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    Using a SketchUp texture for a bump map

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    • Al HartA Offline
      Al Hart
      last edited by

      Several add-on rendering packages have the ability to use a SketchUp texture image as both a texture and a bump map. Technically this in incorrect. (A bump map should be a different image highlighting the depth changes of the geometry underlying the texture). But it often produces an interesting effect.

      Here is a SketchUp Texture (Stone_Flagstone_Ashlar) illuminated with a point light.

      http://wiki.renderplus.com/images/0/06/No-auto-bump.jpg

      Here is the same scene with the texture used as a bump map as well as a texture.

      http://wiki.renderplus.com/images/9/90/W-autobump.jpg

      So? Is this a useful feature? Or is it just Hokey?

      Do you use it?


      As a comparison, here is an example of a "legitimate" bump map, and the effect it has when rendered as a bump map. (The image is used for depth only and not texture)

      http://wiki.renderplus.com/images/3/36/Auto-bump-image.png

      http://wiki.renderplus.com/images/1/15/Auto-bump-reversed.png

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • PixeroP Offline
        Pixero
        last edited by

        @unknownuser said:

        So? Is this a useful feature? Or is it just Hokey?

        Of cause it's a good feature. Anything that helps getting a good image is.

        @unknownuser said:

        Do you use it?

        Actually, not that much.
        I've found bumpmaps can slow down render quite a bit (normal maps seem to be faster) and since I'm no render purist, tight deadlines makes me fix most eye candy in post in Photoshop.

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        • GaieusG Offline
          Gaieus
          last edited by

          True that the image itself is not (necessarily) ideal for a bump map but when you don't have a real bump map for that particular texture, it is still better than nothing. In the renderer however, an option to "reverse" the bump (or the bump effect of any image used as such) is always welcome of course.

          Gai...

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          • A Offline
            AcesHigh
            last edited by

            if you have the patience, you can always create your own bumpmaps, on PS, from the original texture.

            in rock textures where there are seams between the rocks (mortar, whatever), those seams should be deeper than the imperfections on the rocks themselves. If you use the texture as a bumpmap, that MAY NOT HAPPEN, because different colors in the rock may have the effect of making parts of the rock "deeper" or "shallower" than the mortar seams. (darker, deeper, whiter, shallower)

            So you should select the seams between the rocks at photoshop and DARKEN them. Then you inverse the selection and lighten a bit the rocks surface, and desaturize it, so colors on the rock surface will be smoother.

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            • thomthomT Offline
              thomthom
              last edited by

              I create bumpmaps from the diffuse. But Tailor make it to fit the occasion. Identifying the elements that should be raised and what should be lowered. The procedure and steps will depend of the type of diffuse you start out with.
              Though, I do have bought a collection of Arroway textures, which comes with bump and specular maps. Very nice collection as you don't have to do much with them at all.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Al HartA Offline
                Al Hart
                last edited by

                @aceshigh said:

                So you should select the seams between the rocks at photoshop and DARKEN them. Then you inverse the selection and lighten a bit the rocks surface, and desaturize it, so colors on the rock surface will be smoother.

                I was thinking that you "artists", might draw a bump map with a pencil and then scan it. But I guess that would make the final texture look a lot like a pencil sketch.

                We wrote a SketchUp routine to create bump maps from SketchUp models. (We "rendered" the model from a top of front view, in gray scale, using the z-distance as the color intensity, to create a "bump" image. Then we saved a second image from the same view, in color, to be used for the main texture.) But it turns out that for many of us, creating a detailed model of rocks, a brick wall, or a window, (my main thought was to use this for windows in a city scene which were in the background), which would work as a bump map was probably too difficult.

                Where do people get good bump maps?

                Al Hart

                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                IRender nXt from Render Plus

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                • PixeroP Offline
                  Pixero
                  last edited by

                  @al hart said:

                  Where do people get good bump maps?

                  Here's one place to go for good bumpmaps: http://www.crazybump.com/

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    @thomthom said:

                    Though, I do have bought a collection of Arroway textures, which comes with bump and specular maps. Very nice collection as you don't have to do much with them at all.

                    Thanks, I just downloaded their de-stone-01 sample.

                    I will try it out.


                    de-stone.jpg

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @AcesHigh - certainly you cannot always use the diffuse map as bump - and indeed mainly for the reasons you mention.
                      Yet sometimes - especially in a hurry and when that particular texture won't be in the foreground anyway, it can come handy if there is an option.

                      Gai...

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @gaieus said:

                        Yet sometimes - especially in a hurry and when that particular texture won't be in the foreground anyway, it can come handy if there is an option.

                        When it's too far away to see the bump?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          If it is SO far away, no (much) need for a bump anyway 😉
                          I mean when it is far away enough for the somewhat faulty bump not being striking.

                          Gai...

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                          • A Offline
                            AcesHigh
                            last edited by

                            @al hart said:

                            @aceshigh said:

                            So you should select the seams between the rocks at photoshop and DARKEN them. Then you inverse the selection and lighten a bit the rocks surface, and desaturize it, so colors on the rock surface will be smoother.

                            I was thinking that you "artists", might draw a bump map with a pencil and then scan it. But I guess that would make the final texture look a lot like a pencil sketch.

                            We wrote a SketchUp routine to create bump maps from SketchUp models. (We "rendered" the model from a top of front view, in gray scale, using the z-distance as the color intensity, to create a "bump" image. Then we saved a second image from the same view, in color, to be used for the main texture.) But it turns out that for many of us, creating a detailed model of rocks, a brick wall, or a window, (my main thought was to use this for windows in a city scene which were in the background), which would work as a bump map was probably too difficult.

                            Where do people get good bump maps?

                            that sounds exactly like the plugin I suggested here at Sketchucation some months ago!!!

                            How do you guys do it???? How do you set the z-distance as the color intensity???

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @aceshigh said:

                              @al hart said:

                              @aceshigh said:

                              How do you guys do it???? How do you set the z-distance as the color intensity???

                              We did it by extracting all the faces and surfaces and running them through OpenGL in a separate routine and grabbing the OpenGL z-buffer.

                              However, I believe you can do the same thing by turning on fog, perhaps making it a color, making everything white, rendering the image, and then processing the intensity of the images. Things that are further should be a different color or darker.

                              (I was considering a similar "distance from the eye" routine for making shadows which get lighter as you move into the distance (without applying fog to everything), or Sketchy Shadows which change as the object in shadow is farther and farther from the eye.)

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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