Rocky outcrop -- best method?
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I'd like to make a rock that's flat at the bottom and has high-ish and low-ish some protruding curves on the top. Then I want to add in various deposits of sparkly crystal/gem-like things on the outcrop.
I'd like to make a few versions of this (6), varying by size.
I have no idea how to (easily) make the mesh for the rock. I did try the "sculpt" tools but they were extremely slow and I couldn't get anything nice. =(
Help!
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You might want to start by looking at this thread. http://forums.sketchucation.com/viewtopic.php?f=40&t=8446&start=0
It's easy enough to start with a sphere, or whatever...then start pulling vertices around to make a more random shape. You can always flatten the base by simply lassoing all the faces part way up the boulder than use the Scale tool to flatten them to virtually nothing.
I'd suggest putting in all the crystals etc by outlining areas on the surface and applying different images. -
Thanks. That helps... but:
*When I used Catmull-Clark, it left the original mesh and it made a new mesh that had spotted parts -- back faces mixed with front faces. How can I easily and quickly set them all to front faces? (there's nothing inside or intersecting.... it's all one mesh... I thinks)
- I started with a circle with 48 sides and made that into a sphere before starting to deform and shape it, but I was hoping for a polygonal solution (like an icosahedron except more triangles).. any idea where I can get a tool that makes these kinds of spheres?
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You can try this, agamemnus.
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@massimo said:
You can try this, agamemnus.
Actually had that already. I don't need an icosahedron, I need something like an icosahedron... just way more sides.
I tried expanding the icosahedron by using the Catmull-Clark subdivide, but again the problems with the faces not all being front faces. It also created geometry inside, and at the second iteration it started making grooves. (even after I manually removed the geometry)
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If there is no geometry inside, you can always right click on a correctly oriented front face and "Orient faces". This should reverse all back faces. You can try with geometry inside, too but then it often fails.
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@unknownuser said:
- I started with a circle with 48 sides and made that into a sphere before starting to deform and shape it, but I was hoping for a polygonal solution (like an icosahedron except more triangles).. any idea where I can get a tool that makes these kinds of spheres?
Did you try Add Detail in the Sandbox tools? It will double/subdivide the selected faces. This may not be what you want, however.
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