Twilight Render is Out
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A test render from a recent design. I really like the UI. I think it's simple, but allows you to go deeper if you'd like. I noticed no support for transparent .tif images, but .png will render fine. I also really like the ability to choose certain items in sketchup and render them as an alpha for post processing. A render region option would be nice, but I don't see it anywhere.
Kim and Fletch, you guys will be getting my $59 tonight and I'll pass the word along to my sketchup using friends who don't frequent SCF. I wish you much success with the project.
Also, just curious.....what will the price be after the special introductory price is done?
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Hey Fletch, Frederik!
Long time no see! I was surprised to see another project beside KT and Thea but i will def check it out.
You guys are not involved in Thea development? -
AWSOME! i specially like the material templates.
a god send for the materially challenged like me
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Um . . .how do we know this isn't just Podium 2 in disguise?
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@unknownuser said:
Um . . .how do we know this isn't just Podium 2 in disguise?
You would have seen Sepo posting his thumbs up.
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Good Point. Olishea would be doing hand stands as well.
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and... it would cost more
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i just got some weird results? i rendered the cabin scene after using chris's scale and rotate script, now there seems to be some weird z-depth thing. the grass renders on top of the cabin even though its phisically behind it in the scene. i'll upload the file so others can try it???????
cabin2.skp -
As for "batch render mode" (rendering a bunch of preset scenes in SU) it should work just like it does in "plain" SU; set your scene transition to (say) 1 second and export as animation with 1 fps - i.e. it will export one image per scene.
(This also works the same way in Kerkythea).
Make sure NOT to choose a progressive rendering preset however
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@fletch said:
SketchUp's unique ability to show a section cut
Not unique Fletch. MicroGDS has this, AND will preserve the cut when rendering (AND imports Sketchup SKP files.)
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Thank you for the encouragement, xrok1 and EarthMover! glad you like it.
Thansk for the info, John! I learn something new every day!
There's a tutorial on doing Batch Rendering in Twilight in the Twilight Render User Manual v.1.0 on pg 35 in the Reference Section.
Hi xrok1!
I'm guessing (from past experience, and past posts I've read, not having to do with Twilight) it has to do how the face-me components' scale is being reported by SketchUp.We will take a look at the scene to verify. (d/ling now)
meanwhile, I'm guessing you will need to explode the 'bad' guys, and re-group/componentize them...
Please join and post these questions to Twilight's forum in the future, as this is SketchUcation's forum and we want to respect that.
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@unknownuser said:
"the grass renders on top of the cabin
Just call it a green roof. or just say "it's not in the environment!"
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By the way. . .I must be doing something wrong. I tried to render a little house and all I got was this. . .with the Watermarks. It really sux.
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Nice... The name is a bit of... unfortunate... timing. It was picked long before the movie came out.
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Well the renderer is light years ahead of the movie. . . .
Actually I figured it out.. Wow! That was scary for a moment.
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@unknownuser said:
...That was scary for a moment.
tip: The camera panel has the exposure control for you even while rendering the imageyou can adjust it. -
@unknownuser said:
By the way. . .I must be doing something wrong. I tried to render a little house and all I got was this. . .with the Watermarks. It really sux.
I wouldn't complain about'er (though "HE" is not my kind...)
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successful!!!!!
I have been able to charm this engine test renders, nothing more than successful and long life. -
I posted an interview with Fletch in The Daily CatchUp. Quite interesting especially at the end where he is talking about development and plans for further features (most of what can be read about on the Twilight Forums of course but for the lazy, "this will do", too)
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My favorite thing of the interview is that they seem to be very open to user input... and that one of the two guys behind this is an architect himself.
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