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    Can not remember plugin name

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    • E Offline
      e-anima
      last edited by

      Hi,

      i think there was a plugin that was capable of scaling a uv texture on a percent basis. The texture position tool of sketchup itself provides an ugly scaling feature, it is not accurate.
      And another thing. If i build a model and use a 512px texture and then decide to switch it to 1024.....it kills the uv positions. i don´t know if i should lough or cry.

      thank you

      marco

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      • plot-parisP Offline
        plot-paris
        last edited by

        I don't know of a plugin. but you can scale your texture simply by changing the lengh or width in the material editor window.

        and if you used a 512px texture and then want to replace it with a higher resolution one. that souldn't be a problem. in the edit-tab of the material editor simply browse for the location of the new texture. the uv-coordinates should be preserved.
        (please correct me, if I am wrong)

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        • GaieusG Offline
          Gaieus
          last edited by

          I do the reverse often: modelling with original (high res) images (for GE) then making the applied images unique then editing them and resizing (decreasing) the image resolution considerably. UV mapping is kept. Maybe try to position the texture first?

          Gai...

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