• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Is there any way to change/delete normals in Sketchup?

Scheduled Pinned Locked Moved Extensions & Applications Discussions
extensions
18 Posts 7 Posters 2.6k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    richardsimpo123456
    last edited by 14 Nov 2009, 03:13

    Hi, is there anyway I can change or delete the normals Sketchup creates? I ask this because in both Unity and UDK game engines, my meshes look aweful. Yet come out fine in leadwerks. Here are some pics.

    The Unity error is only small.

    Thanks.

    Richard.


    sketchup.png


    leadwerks.png


    unreal engine.png


    unity.png

    1 Reply Last reply Reply Quote 0
    • N Offline
      numbthumb
      last edited by 14 Nov 2009, 08:53

      Hi, Richard
      Deleting and changing normals ( if by "changing" you mean flipping them, so they all are pointing the right way ) can be done from the context menu.
      You did check your model for excess geometry and inverted normals?
      Now I donΒ΄t really have much experience with those engines, but you can upload your model so people here can check it for you.
      Cheers!

      Comfortably numb...

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gaieus
        last edited by 14 Nov 2009, 10:43

        It seems that either these engines need the mesh triangulated or maybe even if the do not, the in-between file format (like collada) needs to triangulate them. Now the shading of that triangulation is inded rather ugly.

        Theoretically, you could pre-triangulate your mesh in SU and then use the "Flip edge " tool
        http://download.sketchup.com/OnlineDoc/gsu6_win/Content/Z-images/P-Terrain_Modeling/terrain-FlipperLarge.png
        from the sandbox to manually change the direction of these normals. This way you could control how these faces are triangulated but I would imagine that this process would be extremely tedious and the point of using SU as a simplemodelling tool would be jeopardised.

        Gai...

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 14 Nov 2009, 11:25

          You can only reverse the normals - but nothing more than that.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • R Offline
            richardsimpo123456
            last edited by 14 Nov 2009, 13:25

            Ah that's a shame that I can only reverse 😞 Which I already know how to do πŸ’š I use a plugin that exports straight to ASE (Unreal format) I think it's just sketchup that messes this up. My friend uses Modo and he ran this model through there for me, and was able to delete the normals which fixed this ugly mess. It's a shame that this happens, because it means I may have to ditch sketchup after using it for like 3 years 😞

            I think these meshes are already triangulated. I know it is in Leadwerks and Unity. The errors only seem to appear on the lightmaps in Unity, and only when lit in Unreal engine... Maybe it isn't triangulated when it goes into Unreal. If this is the case i'll try triangulating it.

            Thanks for the help.

            Richard.

            1 Reply Last reply Reply Quote 0
            • R Offline
              richardsimpo123456
              last edited by 14 Nov 2009, 13:40

              Oh, these meshes are triangulated, maybe that's the problem.

              1 Reply Last reply Reply Quote 0
              • S Offline
                Simon B
                last edited by 14 Nov 2009, 14:02

                Check out this thread for SU/Modo integration

                1 Reply Last reply Reply Quote 0
                • P Offline
                  pichuneke
                  last edited by 14 Nov 2009, 18:28

                  @richardsimpo123456 said:

                  Hi, is there anyway I can change or delete the normals Sketchup creates? I ask this because in both Unity and UDK game engines, my meshes look aweful. Yet come out fine in leadwerks. Here are some pics.

                  The Unity error is only small.

                  Thanks.

                  Richard.

                  I have tried to do what you have done with UDK, but there is a problem. I am a newbie (well, I am a newbie with everything πŸ˜† ). Can you tell us how did you export it, although you have problems? I am not able to export the entire model as "one piece" with textures, I get 160 separated pieces... I don't want to importunate you: I am an absolute newbie and I just want to have a walk inside one of my models.

                  Even if you are busy and don't want to ask me, thanks a lot. I see now that is possible to do that.

                  A link to my previous post in the "official" thread of Unreal Development Engine: http://forums.sketchucation.com/viewtopic.php?f=80&t=23403#p200768

                  Note: I export with my free version of sketchup, but there is not problem as I use Blender to obtain different (textured or not) formats.

                  Forgive my spanglish...

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    richardsimpo123456
                    last edited by 14 Nov 2009, 21:34

                    Sure, I will help πŸ˜„ I will make a video on how to do it for you as its tricky to explain. It wont take me long. I wont be using sound though so i hope you can follow still.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pichuneke
                      last edited by 14 Nov 2009, 21:55

                      @richardsimpo123456 said:

                      Sure, I will help πŸ˜„ I will make a video on how to do it for you as its tricky to explain. It wont take me long. I wont be using sound though so i hope you can follow still.

                      Thanks!

                      Forgive my spanglish...

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pichuneke
                        last edited by 14 Nov 2009, 23:58

                        @richardsimpo123456 said:

                        Sorry. This took longer than expected, but here is the video. I hope it is good enough..

                        And here is the link to the plug-in I use πŸ˜„
                        http://forums.epicgames.com/showthread.php?t=619593

                        Thanks! Again!

                        I will try tomorrow to do what you have done, with some of my models. I did some things right, I have that plugin (there is another different to export to ASE too), but I got lost when trying to put it in the editor. I believe that we are going to have fun with this method... πŸ˜‰

                        This also creates some legal questions. As the engine is free if the cost of the project is below 5000 $; Does it mean that you can freely distribute a 3D engine of your building at a cost of 3.000 $? Or even use it for rendering?

                        All my work is for free, but this aspect may be very interesting for a lot of people, here in the forums.

                        Perhaps we should have this discussion in this thread, as it is a more general thread, and not your question about delete normals: http://forums.sketchucation.com/viewtopic.php?f=80&t=23403#p200768

                        Forgive my spanglish...

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          richardsimpo123456
                          last edited by 16 Nov 2009, 01:52

                          Hmm it is free for commercial use. You keep 100% of the first $5,000 you make, then after that Epic want 25% of anymore you make. Which is a fair deal πŸ’š Your problem in that thread looks like it could be not triangulated, I got that error once in Leadwerks when I didnt triangulate.

                          Richard.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            richardsimpo123456
                            last edited by 16 Nov 2009, 02:57

                            Sorry. This took longer than expected, but here is the video. I hope it is good enough..

                            And here is the link to the plug-in I use πŸ˜„
                            http://forums.epicgames.com/showthread.php?t=619593

                            1 Reply Last reply Reply Quote 0
                            • X Offline
                              xrok1
                              last edited by 16 Nov 2009, 03:43

                              seems i remember a triangulate ruby? anyone?

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                pichuneke
                                last edited by 16 Nov 2009, 10:05

                                @richardsimpo123456 said:

                                Hmm it is free for commercial use. You keep 100% of the first $5,000 you make, then after that Epic want 25% of anymore you make. Which is a fair deal πŸ’š Your problem in that thread looks like it could be not triangulated, I got that error once in Leadwerks when I didnt triangulate.

                                Richard.

                                I have to look for a ruby script that triangulates as xrok1 says πŸ˜„

                                Respect the 5000$, just use it for projects if you earn few money. I was thinking in a Museum, with a virtually reconstructed monument and the childs walking on it, for example. (but without aliens equiped with blasters πŸ˜† ).

                                Forgive my spanglish...

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  richardsimpo123456
                                  last edited by 17 Nov 2009, 21:00

                                  XD. can you link me to that other converter you were talking about please? πŸ’š

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pichuneke
                                    last edited by 17 Nov 2009, 21:21

                                    The name of that exporter is: SU2ASE4RB. You can download it here:

                                    http://www.crai.archi.fr/RubylibraryDepot/Ruby/em_fil_page.htm

                                    Forgive my spanglish...

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pichuneke
                                      last edited by 17 Nov 2009, 21:45

                                      I have made an interesting finding: http://www.russelllowe.com/publications/caadria2009/caadria2009.htm

                                      Download the zip in "SKETCHUP EXPORTER RUBY SCRIPTS" I will comment it later in the other thread (I am getting crazy with so many threads about this stuff! πŸŽ‰ πŸ˜†

                                      Forgive my spanglish...

                                      1 Reply Last reply Reply Quote 0
                                      • 1 / 1
                                      1 / 1
                                      • First post
                                        7/18
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement