I could use some help....
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But how much in Megabytes?
And did you try to disable Displacement?
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i've been trying some different resolutions, and for 800x600 the cpu is on 100% and MEMORY on 72%(2.91mb) and usually i get the render done.
for 1024x768 cpu is also on 100% and MEMORY on 73%(2.94GB) and it crashes
i used the exact scene for both of them
this is the error i get:
Problem Event Name: APPCRASH
Application Name: SketchUp.exe
Application Version: 6.0.1099.0
Application Timestamp: 46ddd44e
Fault Module Name: VRayForSketchUp.so
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 46451428
Exception Code: c0000005
Exception Offset: 00342c62
OS Version: 6.1.7137.2.0.0.256.1sample of the scene i was rendering:
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about the displacement, turning it off will get the renders done.
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Ok.
Since Sketchup is a 32bit application you run into the 32bit memory limit. An 32bit application can not address a continuous chunk of memory larger than 2-3GB. When you experience that you must either reduce memory usage, or render to VrImage.
When the problem occurs with displacement, sub-divide the faces you have applied the displacement to. Start with the largest. That allow V-Ray to work on smaller chunks. -
Is it the roof that's displaced in your render?
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in that scene i'm trying to render, yes. plus some grass, but not so much. i'm working with windows 7 64bits, so i don't know if the limit is valid here.
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@zsguerreiro said:
in that scene i'm trying to render, yes. plus some grass, but not so much. i'm working with windows 7 64bits, so i don't know if the limit is valid here.
Limit is still valid because Sketchup is not 64bit. Sketchup is 32bit so it will always be restrained by 32bit limits, regardless of the host OS.
Grass, yes - that often makes you run into the limit as the areas tend to be quite large.
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In regard to the grass: I recommend you add the grass in post. Photoshop the grass into the render. Looks much better than displaced grass which only consumes lots of resources.
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but as you can see in the image sample, it's not that much grass that is in the scene...is this normal? is there anyway i can override that memory limit?
this is a small project, i think this shouldn't happen, what happens if i'm doing a bigger one?
also i'm thinking of changing my quadro fx 570 256mb to a gfx295 1gb(1800 something), do you think will do any good?thanks for your patience and advices
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@zsguerreiro said:
but as you can see in the image sample, it's not that much grass that is in the scene...
Enough to hit the limit - as you can see since disabling Displacements let you finish the render.
@zsguerreiro said:
is there anyway i can override that memory limit?
No. 32bit will never be able to address more.
@zsguerreiro said:
also i'm thinking of changing my quadro fx 570 256mb to a gfx295 1gb(1800 something), do you think will do any good?
No - not for V-Ray. It only used the CPU. The GPU only matters for Sketchup.
Did you try to split the displaced faces into smaller faces?
As an example for doing grass in post - look at Free Agent's render. He only uses a plain green colour for the grass and adds the real stuff in post. Looks much better than displaced grass - which just looks like lots of spikes.
http://forums.sketchucation.com/viewtopic.php?f=81&t=20736#p174073
http://forums.sketchucation.com/viewtopic.php?f=81&t=20026#p166435
http://forums.sketchucation.com/viewtopic.php?f=81&t=18928#p155159
http://forums.sketchucation.com/viewtopic.php?f=81&t=17134#p136253
http://forums.sketchucation.com/viewtopic.php?f=81&t=18707#p152619
Look further down in these threads to see the raw render from V-Ray. -
again thanks for the reply and advices, my problem is that i don't know anything about photoshop, you know any kind of tutorials regardings this line of work?
regards
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