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    Photoreal or Artistic ?

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    • daleD Offline
      dale
      last edited by

      @honoluludesktop said:

      Perhaps because Architects focus on designing buildings, The photo real rendering is often seen as a tool to communicate. Don't know when a work is primarily artistic. I suppose that final judgement is "in the eye of the beholder". Given the design of a model, the render itself is a exercise in selecting the right view, filling the spaces with accessories, color and texture. The cad tools use to prepare the render are often more like cut, and paste then painting, or sculpting. All the basic skills I studied in "art" class; proportion, line, composition, etc. come into play to arrange the final render.

      So for me, judging by the process we go through, the photo real render is after all, an art form.

      I certainly agree, and those who do it well are artists. I actually had the feeling when I started this thread that the renderings that stepped outside the photoreal were getting the odd bad comment, and I wondered why some thought they were less valid.
      To me what is produced should be direct result of what is trying to be portrayed,(in the real world mix of client demands) which makes the napkin sketch, the clay render, the PS post work piece, and the photo real all valid.

      Just monkeying around....like Monsanto

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      • stefanqS Offline
        stefanq
        last edited by

        I'm always after photo-realistic look. I need that to show to my clients how the materials will look, how the furniture will fit in...you should see their faces when they find something "common" in my images, like their floor, the tiles etc...But I'm far away from photoreal...but I pray every time I push the render button 😄 (please dear God, make it look real)

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        • E Offline
          Ecuadorian
          last edited by

          @unknownuser said:

          if i show you a picture of a place and then you actually go to the spot, you'll get totally different impressions.. photographs lie.
          trying to make renders look like photographs is weird to me because of that..
          might as well get creative with it imo.

          There's a golden nugget in what Jeff said: A render can be, at the same time, artistic and photoreal if you use the same tricks photographers use to make a space (and people) look better: Carefully choose the location, put extra fill lights, add some nice entourage, put on some make-up (by altering the materials), retouch in post-production, etc. Hollywood actresses's portraits in magazine covers are the living proof that there's a whole lot of artistic work behind taking a simple photo. Have you seen how they look without all those wonderful locations/fill lights/makeup/fancy accessories/photo-retouching?

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • daleD Offline
            dale
            last edited by

            Is it only me or do you find that quite often the weakness in potentially great renderings is the entourage?

            Just monkeying around....like Monsanto

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            • soloS Offline
              solo
              last edited by

              @unknownuser said:

              Is it only me or do you find that quite often the weakness in potentially great renderings is the entourage?

              Many a great render is ruined by the use of entourage, very few artists can pull it off right, and I'm not one of them.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • daleD Offline
                dale
                last edited by

                That's what I find. Although looking through the "Amazing and Inspiring 3D Renders" thread, there were some renderings with people that really worked. Whenever I have to introduce a lot of people I slink into post production.

                Just monkeying around....like Monsanto

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                • Paul RussamP Offline
                  Paul Russam
                  last edited by

                  @drewpoeppel said:

                  I'm an architect. I find that with my attempts at Photo realistic renders the clients, and sometime myself, get too hung up on the entourage and don't focus on the building, which is almost always the most important. My skills at render programs sucks, so that doesn't help. With going a more artistic or straight sketchup route I'm better able to focus the client and myself on whats important.

                  I went away from rendering a long time ago for just this reason, I'm not an architect so its my job to produce the materials my boss needs to communicate his design. My/our models are used to show the design of the building, the layout of the spaces etc.

                  This is a typical (though unfinished) model that I knock out, the building is a refurb, thus the awkward layout:

                  http://lh3.ggpht.com/_Dz6i1AdtgoA/SYiAr1HLeLI/AAAAAAAAAfM/9S7W9hpMyFE/s720/1418-Proposed-V11 - Scene 2.jpg

                  http://lh6.ggpht.com/_Dz6i1AdtgoA/SZxGEi8DIzI/AAAAAAAABLg/8VnwtowRUQc/s720/1418-Proposed-V11 - Scene 1.jpg

                  Clarity is the key point with these models, its easy to see the circulation, offices etc. The colours are so deliberately wrong that nobody ever asks 'Are the offices going to be bright blue?' they only say 'so that's where the offices are going'.
                  If I was to render this, I'd have to fill all the rooms with appropriate furniture, colour all the walls white or a range of off white colours, light each space and most importantly wait hours for each image to render. When the rendered images are shown to the client for discussion; instead of talking about the layout the conversation invariably turns to 'are you planning on green carpet in there?' or 'what kind of light fitting is that?'. The render distracts instead of informs.

                  Now don't get me wrong, I love a good rendered image and if you've seen my recent church renders you might wonder what the hell I'm going on about, to be honest they're just tests, there was and is no requirement for them on the project, I only did them to see 'if I still could' and I've now proved to myself that 'I still can' so unless a need comes up I won't be rendering my work unless I have some spare time and a suitable building.

                  Paul Russam
                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                  • daleD Offline
                    dale
                    last edited by

                    Your work is awesome Paul, and as I stated earlier, and therefore agree with you that Clarity is the key, because it is all about communicating an intention, and the drawing should reflect this. But, how would you handle it if you were asked to do a public market or nightclub, where people really complete the scene?

                    Just monkeying around....like Monsanto

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Solo your stuff is great. I don't think that an illustrator that comes with a background in presentation would have too much of a problem with entourage unless they are deliberately trying to create an impressive, artistic rendering. The attached "in time" render is as far as I go with illustration. For me it is quick, easy, and communicates. Not a great render in comparison to others who post here, but I think it tells the story (the wood wall, and ceiling cloud) without distraction from the entourage.

                      addendum: Bed, and newspaper thanks to Solo


                      Render MBedrm 08.jpg

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                      • E Offline
                        Ecuadorian
                        last edited by

                        You can also use 2D symbolic people instead of photos, like Alex did in this night club scene here:
                        http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=692&p=5293#p5293

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          That's true, Miguel, but there is still PR rendering in that scene. Imagine it without lights and "flat" SU materials! 😕

                          Otherwise I totally agree with Paul on the examples he brought up. And I think what is in PR rendering even today and even for us who see relatively many of them (compared to "puny humans") is that magic as it comes to life.

                          Certainly not every of us =(including me of course) is a magician however.

                          Gai...

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                          • Paul RussamP Offline
                            Paul Russam
                            last edited by

                            @dale said:

                            But, how would you handle it if you were asked to do a public market or nightclub, where people really complete the scene?

                            Ummmm, Ok you got me, I'd probably end up with about 90% of the images being straight SU with the remaining 10% rendered.
                            I imagine that there would be 1 or 2 renders in the initial pitch, straight SU during design and development and 1 or 2 again prior sign off.
                            As for people I personally hate photo cutout cars and people in a rendered scene, unless the building and all its fittings look as real as the people look they stand out like a sore thumb, the image Miguel linked is how I'd do people in a rendered image.

                            Paul Russam
                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              Hi Paul, I suppose that if I had your skill, my bar would be set accordingly. Your firm is fortunate to have you on staff.

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @stefanq said:

                                ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                                Have you tried this button?

                                render.jpg

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                                • Paul RussamP Offline
                                  Paul Russam
                                  last edited by

                                  @pixero said:

                                  Have you tried this button?

                                  Damn you Jan, I spat my coffee all over my keyboard when I saw that image!

                                  I'm sorely tempted to try and edit the TW rubys so that it actually say that!

                                  Paul Russam
                                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi Pete,

                                    I must contradict you, you're a good craftsman and artist. Both is important.

                                    My opinion on the photo-realistic representation of a model. It makes sense if a project is visualized to get an idea of how it will look in the future reality.

                                    But for us as amateurs it is simply fun to see how far or close our own construction is to
                                    reality i think.

                                    Karlheinz

                                    He who makes no mistakes, makes nothing

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                                    • daleD Offline
                                      dale
                                      last edited by

                                      @pixero said:

                                      @stefanq said:

                                      ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                                      Have you tried ths button?

                                      [attachment=0:21nt7jyt]<!-- ia0 -->render.jpg<!-- ia0 -->[/attachment:21nt7jyt]
                                      Damn, I don't think thats available for Mac 🤣

                                      So general consensus I seem to be seeing so far is that people (like me) are shooting for realism.

                                      I came across this paper this morning by Runndy D Ramilo titled Photorealistic vs. Non-Photorealistic Renderings, (good timing) http://www.phaar.org/index.php?option=com_content&view=article&id=141:photorealistic-vs-non-photorealistic-renderings&catid=27:submittedarcticles&Itemid=44
                                      Here is a quote from it.

                                      "Schumann et al. (1996) demonstrated that Non-photorealistic renderings (NPR sketch-rendered design qualitatively improves the dialogue between architects and clients, in contrast with dialogues elicited from Photorealistic renderings (PR) images. Psychologically, sketch-rendered designs maintain different affordances (Gibson 1977; Munz 1989), wherein sketched images appear preliminary, unfinished, and therefore open to change. Thus, the client is more likely to consider and suggest changes to the design. NPR can also be employed to guide behavior. Halper et al. (2003) demonstrates that increased levels of detail can effectively influence both navigation and exploration behaviors, wherein subjects asked to choose a path to explore or reach a goal in the distance tend to select the path with the higher levels of detail PR images. Potentially, subjects view in an increased level of detail PR is more interesting for exploration, relative to lower level of detail NPR. "

                                      Food for thought.

                                      Just monkeying around....like Monsanto

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                                      • tinanneT Offline
                                        tinanne
                                        last edited by

                                        I love NPR renderings. In fact the only reason I wouldn't start using a computer to produce renderings was because I thought PR was "too perfect". I continued my research for quite a few years trying to find a way to use the computer to create a rendering that had the expression of a traditional gouache painting. In my opinion, traditional rendering is more romantic and for me, evokes so much feeling. This is not to take away from the talented, and unbelievably stinkin' awesome PR renderings out there, I'm just focusing on my love for NPR.

                                        Executive Director : American Society of Architectural Illustrators
                                        AIP 30 Competition opens soon. ASAI.org

                                        Architectural Rendering

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          For NPR (non photo realistic) rendering I havent seen anything better than Freestyle. http://freestyle.sourceforge.net Not production ready but extremly good anyway.
                                          There seem to be a ongoing development to incorporate it with Blender: http://maximecurioni.com/freestyle/

                                          Here are some images made with Freestyle.

                                          http://sgrabli.free.fr/software/gallery/kodak.jpg

                                          http://sgrabli.free.fr/software/gallery/building.jpg

                                          http://sgrabli.free.fr/software/gallery/virgin.jpg

                                          http://sgrabli.free.fr/software/gallery/minnie.jpg

                                          http://sgrabli.free.fr/software/gallery/japanese_bunny.jpg

                                          http://sgrabli.free.fr/software/gallery/moto.jpg

                                          http://sgrabli.free.fr/software/gallery/plane_cropped.jpg

                                          And a video.

                                          301 Moved Permanently

                                          favicon

                                          (freestyle.sourceforge.net)

                                          P.S. At the project page under people I found the name Frédo Durand. Is that OUR Fredo?

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                                          • stefanqS Offline
                                            stefanq
                                            last edited by

                                            @pixero said:

                                            @stefanq said:

                                            ...but I pray every time I push the render button 😄 (please dear God, make it look real)

                                            Have you tried this button?

                                            [attachment=0:3lsm5ia5]<!-- ia0 -->render.jpg<!-- ia0 -->[/attachment:3lsm5ia5]


                                            http://img245.imageshack.us/img245/6733/renderz.th.jpg

                                            🤣

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