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Model this???

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  • C Offline
    Chris_at_Twilight
    last edited by 21 Nov 2009, 22:01

    I like the idea of it being "useful" (does that mean by posting you agree to let people freely use your scene?)

    But I'd prefer it to be more "conceptual", otherwise everyone's models will look the same, won't they?

    http://www.TwilightRender.com

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    • J Offline
      jeff hammond
      last edited by 21 Nov 2009, 22:17

      a bicycle of some sorts might be a good start..
      seems like a variety of methods could be used depending on skill level and amount of detail you'd like to go for.

      dotdotdot

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      • N Offline
        NewOne
        last edited by 21 Nov 2009, 22:28

        And the modeler who makes the best model will post a tutorial about how to do it? πŸ˜„ -should this be a rule of this game? (i like to name it a game)

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        • J Offline
          jeff hammond
          last edited by 21 Nov 2009, 23:00

          @chris_at_twilight said:

          I like the idea of it being "useful" (does that mean by posting you agree to let people freely use your scene?)

          But I'd prefer it to be more "conceptual", otherwise everyone's models will look the same, won't they?

          fwiw chris,
          remus runs a competition here in which a general topic is given and it's up to you to decide what to draw.. (albeit within a certain time limit)
          http://forums.sketchucation.com/viewforum.php?f=291

          dotdotdot

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          • E Offline
            EscapeArtist
            last edited by 22 Nov 2009, 01:29

            I like the idea of a set, specific object being created; on the same page, as was mentioned. Otherwise, you say "make a screwdriver," and you have 20 different items from a standard slotted screwdriver to a powered portable driver. I don't think the objects should be totally simple, but should allow people to try to push their boundaries a bit in modeling and texturing.

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            • P Offline
              pilou
              last edited by 22 Nov 2009, 01:53

              This one? (BluePrints inside) (too complex? Not enough complex? )
              By Cristobal Vila Β©

              http://www.etereaestudios.com/worksweb/nixus/nixus_blueprints/nixus_blueprints_index_01.jpg

              http://www.etereaestudios.com/docs_html/nixus_htm/nixus_blueprints_01b.htm

              nixus.jpg
              copy.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • U Offline
                Ultimatez 32
                last edited by 22 Nov 2009, 02:26

                @unknownuser said:

                a bicycle of some sorts might be a good start..
                seems like a variety of methods could be used depending on skill level and amount of detail you'd like to go for.

                good timing Jeff, the current sketchup 3d challenge is a bycicle... (http://sketchup3dchallenge.blogspot.com/ )

                Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                • J Offline
                  jeff hammond
                  last edited by 22 Nov 2009, 02:42

                  haha.
                  i never saw that site before..
                  so maybe scratch the bike idea then..

                  dotdotdot

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                  • U Offline
                    Ultimatez 32
                    last edited by 22 Nov 2009, 02:49

                    yeah.. I started doing the 3d challenge back in June.. that time i don't even know how to make boat hulls πŸ˜„

                    Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                    • C Offline
                      Chris_at_Twilight
                      last edited by 22 Nov 2009, 05:41

                      @unknownuser said:

                      @chris_at_twilight said:

                      I like the idea of it being "useful" (does that mean by posting you agree to let people freely use your scene?)

                      But I'd prefer it to be more "conceptual", otherwise everyone's models will look the same, won't they?

                      fwiw chris,
                      remus runs a competition here in which a general topic is given and it's up to you to decide what to draw.. (albeit within a certain time limit)
                      http://forums.sketchucation.com/viewforum.php?f=291

                      Good point! πŸ˜„ I have seen those just recently. I retract my objection πŸ˜†

                      http://www.TwilightRender.com

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                      • X Offline
                        xrok1
                        last edited by 22 Nov 2009, 07:02

                        i think something not too specific would expose us to more techniques and styles. say model a hand tool, a power tool, a bicycle, a kitchen appliance, a piece of furniture ... and if we try to keep it more towards architectural/decor things we should get a lot more useful models out of the deal.

                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • D Offline
                          dale
                          last edited by 22 Nov 2009, 15:26

                          @xrok1 said:

                          i think something not too specific would expose us to more techniques and styles.

                          I would agree, and If it is too complex a model, I probably won't be able to participate, mostly because of time constraints (unless it's broken into components, ie this challenge is a bicycle wheel, next one is the seat etc)

                          Just monkeying around....like Monsanto

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                          • S Offline
                            spence
                            last edited by 22 Nov 2009, 17:20

                            I'm in the same position Dale is in, I cannot participate in the challenges that have a pretty extensive amount of modeling due to time constraints. I love the idea of smaller objects that will create a challenge. I really could use some challenges to help me with my modeling skills. Truth be told I'm not that great of a modeler πŸ˜•

                            Spence

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                            • E Offline
                              EscapeArtist
                              last edited by 22 Nov 2009, 21:24

                              Good points. Ditto the last 2 posts.

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                              • R Offline
                                Rich O Brien Moderator
                                last edited by 22 Nov 2009, 21:44

                                Would others consider/agree that the general consensus seems to be.......

                                • No texturing

                                • Hidden Geometry 'On'

                                • Clay Render [Optional]

                                • Useful Models but not complex [due to time constraints/User ability]

                                Does this sound reasonable? I'm just trying to summarize the overall mood of the responses so far and in no way coerce the discussion away from those that think it should be more challenging and concept orientated.

                                Maybe Beginner/Intermediate/Advanced Challenges that would neatly tie into 'Render This' Challenge? Or is this too confusing?

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • S Offline
                                  solo
                                  last edited by 22 Nov 2009, 22:26

                                  I think texturing can be optional, it does IMO add to the overall model as well as being an integral part of the whole SU experience.

                                  I believe that one can show model as you feel, be it rendered, clay, SU output, but as well as a line enabled view too.

                                  Useful would be nice, however in some cases the challenge may be more based on creating a certain shape which may not always be useful, then again are we calling useful for archvis, gaming or hobbyist?

                                  I do understand that they should not be to complexed and time consuming, however some may well be, depending on ones ability to find a solution I guess, and if one is using a ruby or straight vanilla SU (there can be many hours saved with ruby)

                                  I do not believe we should categorise it in experience levels, regardless of ones skill level the model may be more challenging to less experienced users or easier, depending on the approach, the good thing is it's all a learning process and what is not known in the beginning will have a clear solution in the end.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • J Offline
                                    jeff hammond
                                    last edited by 22 Nov 2009, 22:38

                                    @solo said:

                                    I do understand that they should not be to complexed and time consuming, however some may well be, depending on ones ability to find a solution I guess, and if one is using a ruby or straight vanilla SU (there can be many hours saved with ruby)

                                    just using a bike for an example.. there's nothing stopping anyone that wants to be involved to just do part of it.. like:
                                    'hey, check out this technique i used for doing the seat' etc.. you might not win that thousand dollar prize by only submitting the seat but it would still be a helpful contribution to the exercise and a chance for you to practice something you might not normally draw.. (imo)

                                    dotdotdot

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                                    • E Offline
                                      EscapeArtist
                                      last edited by 22 Nov 2009, 23:47

                                      IMO I don't think rendering should be part of it. A basic SU and a wireframe/hidden geometry output should be the max required, texturing should be optional. If we want to tie it in to "Render This:", perhaps a vote for everyone's favorite model from the "Model This:" challenge could be used to pick a "winner" and that model moves on to be a "Render this:" item. Or, rendering could be done on a separate thread like "Model this #5: Rendered".

                                      Just ideas.

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                                      • C Offline
                                        Click Draw
                                        last edited by 23 Nov 2009, 00:11

                                        OK....count me. Let's pick an object and get going...is it a bike or....?

                                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                        • J Offline
                                          jeff hammond
                                          last edited by 23 Nov 2009, 00:17

                                          Nah, the bike shouldn't be it.
                                          The screwdriver picture or something along those lines might be a good start?

                                          dotdotdot

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