Group Selection Off Axes
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Hello,
Please see attached SU model, if you click on certain groups, like the wood peices, the selection box is not square, why is this? SU does this to me all of the time and when you are trying to scale something it messes it up, I am sure its something i am doing wrong, but i can not figure it out, thanks for help
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The easiest way to correct this is to:
- select group
- right click and select 'explode'
- while geometry is still select, right click and select 'group'
Also look at:
http://forums.sketchucation.com/viewtopic.php?f=180&t=17948&hilit=plugin
Regards,
Bob -
@rudbeckia said:
Hello,
Please see attached SU model, if you click on certain groups, like the wood peices, the selection box is not square, why is this? SU does this to me all of the time and when you are trying to scale something it messes it up, I am sure its something i am doing wrong, but i can not figure it out, thanks for help
The selection box orientation is in relationship to the axis of the group, change the axis to align to the edges of the entity and you should be OK????
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@rudbeckia said:
Hello,
Please see attached SU model, if you click on certain groups, like the wood peices, the selection box is not square, why is this? SU does this to me all of the time and when you are trying to scale something it messes it up, I am sure its something i am doing wrong, but i can not figure it out, thanks for help
PS
By the way you have a problem in your model:1) If you double click to select the wood piece(1x4) and then an edge you will note that the edge does not show layer 0 and it should. It is presently assigned to the waterfeatures layer? All drawing of primitive geometry should be on layer 0 and then the layers only used for control of visibility. A trip to the user manual maybe in order. To correct delete the waterfeatures layer and select the option to move to default layer(layer 0), then create a layer for the 1x4( say 1x4 layer), then select the definition for that entity and assign to the 1x4 layer( you do that in the entity info drop down ). The you can do a similar operation for other entities. ;2) Quick look seems to indicate the L is not at 90 degs, if it should be you may want to check;3) Components are invariant under rotation and scaling so a serperate high stool component definition is not required, just scale the instance of the stool you already have. The correct use of components should save on model size, it appears much too big now??
Just some thoughts -
thanks of the help and advice,
the attached model does not correct the axes problem when i explode and regroup
but i dont want to do that anyway b/c I would have to individually regroup everything thats within the main group and it would take forever
i am trying to get elevations views but i can b/c the axes makes the elevaton tools look at the model from an angle? what could i be doing wrong that my axes are ALWAYS like this
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In this model, the model is out of the (original) world axes. Otherwise the bounding boxes of the groups seem to be "normally" aligned to the pieces (so I can1t see anything wrong).
@rudbeckia said:
i am trying to get elevations views but i can b/c the axes makes the elevaton tools look at the model from an angle?
Sorry but I can't understand this sentence at all (my poor "Hunglish", you know).
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sorry,
okay when I click the "views" and want to look at the "front View" of the pergola I cant. I put the camara to parallel, but b/c the axes are off, its not an elevation view of the front,
does that make more sense?
how do I reset the axes without expolding? I can rotate, but I dont know how to pull up the correct axes lines to rotate too
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Right click on one of the axes and "Reset" from the context menu. Then rotate the whole structure.
Otherwise you can right click on any of its faces (you need to enter the group first) and "Align view" from that context menu. But this way you cannot export scaled prints because for that, you need to be in one of SU's "Standard views" (Front, Left etc.) and those only work with the original wolrd axes. So use the first solution instead.
Here it is "fixed"
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yay!!! that worked thanks!!!! that drives me INSANE!
thanks for the help!!! maybe one day i will graduate from being a newbie
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Glad it worked. Any believe me, everyone was born without SU experience. There are also things you can only find on the forums.
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