Twilight Render is Out
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It is an excellent choice. Istria is beautiful part of Croatia. Close to Italy ,Slovenia and Austria....very good choice.
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Hi Sepo,
It's simple, my wife grew up here.
We lived in Milwaukee for 8 years, now it's "her turn"... we'll see how it goes here.
The up-side is that if you love spearfishing (which I do) it's great place to live. -
Good luck Fletch. It is lovely there. Good place for sailing as well. Also close to Austria and Slovenia for skiing. I think you will find that you will want to stay.
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Being from Montana, skiing is my first love before spearfishing... so I will definitely check it out
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Don't know about spearfishing ( ) but I just tried the Twilight demo and I must say: fabulous User Interface!!!!
I wasn't expecting such a nice workflow. It is simple yet elaborate.
Some great thinking behind it.I especially like the render settings screen and most of all the simple material setup. Just clicking the mat in the viewport with the mat sampler and the mat editor shows up. Great stuff.
Also the tool hints that appear when hovering above are life savers. Features of Kerkythea that I never understood actually make more sense now .
I am happy to see that the real time tone mapper is there and working well.Could the Twilight developers make a similar UI for Vray,Fry and Maxwell please?
And a little question while I am here: Is it possible to acces the render settings .xml file ?
Also, if I want to use unbiased animation (path tracing progressive), can I assign a maximum render time per frame? the default of 100 or 500 passes seems overkill for some scenes.A quick try:
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Animation with progressive presets would indeed sound interesting.
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Hi Gaieus,
the progressive presets are in place. It is just that I can't change parameters.An issue I am running into:
I am trying to render an animation, but each frame is rendered with the same (initial) view.
After each frame, the SU screen seems to go to the next frame (I see it moving), but the rendered view remains always the same?
[EDIT]: apparently the camera tab needs to be set to <Current View> in order to pick up the cam movement. Yeah! -
That's exactly the issue I ran into (I thought I was going nuts already) and Chris finally told me the same solution.
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@kwistenbiebel said:
And a little question while I am here: Is it possible to acces the render settings .xml file ?
The render settings .xml files are saved here:
C:\Program Files\Google\Google SketchUp 7\Plugins\Twilight\RenderSettings@kwistenbiebel said:
Also, if I want to use unbiased animation (path tracing progressive), can I assign a maximum render time per frame? the default of 100 or 500 passes seems overkill for some scenes.
To change the number of passes in unbiased animation presets, just look for this line near the beginning of the .xml file you want to edit and change the value:
<Parameter Name="Max Iterations" Type="Integer" Value="500"/>
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Thanks Miguel.
I tried animation using a medium Photon Map setting and it is quite fast. -
@kwistenbiebel said:
...I just tried the Twilight demo and I must say: fabulous User Interface!!!!
I wasn't expecting such a nice workflow. It is simple yet elaborate.
Some great thinking behind it.Could the Twilight developers make a similar UI for Vray,Fry and Maxwell please?
Hi Kwistenbiebel,
This is a high compliment, indeed, we are pleased that you can appreciate it.This project has more than a year of very hard work/labor of love from a few guys from Kerkythea.
We designed it with architectural designers using SketchUp in mind so that ANYONE, newbie to rendering, or advanced users like ourselves to be able to get out of it what we each want... that is, Twilight Render is as shallow or (almost as) deep of a program as you want it to be...
Please use it in good health.
Render Happy,
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fletch and kim,
do you have any idea as to when a twilight mac version will be available?
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@edson said:
do you have any idea as to when a twilight mac version will be available?
The best answer I can give you is the following...
@chris said:
Porting the code to Mac is turning out to be more difficult than expected. 99.9% of the code is cross platform, yet there are so many little difference when building software on a Mac that the term "cross platform" is just a mean little joke. However, it is being actively pursued. But I can't give any dates because it's all new territory for me.
I can add that Chris is working hard on it...
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thanks, kim.
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... the mac release for x-mas.... would be the right present
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February was the last i heard
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On the Twilight site I saw it's possible to export a scene as xml. Does this mean I can assign materials in Sketchup and then render in Kerky? Are the materialsettings put in with Twilight stored when exported to xml?
Greetz from the Netherlands
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@pugz1983 said:
On the Twilight site I saw it's possible to export a scene as xml. Does this mean I can assign materials in Sketchup and then render in Kerky? Are the materialsettings put in with Twilight stored when exported to xml?
Greetz from the Netherlands
yes, with registered version.
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@pugz1983 said:
On the Twilight site I saw it's possible to export a scene as xml. Does this mean I can assign materials in Sketchup and then render in Kerky? Are the materialsettings put in with Twilight stored when exported to xml?
Greetz from the Netherlands
...and lots more info here: http://twilightrender.com/phpBB3/index.php
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Well, with the registered version, you can export scenes to Kerky.
BUT even with the free version, after setting your materials, you can save the skp file and all the settings will be saved (except for Kerky library settings most probably - as those libraries will vary from computer to computer).
So just have a look at this model:
http://sketchup.google.com/3dwarehouse/details?mid=d1cd245ad45b78978631792c30e19543&prevstart=0
download and render it without setting anything.
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