can cause problems. Yours might be completely different gabions that what I am used to here in the states. We use them at stream edges. I am a proponent for natural scapes ( take a look at http://www.wildlandhydrology.com/). So if you are asking for an alternative within those parameters, a vertical green wall might work well.
Again, this was not meant as a personal attack - honest.
Rick
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Man I love Gabions in any shape or form! We use tham a lot here without any structural failure of the mesh!
Though in Oli's case though I like them I would like to see a material break every now and then!
Nice work by the way Oli!!!! My only crit would be as someone else suggested the colours are a bit saturated and the grass could use some work. And there are a lot of people for a simple street scene IMHO!!
Those ramps give me the jitters a bit though, nice wide steps are so much more appealing.
As I said though, great work! I didn't really expect less!
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Thanks for the comments Richard, always welcome and helpful.
The architect wanted more people in the scenes but I secretly deleted them haha!
I keep the colours a bit saturated for printing because the printer is always dull.
Rick: no worries pal
Here are the two other images. I rushed the PP on these so please forgive any mistakes! And don't slag the car off because its identical to mine, thanks to majid for the car paint!
Cheers
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This is with Podium Version 2 Beta!! Materials only took 5 minutes to setup and this render took only 40 mins as opposed to 5-10 hour unbiased.
I removed the trees because the current beta doesn't render dirty PNGs too well, but the team is working on it I hear.
Little bit of photshop, but generally all Podium version 2! the colours are lovely compared to the previous podium.
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Agree about the Podium colours, they really work well.
Just needs a better glass reflection and it will make a big difference imo. -
Perhaps I shouldn't comment on this, but I really can't see the huge difference you guy's can...
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bravo,
pretty light and textures.
lovely ambience. -
I find the architecture quite interesting....
and you seem to visualise the idea quite well. Nice renders.The Podium v 2.0 (beta) colors are indeed very nice. I am looking forward at the Christmas break to get into the new render engine.
The Twilight renders are nice as well. Any pure Physical sky shots? -
frederik: the main difference is quality and colour. Podium 1.x renders were generally quite cold due to physical sky. Remember we are comparing Podium v2 to Podium 1.x (not podium vs twilight god forbid!!)
biebel: I don't get you....you wanna see a physical sky render for twilight?
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I like the colors alot better with v2 - more vibrant, however the grass doesn't look as nice as previous renders - is this because this a v2 work in progress like the trees too?
Rick
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@olishea said:
....you wanna see a physical sky render for twilight?
Or Podium v2...it doesn't matter which one.
The reason why I ask is that in all the above renders, the sky seems to look just a bit too dark.
That's why I would like to see what came out using pure Phys sky, without a sky image overlay in post.
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