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    • E Offline
      emartingr
      last edited by

      I recently bought a Mac Pro, 8 nuclei. When evaluating SketchUp to
      purchase a Mac license it seemed than benchmarking is slower than on my
      Windows XP laptop, running Sketchup Pro, Specially when importing
      drawings.

      Evaluation LayOut also crashed a few times (reports sent)

      Question: Is SketchUp software for Mac inherently slower than the Windows
      version?

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      • EdsonE Offline
        Edson
        last edited by

        diificult to answer your question unless one has two comparable computers side by side.

        i for one use sketchup on a macbook pro and do not feel any slowness.

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

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        • E Offline
          emartingr
          last edited by

          @edson said:

          diificult to answer your question unless one has two comparable computers side by side.

          i for one use sketchup on a macbook pro and do not feel any slowness.

          I would have expected that a smaller computer (dual core, 2GHz, 1GB RAM) would run the same SU version slower than the large machine (8 core, 2.26 GHz, 8 GB RAM). The Mac is 64 bit and very much faster for most tasks. I know operating in 64 bits may hinder some applications but it surprised me that importing .skp or other formats runs slowly, this being an essentially maths processing job.

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            i'm on a quad mac and do not have the slowness either.. SU is very responsive until i get into very high polycount territory..

            when you say it runs slowly, are you talking only about how long it takes to open a file or are there other issues as well?

            most of my skps open instantly (no noticeable pause at all).. files with a lot of textures/poly (25MB+) take maybe a second or two to open..

            you may have something set up weird or SU may be running normally.. it's hard to tell because i'm not quite sure what you mean by 'slow'

            dotdotdot

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            • E Offline
              emartingr
              last edited by

              @unknownuser said:

              i'm on a quad mac and do not have the slowness either.. SU is very responsive until i get into very high polycount territory..

              when you say it runs slowly, are you talking only about how long it takes to open a file or are there other issues as well?

              most of my skps open instantly (no noticeable pause at all).. files with a lot of textures/poly (25MB+) take maybe a second or two to open..

              you may have something set up weird or SU may be running normally.. it's hard to tell because i'm not quite sure what you mean by 'slow'

              I may well have something wrongly setup. It took me quite a while to discover that the Open GL option "Use fast feedbaback" was troublesome with the nVidia video card on the Windows machine. But stopwatch in hand, importing a 76 KB skp component into a 34 MB drawing takes 30 seconds on the Mac against 7 seconds on the laptop.

              Opening the 34 MB file on the Mac is faster than on the Windows machine (40 sec, against 50 sec), probably due to the newer, faster hard disk.

              Movement lag when orbiting is about the same on both machines. And sometimes drawing on the Mac seems to get somewhat sluggish (no measurements yet).

              I am evaluating the possibility of using large single files for projects, originating any number of views and cuts. Modifications of the base file can be automatically updated in Layout, avoiding a lot of work and the possibility of errors.

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